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9105717Turrets are always available on defend missions, but if you bring the Locator Beacon you can deploy that many more. 9105718We Are Invincible 9105719Secure Imperial Shrines and you can equip the Rosarius, a wargear item that can make your entire strike force invulnerable for a brief time. 9105720Save the Rosarius for when you are perfectly set up to deal damage out to a particularly strong enemy. Go invulnerable and bring the pain! 9105721The Hive Fleet Spreads 9105722At the end of every campaign day, you receive updates on Tyranid activities from new missions spawning to sightings of poisonous spore clouds in the atmosphere. 9105723These events all contribute to the Infestation Rating of the planet, but holding Imperial Shrines will reduce the severity of these effects. 9105724Are You a Savior or a Warrior? 9105725Your campaign score and rank is the sum of two ratings Savior and Warrior. 9105726Kill enemy leaders and your Warrior rating soars. Defend strategic assets and your Savior rating goes up. 9105727But can you do both? 9105730Deploy defensive turrets in this area 9105731Shuriken Catapult 9105733Guide 9105734Signum Armor 9105737Get your squads to Captain Thule 9105738Level %1LEVEL% Orbiting %2PLANET% 9105739Level %1LEVEL% %2ACCOLADE% 9105740Click and target enemy 9105741Left-click to place. Left-click the bomb to detonate. 9105744Click to activate 9105745%1START% - %2END% of %3COUNT% 9105746Deploy another defensive turret here 9105747Save the Forge 9105748Planetary Infestation Unchanged 9105749Planetary Infestation +1 9105750Planetary Infestation +2 9105751Planetary Infestation +3 9105752Planetary Infestation +4 9105753Shrine Bonus Effect Reduced by 1 9105754Shrine Bonus Effect Reduced by 2 9105755Shrine Bonus Effect Reduced by 3 9105756Notice 9105757You have to stop searching in order to invite a friend to your party. 9105758Falcon Battle Tank 9105759Falcon Battle Tank 9105760Falcon Grav Tank 9105761Selection Panel 9105762The selection panel displays information about your currently selected squad. You can see your squads available abilities on this panel. 9105763Population Capacity 9105764You don t have enough Population capacity, or pop-cap, to build that unit. Each unit has a Population cost, which is refunded as your units are destroyed. 9105765You can increase your available pop-cap by securing points. 9105766Spend your Resources 9105767You have accumulated a large sum of resources. You should purchase new units or upgrades as you can afford them. A more powerful army will help you win the fight. 9105768Global abilities 9105769You can see your available global abilities in the global ability bar. Each race and hero comes with unique global abilities. 9105770Ork Waaagh! 9105771Orks earn Waaagh! by fighting, killing and dying. As they earn more Waaagh!, the Waaagh! meter fills up. Spend your Waaagh! points on the Orks global abilities. 9105772Eldar Psychic Might 9105773The Eldar earn Psychic Might through combat with their enemies. As they earn more Psychic Might their Psychic meter fills up. Spend your Psychic Might on the Eldar global abilities. 9105774Space Marine Zeal 9105775Space Marines earn Zeal by vanquishing their enemies. As they earn more Zeal the Zeal meter fills up. Zeal gives you access to the Space Marine s global abilities. 9105776Biomass 9105777Tyranids accumulate Biomass as they fight and consume their enemies. The amount of available Biomass is indicated by the Biomass meter. Biomass will give you access to the Tyranids global abilities. 9105778Synapse 9105779You have built a Tyranid synapse creature. Hormagaunt and Termagant squads will become more powerful under the influence of synapse creatures. Be sure to protect your synapse creatures when combating the enemy. 9105788Fires a burst of concentrated psy energy at a target 9105791Fires a burst of concentrated psy energy at a target 9105794Click to activate 9105797Armored vehicles defend this target. 9105798Large, heavily armored creatures are defending this target. 9105799Troops with anti-armor weapons defend this target. 9105800Creatures capable of damaging heavy armor defend this target. 9105801Mortar and mobile artillery troops defend this target. 9105802Hive creatures capable of launching spore mines defend this target. 9105803Elite hand-to-hand combat troops defend this target. 9105804Elite hive creatures expert in hand-to-hand combat defend this target. 9105805Elite ranged combat troops defend this target. 9105806Hive creatures with powerful ranged weapons defend this target. 9105807Large numbers of light infantry defend this target. 9105808Swarms of Gaunts and other hive creatures defend this target. 9105809The enemy has deployed turrets to defend this target. 9105810Scans indicate the presence of hive nodes -- Tyranid biological turrets. 9105811Savior 9105812Warrior 9105813How to gain %1ACCOLADE_TYPE% points 9105814Earn a Resilience star 9105815Secure a territory 9105816Collect an item of Wargear 9105817Hold a Strategic Asset (each day) 9105818Let a Defend Mission expire 9105819Killing an enemy unit 9105820Let an assassinate mission expire 9105821Earn a Fury star 9105822Earn a Speed star 9105823After the vigil of St. Claire, brother Adrien once again proved his indomitable resolve defending the Shrine of the Martyred Host though his body was crippled beyond recognition. Honored with installation into the sarcophagus of a Dreadnought and wielding this assault cannon, many a foe has fallen to his might throughout the ages. 9105824Only in battle is the Space Marine made whole and his purpose made manifest; only battle can wake the dreadnought from slumber to wage war anew for the chapter. -- so read the engravings in this mighty weapon s housing. 9105825Every Assault Cannon for the Tactical Dreadnought Armor is the pinnacle of Imperial technology lovingly maintained by the chapter’s Techmarines and only granted to the most deserving of warriors. This particular variant contains advanced gyro stabilizers that work in tandem with the Terminator armor to maintain perfect balance at all times. 9105826“Let those who would stand against my assault taste the wrath I shall reap upon them.” The words are gracefully inscribed on each of this assault cannon’s rotating barrels. As the barrels heat in battle, the words glow brilliantly. 9105827The mighty Gabriel Angelos is said to have carried this standard in battle against the traitor Isador Akios. The standard has come to represent triumph over adversity for the Blood Ravens. 9105828The feral population of Typhon has always lived in constant warfare with the Orks. This conflict has long bred able and hardy warriors for the Blood Ravens. 9105829During the First Pacification of Hab Spire Legis, the Blood Ravens found evidence of a debased cult among the corrupt political machine of the ruling caste on Meridian. During the week-long engagement, the spire s Administratum complex was breached and evidence found of links to the Ruinous Powers. For their valor and aid, the governor awarded the chapter the planet’s standard. 9105830This banner celebrates the victories of Captain Davian Thule, and bears symbols of his victories on Vespa, Cadia and in the Catacombs of Kronus. 9105831First emblazoned atop Captain Angelos’ Rhino during the Tartarus Campaign, this banner bears his personal heraldry and has since seen countless battles and unending war. Once raised, it has never fallen. 9105832This standard was once carried by Azariah, a legendary Blood Raven whose origins, and final fate are clouded by mystery. This standard is a rare artifact that is only carried by the most favored of Blood Ravens. 9105833Blood Ravens Captain Gabriel Angelos used this pistol to slay the traitor Isador Akios, once his closest friend. Angelos discarded the weapon in disgust at the Ruinous Powers and the taint they bring to Man. His battle brothers recovered the weapon and returned it to the chapter armory. 9105834Veteran Sergeant Longinus spent weeks cut off from his squad in one of the many engagements on Thur’Abis Plateau. During the time, he accounted for countless Necron warrior deaths, tirelessly battling the Xenos until his position was located. After returning to the Blood Ravens stronghold on the planet, the Techmarines were taken aback by Longinus s refusal to part with his pistol his only companion during those dark days. 9105835Legend tells of the Raven Guard Primarch Corax leading a rebellion in the claustrophobic mines against the slavers of his barren homeworld. In those cramped spaces, even the smallest weapons needed to be able to punch through heavy armor. This pistol attempts to continue this tradition of resourcefulness. 9105836Standard Issue .998 Godwyn pattern Bolter. Firing self propelled explosive tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9105837Standard Issue .998 Godwyn pattern Bolter. Firing self-propelled explosive-tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9105838Standard Issue .998 Godwyn pattern Bolter. Firing self propelled explosive tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9105839Standard Issue .998 Godwyn pattern Bolter. Firing self propelled explosive tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9105840First used by the Blood Ravens chapter in the defense of Ultima Mazus, this bolter uses specially modified ammunition dubbed Hellfire rounds. These replace the standard explosive charge of the bolter with acid, eating through flesh with terrifying speed. 9105841Recovered from the fighting near the capital city of Kronus, and bearing the seal of that planet, this Bolter was found amongst the carnage wrought as the Imperial Guard defied the Emperor’s finest Space Marines and were put to death. Many prayers of sanctity and rituals of absolution have purified this mighty weapon, but those who fought against their own kind are loathe to recall that black day. 9105842With his bolter held in one hand the other arm nothing but a bloody ruin Sergeant Corallis continued to fell Orks at an incredible pace. Inspired by his devotion and marksmanship, the Blood Ravens held firm that day. 9105843+%1SCORE_GAIN% 9105844-%1SCORE_LOSS% 9105845This Carnifex is a veritable behemoth, moving with a surrounding swarm of the lesser creatures. If you do not stop it, it will lay waste to our defenses and resources. Bring this monster down. 9105846This great Carnifex is a thundering terror that has destroyed anything that stood against it. You must strike against it, if the sector is to withstand the Hive. 9105847Eliminate the Carnifex 9105848This Carnifex is very powerful, Commander, but that also makes it valuable to the Hive Mind. Kill it and the enemy will feel the loss 9105849This beast is among the most powerful of the Tyranid hive. The Imperial Guard is no match for this horror. You are our only hope for victory here. 9105850Deff Driva is our only link to Rippa-Splitta and the astronomic array. Do not let him escape. 9105851Gorwazza 9105852Deff Driva 9105853A brood of the aliens have infested this region and must be driven back. A Warrior beast leads this particular swarm. Eliminate him and his brood. 9105854Destroy the Tyranid Warrior 9105855Eliminate the Warrior Creature 9105856Exterminate the Warrior leading this infestation before the larger organisms follow. 9105857Deff Driva 9105858Looted Tank 9105859Looted Tank 9105860Click and target area 9105861Click and target area 9105864Wraithsword 9105867Wraithsword 9105868Level 2 Hive 9105873Power Coupling 9105874Capturing Victory points makes the opposing team s victory point counter go down. When their counter reaches 0, you win. 9105875This is the amount of Requisition you currently have. 9105876This is the amount of Requisition you get per minute. 9105877This is the amount of Power you currently have. 9105878This is the amount of Power you get per minute. 9105879This is the amount of population you have and the maximum you can have. 9105880Click and place in the game world or on units such as your commander and your units will move to the specified location. 9105881Click to select your Headquarters. Your HQ can produce new units. Double click to center your camera back at the HQ. 9105882And may we meet again at the Emperor s right side. 9105883And may we meet again at the side of the Emperor. 9105886Superior Dreadnought Plating 9105889Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9105890Relic Dreadnought Plating 9105893Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9105894Master-Crafted Dreadnought Plating 9105897Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9105898Adamantine Sarcophagus of Heroes 9105901The sarcophagus of each Dreadnought was once home to a mighty warrior of the Chapter. Each time such a legend falls, the scorch marks of the conflict that penetrated the sarcophagus are lovingly cleaned away and the surface further reinforced to sustain the next Space Marine blessed to serve the Emperor in death. 9105902Barding of Mars 9105905Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9105906Plating of the Risen Dead 9105909Brother Gronick nearly met his end fighting the Orks besieging Ross Station. The mighty warrior was found barely alive, with both hands clutching a battered chainsword that pierced a Greenskin skull. Installed into a dreadnought sarcophagus, he still serves the Blood Ravens. 9105910Tomb of Champions 9105913Fused by a process lost to the Blood Ravens for two millennia, this adamantium armor plating is reserved for the holy Dreadnoughts allowing the chapter s greatest champions to continue their service to the Emperor. 9105914Vault of Captain Trythos 9105917A year after the end of hostilities on Tartarus, Techmarine Brennan led a strike force back to that blighted world to recover the relics of the fallen Honorius Trythos. Despite massive damage, the great walker remained standing where the Blood Ravens had been forced to leave it. Its return to the chapter armory was cause for great celebration. 9105919Melee Resistance Aura 9105920Take half melee damage. 9105921Activate aura 9105923Godsplitter 9105932Set Rally Location 9105933Click and target area 9105934Click and target area 9105935Click and target area 9105936Click and target area 9105937Click and target area 9105938Click and target area 9105939Click and target area 9105940Click and target area 9105942Click and target area 9105943Click and target area 9105944Click and target area 9105945Click and target area 9105946Click and target area 9105947Click and target area 9105948Click and target area 9105949Click and target location 9105950Click and target location 9105951Click and target location 9105952Click and target location 9105953Click and target location 9105954Click and target location 9105955Click and target location 9105956Click to activate 9105957Click to activate 9105959Click to activate 9105960Click to activate 9105961Toggle On/Off 9105962Click to Activate 9105963Click to activate 9105964Click and target an enemy 9105965Click and target an enemy 9105966Toggle On/Off 9105967Click to activate 9105968Click and target enemy vehicle 9105973Ancient Ruins accessed. 9105974Astronomic Array activated. 9105975Click to activate 9105976Thunderhawk extraction imminent. 9105977Successfully survived the swarm. 9105978Click to activate 9105979Mek Badzappa Eliminated 9105980Click to activate 9105981First rise secured. 9105982Second rise secured. 9105983Kill the Hive Tyrant Alpha 9105984Hive Tyrant Alpha defeated. 9105985Kill off the Hive Tyrant Alpha to disrupt the Tyranids in the area. 9105987Click and target allied vehicle 9105988Repair damage done to an allied vehicle, walker, generator or turret. 9105989Teleport homer planted. 9105990Warp Throw 9105991Grants the Warp Throw ability which allows the Warlock to throw enemies from afar. 9105992Equip gauntlets 9105993Force Gauntlets 9105994Level 3 Webway Assembly 9105995Providence 9105996Increases the health of the Warlock and grants the Providence ability that when activated reduces ability cooldowns, increases energy regen and renders the Warlock invulnerable. 9105997Equip accessory 9105998Providence 9105999Click to activate 9106000Click to Activate 9106001Click to activate 9106002Click and target location 9106003Click and target location 9106004Toggle On/Off 9106005Argus City Gate Protected 9106006Tarantula Turrets Deployed 9106011Captain Thule Rescued 9106012A Squad of Nobs… 9106013Nob Squad 9106014Nob Squad 9106015Ork Sniper 9106016Click to activate 9106017Kommando Nob Boss 9106018Extraction Point Reached 9106019Brood Nests Destroyed 9106020Biosample Collected 9106021Hive Tyrant Killed 9106022Furious Charge 9106023Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9106025Furious Charge 9106026Click to cancel production. 9106027Dual Shuriken Catapult 9106028Mek Badzappa 9106030Fast infantry 9106031Light ranged infantry 9106032Jumping heavy melee squad 9106033Heavily armed suppression squad 9106034Artillery squad 9106035Light Infantry 9106036Ranged infantry 9106037Heavy ranged assault infantry 9106038Heavy melee assault infantry 9106039Melee walker vehicle 9106040Assault vehicle 9106041Armed transport vehicle 9106042Melee walker vehicle 9106043Melee Infantry 9106044Basic ranged infantry 9106045Waaagh!!! 9106046Waaagh temporarily boosts the speed, damage and defense of nearby Ork infantry. The more units using this ability together, the greater the effect. 9106047Activate aura 9106048Anti-armor platform 9106049Artillery platform 9106050Suppression platform 9106051God of War 9106052Light infantry 9106053Heavy melee infantry 9106054Quick-strike ranged infantry 9106055Light vehicle 9106056Assault vehicle 9106057Vehicle melee walker 9106058Stealthy ranged infantry 9106059Heavily armed suppression squad 9106060Elite melee squad 9106061Basic ranged infantry 9106062Basic melee infantry 9106064Left-click to revive your commander for a requisition cost. 9106065Grenade squad 9106066Anti-vehicle infantry 9106067Jumping melee squad 9106068Vehicle melee walker 9106069Assault vehicle 9106070Armed transport vehicle 9106071Monstrous creature 9106072Health 9106073Energy 9106074Orks 9106075Eldar 9106076Tyranids 9106077An Ork horde 9106078An Eldar war host 9106079A Tyranid swarm 9106080Communication Array 9106081Foundry 9106082Imperial Shrine 9106083Experience 9106084Reinforce 9106086Avatar Boss 9106087Even in death… 9106088Avatar of Khaine 9106089Avatar of Khaine 9106090God of War 9106092Creates a large psychic storm, disrupting and damaging enemies in a large radius 9106096Armege… to strike… hull breached… superstructure failing… itiating self-destruct seque… 9106097Capillary Towers 9106098Toxic Winds 9106099Spore Chimneys 9106100Reddening Skies 9106101Reclamation Pools 9106102Poisoned Skies 9106103Poisoned Waters 9106104Necrotizing Spores 9106105Magma Vents 9106106Livestock Slaughtered 9106107Ripper Swarms 9106108Vanguard Creature 9106109Madness and Heresy 9106110Mycetic Spore Impact 9106111Spore Mines 9106112Gargoyle Swarms 9106113Ripper Plague 9106114Pheromone Trails 9106115Hive Madness 9106116Hive Tyrant 9106117Carnifex Rampage 9106118Synaptic Spread 9106119on 9106120over 9106121%1EVENT% %2CONJUNCTIUON% %3PLANET% 9106122Tyranid Activity on %1PLANET% 9106123Tyranid rippers, highly aggressive worm-like creatures, are appearing in wilderness areas of %1PLANET%. 9106124A series of gruesome murders have been committed in one of %1PLANET% s major population centers. This is likely the work of an as-yet-unseen Tyranid vanguard creature. 9106125Herds of livestock have been found slaughtered across a large area of of %1PLANET%. The predators seem to match the Hormagaunt genotype. 9106126Clouds of spores have been detected in %1PLANET% s upper atmosphere. The actual Hive Fleet may not yet be in system, but its vanguard clearly is. 9106127Sudden outbursts of rage and madness have been reported from across %1PLANET%. This may be a symptom of the Hive Mind s approach. 9106128A large mycetic spore has fallen to %1PLANET% s surface, birthing a dangerous Tyranid brood. 9106129Toxins and spores have contaminated several of %1PLANET% s major reservoirs. Whole communities are dead or dying. 9106130Large toxic clouds are spreading through %1PLANET% s atmosphere as the Tyranids transform the planetary ecosystem.. 9106131Explosive plant growth has occured in several regions on %1PLANET%. Clouds of Tyranid spores are sparking this growth to create fodder for the hive fleet. 9106132Several of %1PLANET% s cities have come under assault from low-flying clouds of spore mines. 9106133Deadly flocks of flying predators matching the Tyranid Gargoyle genotype have appeared in %1PLANET% s skies. They have carried off man and beast alike. 9106134Veritable plagues of Tyranid rippers are emerging from underground burrows across %1PLANET%. 9106135Spore chimneys are appearing in %1PLANET% s populated areas, transforming the planet to suit the Tyranids. 9106136Large acidic lakes have sprouted in %1PLANET% s infected hinterland. These reclamation pools serve as a digestive system for the Tyranids, preparing the planet s biomass for consumption. 9106137A wave of Tyranid creatures are driving toward one of our strategic assets on %1PLANET%. They seem to be following some form of chemical trail left by a vanguard creature. 9106138Acidic rains and toxic winds are becoming the norm on %1PLANET%. Filter masks are being distributed but are in short supply. 9106139Large volcanic towers are appearing on %1PLANET%. These magma vents are spewing foul gasses into the atmosphere and sparking the growth of yet more plants for the hive to consume. 9106140Hive ships are descending into %1PLANET% s atmosphere in order to feed from the largest capillary towers. Unless they are stopped, the Tyranids will use this method to drain the planet dry. 9106141The psychic influence of the Hive Mind is spreading across %1PLANET%. Outbreaks of mass hysteria are becoming common. 9106142A Hive Tyrant has emerged from the wilderness of %1PLANET% and led its brood into %2MAP%. It must be stopped before it forms a hive. 9106143A Carnifex has emerged from the wilderness of %1PLANET% and led its brood into %2MAP%. It must be stopped before it lays waste to the area. 9106144A Zoanthrope has emerged from the wilderness of %1PLANET% and led its brood into %2MAP%. It must be stopped before it summons further beasts. 9106145Tyranid Activity on Calderis 9106146Tyranid Activity on Typhon 9106147Tyranid Activity on Meridian 9106148No matter the cost, you must destroy it. 9106149This is your doing, Commander. 9106150But this is no time to lower our guard. 9106151Thanks to you, the Blood Ravens still have their recruiting worlds and human life still thrives in the Aurelia sector. 9106152Thanks to you, the Blood Ravens live on as a Chapter and human life still thrives in the Aurelia sector. 9106153One final thing Commander, you may tell Captain Thule that the secrets of Cyrene die with me. 9106154There is one last thing Commander, you may tell Captain Thule that the secrets of Cyrene die with me. 9106155Commander one last thing, you may tell Captain Thule that the secrets of Cyrene die with me. 9106156You may tell Captain Thule that the secrets of Cyrene die with me. 9106161Assassin Unit 9106162Assault unit 9106163Click and target an enemy 9106164Explosive unit 9106165Explosive unit 9106166Heavy melee infantry 9106167Artillery unit 9106169Click and target enemy unit 9106171Creates a large psychic storm, disrupting and damaging enemies in a large radius 9106177Chapter s Fury 9106178Unlock Ability - After taking a large amount of damage Thaddeus can enter a reckless state, stretching his abilities to their limits. During this time, abilities cost no energy and have no recharge duration. 9106179Ability Unlocked - After taking a large amount of damage Thaddeus can enter a reckless state, stretching his abilities to their limits. During this time, abilities cost no energy and have no recharge duration. 9106180Larraman s Blessing 9106181After being revived in combat, Thaddeus cannot be harmed for 10 seconds. 9106182After being revived in combat, Thaddeus cannot be harmed for 10 seconds. 9106183Accurate from Cover 9106184Gain increased accuracy when firing from cover, significantly raising the squad s damage output. 9106185Devastator Squad has increased accuracy when firing from cover, significantly raising damage output. 9106186Focus Mastery 9106187The basic benefits of Focus Fire are extended to nearby allies, increasing their damage output. 9106188The basic benefits of Focus Fire are extended to nearby allies, increasing their damage output. 9106189Battle Lust 9106190Avitus regains Energy for every enemy he kills. 9106191Avitus regains Energy for every enemy he kills. 9106194Steady in Cover 9106195Become immune to knockback from conventional attacks when in cover. (Special abilities may still cause knockback.) 9106196When in cover, the Devastator Squad is immune to knockback from conventional attacks. (Special abilities may still cause knockback.) 9106213Terminator Honors 9106214Gain the ability to equip Terminator armor. Avitus wields a mighty assault cannon as his default weapon in Terminator armor. 9106215Avitus may now equip Terminator armor. Avitus wields a mighty assault cannon as his default weapon in Terminator armor. 9106216Hail of Fury 9106217The assault cannon s already brutal barrage is further improved by loading hellfire rounds into the chambers, dealing explosive damage to all enemies who are caught in the deadly firing arc. 9106218The assault cannon s already brutal barrage is further improved by loading hellfire rounds into the chambers, dealing explosive damage to all enemies who are caught in the deadly firing arc. 9106222Hardened Armor 9106223A Techmarine reinforces the Dreadnought s plating, making it more resilient to anti-vehicle / anti-armor weaponry. 9106224A Techmarine reinforces the Dreadnought s plating, making it more resilient to anti-vehicle / anti-armor weaponry. 9106228Venerable 9106229Davian Thule becomes a Venerable Dreadnought, a true legend of the Chapter. He inspires victory in the hearts and minds of his brothers when killing opponents. Inspired allies gain increased movement speed and damage. 9106230Davian Thule is now a Venerable Dreadnought and inspires victory in the hearts and minds of his brothers when killing opponents. Inspired allies gain increased movement speed and damage. 9106232Indomitable 9106233Gain a significant chance to instantly regain consciousness when incapacitated. When doing so, the Force Commander regains health and gains a brief speed and damage increase. 9106234The Force Commander may instantly regain consciousness when incapacitated. When doing so, he regains health and gains a brief speed and damage increase. 9106235Equip melee weapon 9106236Stunbomb 9106237Throw a stun grenade that disrupts and stuns enemy troops. 9106238Click and target area 9106241Enemies are well entrenched. Use grenades or other wargear to defeat cover. 9106242Enemies are vulnerable to hand-to-hand combat. 9106243The nature of the true enemy is as yet unknown. Do not over-specialize your weapon load out. 9106244Heavy ranged weaponry will aid in holding the city gate against Ork attackers. 9106245Badzappa is likely to deploy proximity mines and stikkbombz. Nimble units will be at an advantage. 9106246Target area has heavy brush. Flamers or explosives will be useful for clearing enemy cover. 9106247Expect very large numbers of hostile creatures. 9106248Some Orks have already reached the array. 9106249The hive has dense foliage and tight passes, and is thus prone to ambushes. Flamers and other short-range weapons will be effective. 9106250The hive contains heavy concentrations of explosive spore mines. 9106251Expect escape to be the hardest part of the battle. 9106252Eliminate Orks and Tyranids while they fight one another. 9106253The target area is heavily overrun. Keep your forces together to support one another. 9106254The target area contains many defensible structures. Use the cover they provide. 9106255Some Imperial Guard squads may still be holding out. 9106256The Ork force includes suppression teams, melee jump troops, and armored vehicles. Counter them with a diverse squad and wargear loadout. 9106257The target area includes several drop relays. Secure them to provide for fall-back points. 9106258Eldar raids often occur after a victory. 9106259Units must defend key points during this mission. 9106260Many brood hives are present in the target area. 9106261All squads eventually deploy. 9106262Orbital Command 9106263Equipped Drop Pod Beacons and Orbital Bombardment Beacons can each be used twice in a single deployment. 9106264Equipped Drop Pod Beacons and Orbital Bombardment Beacons can each be used twice in a single deployment. 9106265Orbital Barrage 9106266Battle Cry now restores Energy to nearby allies. If Battle Cry is not unlocked, the Commander gains the Inspiring Shout ability which does the same. 9106267Battle Cry now restores Energy to nearby allies. If Battle Cry is not unlocked, the Commander gains the Inspiring Shout ability which does the same. 9106268Twin Death Spinner 9106273Consume mass quantities! 9106274Tyranid Warrior 9106275Warrior 9106276Tyranicus Gladius 9106277Consume mass quantities! 9106278Tyranid Warrior with Barbed Strangler 9106279Warrior with Barbed Strangler 9106280Tyranicus Gladius 9106281Special Shoota 9106282Consume mass quantities! 9106283Tyranid Warrior with Venom Cannon 9106284Warrior with Venom Cannon 9106285Tyranicus Gladius 9106286Level 2 Teleporta Platform 9106290Kaboom! 9106291Trigger a massive explosion right under Kommando s feet, killing nearby foes and sending him flying (and severely damaged). 9106292Equip heavy bomb 9106298Stikkbombs 9106299Kaboom! 9106300Detonate a uge bomb right where yer standing. Does heavy damage to all surrounding units and sends the Kommando flying with low health. 9106302Click to activate 9106305Level 2 Teleporta Platform 9106307Boomgun 9106308Big powerful tank shot! 9106309Larraman s Blessing 9106310After being revived in combat, Tarkus cannot be harmed for several seconds. 9106311After being revived in combat, Tarkus cannot be harmed for several seconds. 9106312Barb Strangler 9106313Astartes MK Vb 9106314340 Damage 9106315Barbed Strangler 9106316Launches seed pods that erupt to entangle infantry within their vines, causing affected units to be suppressed. 9106317Equip weapon symbiote 9106318Show Subtitles 9106319Tankbusta Bomb 9106320Throw a bomb that sticks to wagons. Damages and disables vehicles. 9106321Throw stickybomb to damage and disable a vehicle 9106322Click and target enemy vehicle 9106326Abort Mission 9106327Yet the Blood Ravens endure, undaunted and unbroken. 9106328Predator here our weapons are silent. 9106329Predator immobilized. 9106330Delete Campaign? 9106331Are you sure you want to delete this campaign? 9106332Are you sure you want to delete this campaign? 9106337Waaagh Banner 9106338Boosts the speed, damage and defense of nearby Ork infantry. 9106339Waaagh! Banner 9106340Building 9106341Ancient Defender 9106342Shut down non-essential systems to repair Dreadnought. While in this state, the Dreadnought grants a cover bonus to all nearby squads. 9106343Click to activate 9106344Ancient Defender 9106352%1ITEM% Added to Inventory 9106353Flamer 9106354Flamers 9106355Flamers are combat flamethrowers. They are excellent at defeating targets behind cover or in structures. Their high damage output is offset by their short range. Use cover or special abilities to approach your target. 9106356Blind Grenades 9106357Blind grenades stun enemies within their target area for a limited time. Stunned enemies cannot move or attack and so are highly vulnerable. Enemy commanders and troops in structures are susceptible to blind grenades. Vehicles are immune, however. 9106358Sniper Rifle 9106359Sniper Rifles 9106360Sniper rifles are long-range weapons. They inflict high damage on single units and can suppress other nearby targets, but have a slow rate of fire. Only Cyrus can equip sniper rifles, but he can gain the deadly High-Powered Shot ability by doing so. 9106361Combat Shotgun 9106362Combat Shotguns 9106363Shotgun 9106364Shotguns 9106365Shotguns are short-range combat weapons. They inflict heavy damage and have a good chance of knocking targets out of cover. Only Cyrus can equip sniper rifles, but he can gain the deadly High-Explosive Shot ability by doing so. 9106366Melta Bombs 9106367Melta bombs are powerful anti-vehicle explosives. Thrown like grenades, they have a shorter range but will adhere to a target. They inflict heavy damage to vehicles but are not usable against other target types. 9106368Power Sword 9106369Power Swords 9106370Power swords are deadly close-combat weapons. Lethal force fields surround their blades making their strikes effective against all target types. 9106371Power Weapon 9106372Power Weapons 9106373Power weapons are deadly close-combat arms. Lethal force fields surround their blades making their strikes effective against all target types. 9106374Plasma Gun 9106375Plasma Guns 9106376Plasma guns are powerful ranged weapons. Firing a charged ball of super-heated energy, they can damage all target types, making them viable in most every situation. They have a relatively slow rate of fire, however. 9106377Cluster Mines 9106378Cluster mines are explosives that can be planted ahead of time. Enemy infantry approaching the mine triggers its detonation, dealing significant damage. Cluster mines require almost no time to plant. 9106379Missile Launcher 9106380Missile Launchers 9106381Missile launchers are deadly anti-armor weapons. Although relatively slow-firing, only a few hits will destroy most vehicles. Missile-launchers are also effective against structures and the enemies within them. They are inaccurate against infantry but can disrupt grouped enemies. 9106382Plasma Pistol 9106383Plasma Pistols 9106384Plasma pistols are heavy side arms, firing small blasts of super-heated energy. They make close-combat units significantly more deadly, but are still relatively short ranged. 9106385Power Fist 9106386Power Fists 9106387Power fists are among the most powerful close-combat weapons. A gauntlet wreathed in deadly energy, a power fist can rip through the heaviest armor. It is a slow weapon, however, making it a poor choice against masses of light infantry. 9106388Demolition Charges 9106389Demolition charges are heavy explosives designed to destroy structures and fortifications. Although deadly to infantry caught in their blast, they have long fuses, meaning most infantry can avoid the blast with ease. 9106390Remote Detonator 9106391Remote Detonators 9106392Remote detonation charges are very powerful explosives that must be planted in the ground. The charge can then be triggered from a distance, just when it will do the most damage. Remote charges are effective against all target types but take several seconds to plant. 9106393Terminator Armor 9106394Terminator Armors 9106395Terminator 9106396Terminators 9106397Terminator armor is a powerful relic of the chapter. Space Marines equipped with this armor become nearly unstoppable warriors. Terminators are immune to suppression, but can only equip specialized weapons. These include powerful storm bolters, thunder hammers and more. 9106398Power Axe 9106399Power Axes 9106400Power axes are the more brutal cousins of power swords. Slower to use, they inflict even deadlier strikes and can damage any target. 9106401Orbital Bombardment Beacon 9106402Orbital Bombardment 9106403The orbital bombardment beacon allows you to call in a devastating artillery barrage fired from the Armageddon s bombard cannons. The energy pulse created by the strike briefly neutralizes gravity just before a salvo hits, giving targets just enough time to realize their death is upon them. 9106404Plasma Cannon 9106405Plasma Cannons 9106406Plasma cannons are very powerful heavy weapons, hurling massive bolts of super-heated energy huge distances. They cause heavy damage and large detonations, making them effective against all targets. Their slow rate of fire and long range, mean they are best used at a long range with a forward spotter. 9106407Dreadnought Assault Cannon 9106408Dreadnought Assault Cannons 9106409Assault Cannon 9106410Assault Cannons 9106411The Dreadnought assault cannon is a heavy ranged weapon capable of unleashing a devastating barrage of fire. Highly effective against infantry and light armor, the cannon does replace one of the Dreadnought s mighty clawed arms, reducing its close-combat effectiveness. 9106412Heavy Flamer 9106413Heavy Flamers 9106414Heavy flamers are Terminator-issue combat flamethrowers. Like standard flamers, they are excellent at dealing with targets in cover or in structures. 9106415Thunder Hammer and Storm Shield 9106416Thunder Hammers and Storm Shields 9106417Thunder Hammer 9106418Thunder Hammers 9106419Storm Shield 9106420Storm Shields 9106421Thunder hammers are large power weapons used with Terminator armor in its assault configuration. Paired with a storm shield, the hammer makes the Terminator a nearly unstoppable melee combatant. It does deprive the Terminator of any ranged weaponry, however. 9106422Two-Handed Thunder Hammer 9106423Two-Handed Thunder Hammers 9106424The two-handed thunder hammer is the mightiest close-combat weapon in the Blood Ravens arsenal. Only usable by the Force Commander, this power weapon can damage all targets. It precludes the use of any ranged weaponry, however. 9106425Terminator Assault Cannon 9106426Terminator Assault Cannons 9106427The Terminator assault cannon is a powerful suppression weapon. Unlike the heavy bolter, it is also effective against armored vehicles and leaves a hand free to wield a power fist. 9106428Drop Pods 9106429Drop Pod Beacon 9106430With the drop pod beacon equipped, the Strike Cruiser can launch additional drop pods to reinforce Space Marine squads in the field. In addition to replacing fallen squad members, a drop pod can be a powerful weapon in and of itself, crushing those caught beneath it. 9106431Cyclone Missile Launcher 9106432Cyclone Missile Launchers 9106433The Cyclone missile launcher is a rack of powerful missiles attached to the back of Terminator armor. The Cyclone can fire a devastating missile barrage, destroying most any target caught in the target area. 9106434Signum 9106435The Signum is a sophisticated targeting device which allows you to call in precision strikes from Imperial Guard artillery positions. During a single deployment, you can call in one strike per secured Communication Array on the current planet. 9106436Locator Beacon 9106437Locator Beacons 9106438Tarantula Turrets 9106439The Locator Beacon allows you to deploy Tarantula automated sentry guns at designated positions. During a single deployment, you can call in one Tarantula per secured Foundry on the current planet. 9106440Rosarius 9106441The Rosarius allows you to render all your squads invulnerable for a brief time. During a single deployment, you can do so once per secured Imperial Shrine on the current planet. 9106442Dreadnought Unit Added 9106443Dreadnought 9106444Dreadnoughts 9106445A Dreadnought is a mighty combat walker piloted by a hero of the chapter sealed within its sarcophagus. The walker is very powerful in close combat and able to smash through obstacles. It is slow moving and vulnerable to missiles and other anti-armor weapons, however. 9106446Standard Issue .998 Godwyn pattern Bolter. Firing self-propelled explosive-tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9106447MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies. 9106448MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies. 9106449MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies. 9106450MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies. 9106451MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies. 9106452Originally wielded against Warboss Gorgutz during the Kronus Campaign, the war spirit within the chainsword is said to have a taste for Greenskin blood. Indeed, the weapon seems to sing with greater vigor when used against Orks. 9106453Originally wielded in the scourging of Radebe Prime, reports from the battle indicate an Assault Marine Sergeant leading the charge became imbued with a berserker rage. Each enemy felled seemed to bolster his resolve, driving the squad to retake a vital ammunition storage facility from the Orks. 9106454Consecrated first for the Ordo Xenos as proof against the alien, many Deathwatch Space Marines used this chainblade to slay the enemies of mankind. When the first Blood Raven to serve in that capacity Brother Trythos returned to Tartarus and subsequently died fighting the Eldar, the Inquisition gifted the sword to the chapter in his honor. 9106455This mighty weapon was once wielded by the legendary Azariah Vidya himself. Since then, the weapon has been used on Tartarus, Mono VII and Kronus its wielder always determined to continue the legacy of this magnificent chainblade. 9106456Named in honor of an Imperial Arbiter who served in the under-city of Meridian during the Harrington Spire riots of 777.M41, this shotgun was recovered from the ruins of the armory which Mencius had destroyed rather than see its contents fall into the mob s hands. 9106457The Ork submersible broke the surface of the waters behind Storm Reach, expecting to unleash its missile and marauding cargo on the unsuspecting town. Instead, the Greenskin craft became a death trap for all inside as Dreadnought Callum waded through the shallows to crush all inside. 9106458Venerable Dreadnought Adrien served the Emperor until his final end came against a legion of mutated cultists dedicated to the Plague Lord. 9106459The last venerable dreadnought to bear this mighty weapon into combat earned the incredible distinction of destroying a Chaos Warhound Titan. A crippling blow to the leg halted the mighty god machine s advance; the Dreadnought then hauled the Titan down, tore asunder its pilot compartment and ruptured its power core. The explosion annihilated a large portion of the Chaos force, and after the battle only this fist remained, still clutching the twisted form of the Titan s mutated pilot. 9106460“The screams of the dying are the sound of victory, the acrid scent of burning is proof of your valor.” - Inscription on the muzzle guard of this flamer. 9106461Avitus then a relatively young battle brother used this flamer to burn the Black Chapel of Vespa to the ground after Davian Thule s victory over the Chaos witch Morgana there. 9106462MK IIIa ‘Heretic’ Pattern Flamer. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Excellent against enemies in cover or in buildings. 9106463MK IIIa ‘Heretic’ Pattern Flamer. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Excellent against enemies in cover or in buildings. 9106464MK IIIa ‘Heretic’ Pattern Flamer. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Excellent against enemies in cover or in buildings. 9106465MK IIIa ‘Heretic’ Pattern Flamer. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Excellent against enemies in cover or in buildings. 9106466Stun grenades that inflict no damage but can temporarily incapacitate most infantry units. 9106467“Those who wield the power of His chosen warriors would be blessed to feel but a minute portion of the eternal agony the Emperor endures for mankind,” decreed the Chaplain Elizur as he oversaw the creation of this powerful weapon. 9106468The design for this heavy bolter was inspired by the terrifying screams of an Eldar Banshee. The wailing sounds of this bolter are said to pierce the enemy’s very soul, and has caused enemies to break ranks in fear. 9106469Scores of xenos were cut down like chaff, but still they came. Bolts ripped through their lines as the Blood Ravens desperately held the line against their endless foe to protect their fallen sergeant. When the bulk of the second company arrived in response to the distress calls, the body of Sergeant Martinus remained untouched by alien claws, and the last remaining battle brother collapsed… still firing his heavy bolter. 9106470First deployed during the suppression of the Fales revolt at the end of M39, this heavy flamer is said to have consumed the traitorous Fales himself when Sergeant Lyons of the First Company led his famous raid behind enemy lines to the heart of the rebellion. 9106471Though scoured by flame and chipped by constant gunfire, the flawless craftsmanship of this Iron Halo keeps its protective powers strong. 9106472Owing to the chapter coloration and naming, many scribes and administrators in the Imperium falsely attribute the Blood Ravens founding chapter to be the Blood Angels. This is not made any clearer by the honorific names bestowed on some of the Blood Ravens oldest relics such as this Iron Halo. Some even whisper that these misleading names are intentional misdirection by the Blood Ravens themselves. 9106473“Yes, the Emperor protects, but I prefer to augment His divine grace with an energy field.” Attributed to former Captain Cappozius of the Lamenters Chapter, current status unknown after being sent on a crusade into the Maelstrom. 9106474Captain Davian Thule was awarded this great relic after successfully routing Chaos forces in the defense of Kasr Sonnen on Cadia. Captain Thule had deployed with elements of the Blood Ravens 4th Company to assist the Imperial forces already there. His experience in battle proved a valuable asset. 9106475Said to be forged under the supervision of the Blood Ravens "Great Father" lAzariah Vidya, this relic incorporates iconography of the Emperor, the planet Cyrene, and the chapter Librarium. 9106476This artifact of the earliest days of the Blood Ravens chapter was once reserved for the commander of the First Company. In more recent times, it has been awarded to commanders in high favor with the Chapter Master. 9106477Gilt in polished adamantium, this relic of the Balassu Crusade, evokes both the pride of victory in that long battle against the Eldar, and the drive to continue the battle in yet further reaches of space. 9106478Astartes type 12 Jump Pack; extended lift capacity. Enabling the wearer to cover distances both long and short, the real value is not so much in the rising, but the falling. Crashing down onto an enemy position causes much disruption and deals damage to light infantry. 9106479Astartes type 12 Jump Pack; extended lift capacity. Enabling the wearer to cover distances both long and short, the real value is not so much in the rising, but the falling. Crashing down onto an enemy position causes much disruption and deals damage to light infantry. 9106480Captain Kayvaan Shrike of the Raven Guard has been a critic of the Blood Ravens since the two chapters clashed over tactics during the Holst Crusade. Nevertheless, this jump pack was named in his honor after the decisive victory on that frozen world. 9106481A gift from Salamanders artificer Barrero received after the Second Armageddon War, this launcher fires customized missiles which include both melta and krak explosive charges in their warheads. 9106482Each missile loaded into the Sacred Lance receives benedictions of fury and accuracy. Its muzzle, never blackened despite constant use, is ringed with litanies of devotion and zeal. 9106483“Pity is the most dangerous of emotions. Vengeance is the purest. Let this lance ever be a reminder of this simple lesson.” So reads the inscription on this weapon. 9106484Let the fire in this weapon s core be eclipsed by the fury in its wielder s heart. so reads the artificer s seal stamped into the bottom of this weapon s grip. 9106485This powerful plasma cannon was once owned by the notorious Inquisitor Mattias Kuzminski. Many spies and traitors were vaporized in its wake when this weapon was used by his retinue. How this cannon ever left Kuzminski’s care is unknown. 9106486Originally crafted in the legendary forges of Mars, Chapter Librarians date this weapon to before M32 and all artificers who examine it are in awe of its near flawless construction. They claim that from its barrel is unleashed such power that it can only be likened to the manifestation of a star. 9106487M35 Magnacore-type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles. 9106488M35 Magnacore-type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles. 9106489M35 Magnacore-type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles. 9106490M35 Magnacore-type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles. 9106491Though many believe the assignment of a plasma weapon to be a dubious honor due to the fractious nature of the weapon, the cooling system of the Scourging Fury has ensured its many bearers are under far greater danger from the enemies of the Imperium than the gun itself. 9106492When the unusually heavily armored Orks on the ice world of Immir proved too numerous for slower firing Plasma Guns, Blood Raven artificers forged this unique weapon that unleashes especially superheated plasma at an increased rate of fire. 9106493Said to fire plasma of such heat it might crack the mantle of a world, this weapon bears its name in reference to the rumored purgation of the Dark Angels homeworld of Caliban. Members of that chapter look at this naming as an insult and have been heard to call for the Blood Ravens to suffer a similar "absolution." 9106494Sgt. Matiel of the Blood Ravens 3rd Company wielded this powerful Mk III ‘Sunfury’ pistol against Warboss Orkamungus’s horde during the Tartarus campaign. Battle records claim the Orks were unable to return fire when the muzzle flashes of this weapon hindered their vision. 9106495Trythios, first of the Blood Ravens to ever serve in the Inquisition s alien-hunting Deathwatch, took this plasma pistol with him when his service began. Since then, it as accompanied all Blood Ravens undertaking such service. 9106496This legendary plasma pistol has surfaced during countless engagements by the Blood Ravens. In every recorded use of the Herald, the battle lasted for many weeks often turning from a brief engagement to a protracted siege. Rumors persist that where the weapon is found war is soon to follow. 9106497From Elizur’s proclamation of victory “Pain is not the enemy. Pain is a reminder that we live on to better serve the Emperor of Mankind.” This suit of Power Armor is a testament to the truth of this proclamation, and is reputed to improve the wearer’s mental focus. 9106498The legendary temper of the Space Wolves inspired the name for this suit of power armor after two adepts of the Omnissiah dueled over who would earn the right to name their creation. 9106499After the exterminatus of Cyrene, a piece of the planet’s crust was forged into the shoulder plate of a suit of power armor. Intended as a reminder that no place is safe and eternal vigilance is needed, Blood Ravens instead view wearing this suit as a necessary penance. 9106500The Blood Ravens charge was devastating. The Tau line crumbled as bolter and chainsword spilled the xenos’ lifeblood onto the grounds of Ores Tash n during the fighting on Kronus. Battle brother Mazus, however, shone above all others in righteous fury butchering the fleeing aliens en masse. 9106501This ancient suit last saw service at the peak of Hab Spire Venictus during the quelling of the Fortune Insurrection. As the towering city burned, the corrupt governor was cast down from a towering height. The Inquisition sealed the upper levels for a hundred years while servitors incanted endless rituals of purification. 9106502The names of every Blood Raven to wear this armor are written on the vambraces as a reminder of its mighty legacy. The most recent inscription bears the name of Sergeant Matiel, martyred on Tartarus during the final battle against the sorcerer Sindri. 9106503When Techmarine Martellus returned from his training on Mars, he brought a great gift of ornately crafted power armor. Though many in the chapter have tried, none have ever persuaded him to tell of how the secretive Techpriests of Mars came to reward the Blood Ravens with such a prize. 9106504“And lo, the heretic was brought down by fear. As the weak-minded cower under fire from our devastators, we stride forward undaunted into glorious combat.” Excerpt from the purity seals adorning this master-crafted power armor. 9106505Cold to the touch regardless of any heating, this power armor is said to have been forged following instructions from Iron Priest Bjorksten in the wake of the Purge of Kading Prime. 9106506Rogal Dorn was a master of building fortifications, and a legendary battlefield commander on the defense. When created, this armor was deemed a masterpiece of personal protection and named for the Primarch of the Imperial Fists Space Marines. 9106507Prayer strips sealed to this power armor by Reclusiarch Mikelus read "I am a Blood Raven, born into the starry sky on wings of hate. Hate for the alien and his opposition to Man. Hate for the treasons of brothers and fathers." 9106508Said to glow warmly on certain feast days, this power armor was worn by the Blood Raven Adrien when he defended the Abbey of St. Irene against the Black Legion. Suffering terrible wounds, Adrien fell into a deathlike state during which the abbey s holy sisters prayed over his body. Adrien arose during the vigil of Sister Claire, who would later become canoness of the Order of the Lost Rosetta. 9106509After the battle of Tarsis Ultra, Hive Fleet Leviathan continued to rampage onwards, tendrils reaching into star systems far beyond. Ultramarines later fighting a desperate last stand against the hordes were astounded to see a Blood Ravens strike cruiser enter orbit and deploy drop pods. Caught between two forces, the alien beasts were defeated. This suit of power armor was gifted to the Blood Ravens with blessings and litanies of holy fury against the Tyranids. 9106510“As his chainsword bit through the armor and flesh of the foul xenos, a nimbus of light radiated from him. All who remember the battle for Titans Gate recall his purity of spirit. But none can remember his name, even though the very spirit of the Emperor suffused him.” 9106511“Brothers, though the secrets of our great chapter’s past are still clouded and uncertain, we will forever be vigilant in our quest to both unearth hidden lore and to smite the foes of mankind in His name. Knowledge is power, Guard it well…” Chaplain Prathios of the Blood Ravens. 9106512The foul warrior of Chaos laughed as he threw an entire pack of grenades into the path of Captain Trius. The mocking laughter died in the air as Trius strode through the explosion without pause, cleaving the heretic in two before pausing to address any potential battle damage and offering a prayer to the machine spirit of his armor. 9106513Before it was lost, this Mk VII Power Armor was put on display during Blood Trials held by the Blood Ravens 3rd Company to inspire hopefuls with a symbol of what they might one day become should they prove worthy. 9106514Upon this armor is etched a record of each battle that took place during the Kronus Campaign. An Apothecary noted the etchings when tending to a fallen brother at the end of the bloody campaign and handed it over to Blood Ravens chaplains who blessed it as a chapter relic. 9106515Blood Ravens Techmarine Isaak Jordanos once endeavored to visit to the Space Wolves home world of Fenris. Rebuffed by the grim chapter, he was still impressed by the sight of their famed “Fang” fortress, visible even from orbit. He marveled at the glorious structure and set about to forge a great power axe in honor of both the mighty fortress and the legendary chapter that built it. 9106516For unknown reasons, Iron Priest Bjorksten of the Space Wolves briefly accompanied the Blood Ravens forces during the Exodite Purges of Kading Prime. After one bloody battle, the Iron Wolf looked on this power axe and called it a fine prize. 9106517The mighty hive beast lumbered forward under constant cannon fire from battle tanks. Undaunted, Assault Marine Sergeant Brand powered the engines on his jump pack, screamed a mighty prayer to the Emperor and launched himself at the beasts’ maw. Though he was instantly devoured, his courageous example led the defenders to hold fast, and an image of the creature was later emblazoned onto this axe. 9106518During the Tartarus Campaign, Blood Ravens Sgt. Tanthius witnessed Imperial Guardsman Ckrius display uncommon valor in the face of heresy and death. Tanthius commissioned the creation of this power sword in honor of those who fight with pure hearts to defend their home worlds. 9106519This mighty power sword was forged by the Techpriests of Mars soon after the Kronus Campaign. It commemorates the efforts of those Blood Ravens who secured the ancient technologies on that planet, including the tracking station at Pavonis Starport. 9106520Space Marines honored with the use of this powerfist are given a brief lesson in the prayer of activation for the energy field that courses around every such weapon for the Techmarines are never certain this one will remain activated through an extended campaign. 9106521After Blood Raven Trythios returned from service in the Deathwatch, few were the exploits that he would relate from his time in service of the Inquisition. One, however, was that of a Crimson Fists Space Marine and his endless valor. This mighty power fist was forged in honor of that chapter. 9106522“Seek not the mantle of the mighty, for we are bound forever in service to the Emperor and seek no renown. For us, there is only an eternity of war, and we revel in our chance to prove ourselves worthy of His respect.” Excerpt from the teachings of Chaplain Shedeur. 9106523“The foulness of its presence was palpable. We had been tasked with cleansing a small uprising, but now faced a vicious Genestealer that had devoured an entire encampment of Imperial Guard. My Deathwatch battle brother’s powerfist proved the end of the foul beast, caving in its skull with a satisfying crack.” This master-crafted powerfist crackles with energy to smite the Emperor’s foes. 9106524“We are united in purity of purpose brothers in more than any name or blood bond. We are the Space Marines of the Imperium, we are the gleaming blade in His fist. The shield that protects His works. Never shall we falter in our duty not just to the Imperium, but each other.” 9106525“There is no greater gift than glorious death in service to the Imperium of Man. To have your name recorded in the annals of the chapter is a boon that all aspire to.” 9106526“Hold onto your righteous hate, my brothers. Let the lives of all aliens end with your blade, the mutant’s cries of pain echo through the halls of the damned and the heretic’s soul be extinguished by your furious retribution.” 9106527“While knowledge may be my greatest strength, when the battle comes to my sword, I shall be ready to unleash all fury upon the enemies of Man.” 9106528“Let each Space Marine remember that all were once but mewling babes, defenseless and small in an ancient and terrible galaxy. Every day that we fight as superhuman warriors without peer is a gift from the Emperor of Mankind, and we are forever in His debt.” 9106529“Though our strength is as great as the mighty bear, the Adeptus Astartes must also fight with the speed and grace of a panther. No foe shall outrun our fury, and no man, beast or alien can flee from our wrath.” 9106530“The Emperor guides my hand and protects my soul. We gird ourselves with faith and duty in His name. No alien, mutant or heretic can weather our assault. We shall not falter, nor fail in our determination. We are the last, greatest, hope for Aurelia.” 9106531Remember always those mighty sons of the Emperor, fathers to all our chapters. Remember that even in their number, treason took root. Remember that we still pay for that dark truth. 9106532“As you once ascended to the Golden Throne on Terra herself, shall we ascend to victory against Mankind’s enemies.” 9106533A large explosive charge linked to a remote activation device not fully understood by the Techpriests, this device nonetheless triggers correctly when the correct activation rune is depressed. 9106534Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service. 9106535Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service. 9106536Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service. 9106537Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service. 9106538Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service. 9106539This suit of scout armor incorporates the finest camo cloak, advanced targeting links and sound-dampening material. When Inquisitor Arken of the Ordo Xenos found himself beset by cultists at the night-planet Tenar Prime, his life was saved by a Blood Ravens scout assigned to the sector. The Angel of Silence was commissioned posthumously in honor of that unnamed scout, whose final fate was never recorded. 9106540Blessed by the most high-ranking Chaplains of the Blood Ravens, this armor was intended as a reward for Initiate Stefanus, a particularly promising recruit who served as a scout during the Kronus campaign. Before it could be presented, however, the armor was recalled to be studied by chapter Librarians. The reasons for this interest have never been revealed. 9106541Separated from his squad, Blood Ravens Scout Kuros once stalked an Eldar Ranger for days, waiting and marking its movements. On the third day, the xeno removed its helmet for the first time and drank water from a stream certain that none were nearby. Burning with hatred for the alien, the scout crept up silently and obliterated the Eldar’s skull with a single pull of his shotgun’s trigger. 9106542This Sniper Rifle has been passed down through the ages as a priceless relic of the Blood Ravens’ 10th company. Awarded to the pre-eminent marksmen of the chapter, this weapon was last recorded as won by Sergeant Pannell for eliminating a building Ork Waaagh! in the Aurelia Sector with one well-placed shot to a Big Mek’s power generator. The detonation destroyed the entire Greenskin leadership structure. 9106543This Terminus Rex-pattern storm bolter has undergone countless rounds of fine tuning in the chambers of Blood Ravens master artificer Nathaniel. It now fires with unparalleled precision and deadly force. 9106544After the end of the Macharian Heresy, the Blood Ravens Chapter Master had this and other key chapter weapons engraved with reminders to distrust those who would claim to bring an end to the eternal war for Mankind s survival. 9106545Dating to the pacification of the Macharian Heresy, this Storm Bolter bears two contrasting engravings "Glory be to the conqueror Macharius, unafraid of the darkness beyond the stars" proclaims one, while the other warns "Death is the only answer to those who would lead us away from the Emperor s light." 9106546Similar to the psychically impregnated rounds wielded by the Grey Knights and the Inquisition, this Storm Bolter’s ammunition receives extensive prayer and rituals of devotion to imbue each shot with a piece of the Emperor’s might. Brought into battle last by brother Hurios during the battle of Magna Bonum, this bolter brought constant death to the Orks assailing that space port. 9106547Chapter records indicate that this armor was lost some time after the terrible Gothic Campaign, having once been worn by legendary Blood Ravens Chapter Master, Azariah Vidya. Its rediscovery in Subsector Aurelia is regarded by chapter Librarians as a blessing from the Great Father himself. 9106548Official histories say this relic of the 5th Blood Ravens company was forged in honor of the righteous rage of the pure against the ruinous powers. Some whisper, however, that it is a nod to the sanguinary rage inherent in the chapter s gene-seed. 9106549Techmarine and Master Artificer Isaak Jordanos left many amazing relics to the Blood Ravens before his final voyage to Mars in 813.M40. Among the finest is this power fist, engraved with the his own motto "Vincit Veritas" 9106550Much of the relics the Blood Ravens found during the Kronus Campaign are now sealed deep within the Omnis Arcanum. This terminator powerfist was one of the relics recovered there and returned to service. It is said to have been clutching an ancient tome of terrible knowledge. Whatever its past, this mighty weapon has since destroyed countless foes of the chapter. 9106551The mighty terminators of the Deathwing stand as examples to all who bear the Crux Terminatus. Originally created in honor of the Dark Angels’ master of the first company, this relic of the Blood Ravens was thought lost millennia ago during the first pacification of Spire Legis on Meridian. 9106552Older even than the Terminator armor it sits within, this teleporter is among the very oldest relics of the Blood Ravens chapter. Many question how a device seeming to date back at least to the Great Crusade could be tied to a comparably young chapter. 9106553“The Techpriests and servitors began the ritual of teleportation, singing a sonorous chant of devotion to the Omnissiah. When the runes of activation were pressed, each battle brother felt as if their immortal soul was suddenly rent in two for a split second, hearing the distant whisper of voices at the back of their heads. Then they felt solid ground below them once more.” 9106554Bolstered by a newly forged link to the teleportation grid on the Strike Cruiser, the Terminators using this technology are able to transport themselves much further to strike the Emperor’s foes down. 9106555Every teleportation carries significant risk to the user, as it transports the squad through the Warp itself a terrifying experience that no human mind but a Space Marine’s could endure with any regularity. This version incorporates a litany of protection against the Warp making for a slightly easier transit. 9106556Fitted with a unique optimized power generator interface, this Terminator teleporter device is fully one quarter more efficient than comparable models, allowing the suit’s energy to be diverted to other tasks. The benefits of these savings were most famously demonstrated during the Blood Ravens purging of the space hulk Port Matthias. 9106557Astartes type IX Teleport Pack; Issued for Terminator Assault Squads, the teleport pack allows a Terminator to forgo the need to approach the enemy in a frontal assault. As if adding insult to injury, the already incredible power of a Terminator can be brought to full as it flanks the enemy near instantaneously. 9106558Recovered from the corpse of Sgt. Maximilian of the Blood Ravens 1st Company, these weapons both have his motto of "honor and fury" inscribed upon them. Maximilian was found pinned beneath the wreckage of a Chaos Defiler, surrounded by the now-brittle bones of a hundred daemonic spawn. 9106559The ceaseless duel between the Ork Warboss Gorblood and Watch Commander Tyrius of the Blood Ravens lasted for a full day and night. Both warriors bore scores of near-crippling injuries, but when the Greenskin’s great axe penetrated Tyrius’ shield; it also became trapped in the adamantine allowing Tyrius thunder hammer to deliver a mortal blow before the Blood Raven himself expired. 9106560This thunder hammer and storm shield were released from the chapter armories for the first time in millennia after the Blood Ravens defeat of Tau forces in the Kiwon Engagement. 9106561Named in honor of the First Captain of the Imperial Fists, this massive thunder hammer is said to have met with its namesake s scorn instead of his appreciation. "I remember them not from the rolls of the Index Astartes," Lyssander supposedly said of the Blood Ravens. 9106562When elements of the Blood Ravens second company deployed to the Eye of Terror, Captain Davian Thule led the detachment in a daring rear-guard action against a column of warp-horrors advancing on Kasr Sonnen. Thule used this hammer to kill the sorcerer directing the horrors. 9106563Ever since the battle of Kadath-VI, which saw a greater daemon banished back to the warp, this great thunder hammer has burst into holy flame when wielding in battle by the mightiest heroes of the Blood Ravens. 9106564Named for the mighty Imperial Fists’ primarch, Dorn’s retribution was consecrated in battle against the 12th Black Crusade as a Blood Ravens strike cruiser broke from the main Imperial fleet to engage and destroy a vessel of the Black Legion before returning to the line. Any reasoning for such a bold action was never reported. 9106565Banshee Exarch Armor - Common 9106566Banshee Exarch Armor - Common 9106567Banshee Exarch Armor - Common 9106568Guardian Armor - Epic 9106569Guardian Armor - Rare 9106570Cancel changes and return to Main Menu. 9106571Select your difficulty level. 9106572Create a custom Space Marine Chapter. 9106573Create a custom Ork Clan. 9106574Return to campaign selection. 9106575Create a custom Eldar Craftworld. 9106576Create a custom Tyranid Hive Fleet. 9106577Save your changes and return to Main Menu. 9106578Randomize the pattern, material and badge. 9106579Choose a badge to apply on your units. 9106580Choose custom material. 9106581Begin a new campaign. 9106582Apply a pattern to the material. 9106583Delete this saved campaign. 9106589Create a new Chapter, Craftworld, Hive Fleet, Clan or Warband and customize the appearance of your units. 9106590Delete the currently selected army. 9106591Select a saved custom army. 9106592Guardian Armor 9106593View the previous unit. 9106594Face weaker enemies, likely to fall under your blade. 9106595Stand against strong enemies battling with all their resolve. 9106596View the next unit. 9106597Go blow for blow against deadly enemies who will test your skill and resolve. 9106598Each shell fired from this weapon is a paean to the glory of the Emperor the roar of fury that destroys our enemies. The volume of fire expended each engagement is enough to keep a dozen munitions servitors engaged for a month, but that cost pales in comparison to the dead piled at the feet of the Dreadnought blessed to wield this Assault Cannon. 9106599This standard was first flown on the battlements of the Blood Ravens fortress Castellum Incorruptus on Kronus, after an orbital barrage purified the chapter’s landing zone in North Vandea. 9106600%1XP% XP 9106601The warriors entombed within Venerable Dreadnoughts are truly ancient, having served beyond death for thousands of years. To ease the pain of so many years, a venerable warrior is often allowed centuries of slumber before being called upon to take the field of battle for the chapter. 9106602This armor was forged to be proof against flame, and is named for the legendary lizard-like creatures of Vulcan home of the Salamanders chapter. 9106603Thought to be of a set with the similarly named power axe Eagle Talon , this plasma pistol was recovered on Balassu Primaris. As with its companion, this weapon bears the heraldry of the Doom Eagles chapter but was found far from any recorded activities of that chapter. 9106604Those Space Marines who forego the protection and position that come with their suit of Power Armor are rare, and often misunderstood. Many make the mistake of thinking these veterans to be “mere scouts” rather than warriors. Those same warriors are often amazed when their own lives are saved countless times by those whose valor they once questioned. 9106609Bolters 9106610Bolters are the basic infantry weapon of Space Marines. Firing self-propelled explosive rounds they are effective against infantry. 9106611Heavy Bolter 9106612Heavy Bolters 9106613Standard equipment for the Devastator Squad, the heavy bolter is a powerful weapon that suppresses infantry. The weapon requires setup time and has a limited firing arc, however. 9106614Bolt Pistol 9106615Bolt Pistols 9106616The standard sidearm for close-combat squads, the bolt pistol is a short range weapon that nevertheless gives the squad some punch as it closes to hand-to-hand range. 9106617Chainsword 9106618Chainswords 9106619The standard close-combat weapon for Space Marines, chainswords are effective at tearing into enemy infantry in close quarters. 9106620Frag Grenades 9106621Fragmentation Grenades 9106622Frag grenades are thrown explosives that are excellent against massed infantry, targets in cover, and infantry in structures. They detonate soon after impact, so enemies have little chance to escape the blast radius. 9106623Stimulant Kits 9106624Field issue stimulant kits heal Space Marines and revive incapacitated squad leaders near the user. They can keep a strike force healthy and combat worthy even when taking heavy enemy fire. 9106625Storm Bolter 9106626Storm Bolters 9106627The standard ranged weapon on Terminator armor, a storm bolter is essentially two bolters firing as one. Like its smaller cousin it is highly effective against infantry units, but unlike the standard bolter it is also viable against armored targets. 9106628Dreadnought Fist 9106629Dreadnought Fists 9106630Powerful close-combat claws, Dreadnought fists are also mounted with a heavy flamer, making the walker all the more deadly at close range. No infantry can long stand against the venerated heroes of the chapter. 9106631Bolter 9106635Click and target area 9106636Click an area then choose firing arc 9106637Click and target area 9106638Retrieve the Power Cell 9106639%1X% of %2Y% Foundries held on %3PLANET% 9106640%1XP% XP per 9106641%1PLANET% Foundries 9106642Click and target area 9106643Click an area then choose firing arc 9106644Click an area then choose firing arc 9106646Click an area then drag and click 9106647You are not in a party, select to form a party with your allies. 9106648Chapter Battle Standard 9106649Battle Standard 9106651The battle standard of the Blood Ravens Fourth Company celebrate that unit s most famous victories against the Word Bearers Traitor Marines on Kronus and against the Ork Archmarauder Boargurr on Tranthios III. 9106652Carnifex Purged 9106653Avatar Destroyed 9106654The Avatar and its war host are destroying anything in their path. They must be stopped or what few holdings we have left on Typhon will be lost 9106655Tyranid Warrior Destroyed 9106656Hive Tyrant Destroyed 9106657A Hive Tyrant leads an infestation with a goal to establish a major new hive. Exterminate the Hive Tyrant before it can nest. 9106658Carnifex Destroyed 9106659Hive Tyrant Eliminated 9106660Eliminating the Hive Tyrant will cause the Hive Fleet to recoil and leave legions of lesser creatures without leadership. You must destroy this monstrosity. 9106661Captain Thule Is Avenged 9106662The Warrior beast that you drove into the Badlands has resurfaced. Take this chance to strike back at the Tyranid enemy. 9106663Bonsesmasha Eliminated 9106664Opted to join party. Waiting for party host to accept request. 9106669Member of allied party. 9106670Stamina 9106671Ranged 9106672Strength 9106673Will 9106674Moved towards rendezvous point 9106675Rendezvous with Thule and the Initiates, located North of your current position. 9106676Rendezvous complete 9106677Area secured 9106678Ork flank threat eliminated 9106679Ruins investigated 9106680Ork assault defeated 9106681Ork threat destroyed 9106682Mine entrance sealed 9106683Settlement retaken 9106684Guard tower destroyed 9106685Drop zone secured 9106686Sergeant Avitus revived 9106687Argus Village defended 9106688Xenos threat eliminated 9106689Click Here 9106690A sign-in change has occurred, you will be taken back to the Main Menu when loading finishes. 9106691Eliminate Skykilla 9106692Skykilla Eliminated 9106693The Ork Skykilla has struck a critical target. We cannot let him raid with impunity, or Calderis is sure to fall. Eliminate Skykilla. 9106694Eliminate Gutrencha 9106695Gutrencha Killed 9106696A powerful Ork chieftain named Gutrencha is leading an assault. Eliminate this beast before he does more damage. 9106697Eliminate Bakstabba 9106698Bakstabba Eliminated 9106699Typhon is being ravaged by an Ork assassin called Bakstabba. If he continues unchecked, Typhon s defenses will start to crumble. Eliminate him. 9106700Destroy the Warp Spider Exarch 9106701Warp Spider Eliminated 9106702A substantial Eldar strike force is led by one of their so-called Warp Spiders. Eliminate him and uncover what you can of the Eldar plans on Typhon. 9106703Eliminate Ranger Nemarian 9106704Nemarian Eliminiated 9106705Ranger Nemerian leads the Eldar raiding party that threatens our supply lines between Typhon and Calderis. Neutralize him immediately. 9106706Gorwazza Killed 9106707Deff Driva Eliminated 9106708Blitzzagga Killed 9106709Rippa-Splitta Eliminated 9106710The Greenskin walker Rippa-Splitta is obsessed with technology. Destroy this alien walker, and recover the location of the astronomic array. 9106711Ravener Killed 9106712A powerful Ravener has burrowed through multiple Imperial Guard outposts, wreaking havoc with morale. The beast from a primary hive, one that could provide us with a valuable genetic sample. Kill it to locate the hive. 9106713Zoanthrope Purged 9106714Orbital sensors have located a powerful Tyranid Zoanthrope. Killing this beast will cause feedback and actually weaken the Hive Mind itself. 9106715Carnifex Purged 9106716Warrior Eliminated 9106717Tyranids are pushing into populated territory with amazing speed. Move in and exterminate this initial wave before larger organisms follow. 9106718Falcon Tank Destroyed 9106719The Falcon tank is increasing The Eldar s ability to threaten major outposts, and allows them to move quickly from target to target. Eliminate that vehicle. 9106720Wraithlord Destroyed 9106721A powerful Wraithlord walker is leading Eldar raids on Meridian. Strike it down before it escapes. 9106722Kill Warlock Aurian 9106723Warlock Aurian Killed 9106724A powerful Eldar strike force has destroyed a major power station, along with the Imperial Guard units defending it. Eliminate Aurian, the Eldar Warlock leading the war host. 9106725Fire Prism Destroyed 9106726A powerful Eldar hovertank is leading alien attacks on Meridian. If these raids continue, planetary defenses could be seriously compromised. 9106727Lictor Killed 9106728A Tyranid Lictor has been stalking the habblocks for weeks. Now, a massive infestation has followed in its wake, claiming countless more lives. Eliminate this killer. 9106729Destroy the Ravener 9106730Ravener Destroyed 9106731The Tyranid swarm has outflanked the Imperial Guard lines. Eliminate the snake-like Ravener leading the brood. 9106732Destroy the Carnifex 9106733Carnifex Destroyed 9106734A massive Carnifex is tearing through Meridian s undermined defenses. Destroy it or the whole spire will be overrun in a matter of days. 9106735Kill Farseer Idranel 9106736Farseer Defeated 9106737Farseer Escapes! 9106738The Eldar witch Idranel has revealed herself at last. Eliminate her before she escapes. 9106739Hive Tyrant Eliminated 9106740Hive Tyrant Destroyed 9106741Hive Tyrant Purged 9106742The Hive Tyrant is the vital link between the Hive Fleet in space and the organisms on the planet s surface. Eliminating the Tyrant will leave the Tyranid forces in disarray for a time, compelling them to withdraw. 9106743The Hive Mind is attempting to infest more regions, and this beast is likely trying to form a new hive. Strike down this Tyrant, and the hive mind will suffer. 9106744A powerful Tyranid Ravener has been leading a brood into the region. This beast has been wreaking havoc with our supply lines, Commander. Eliminate it, or the Tyranids may topple our planetary defenses. 9106745%1BOSS% Killed 9106746%1BOSS % Destroyed 9106747%1BOSS % Purged 9106748%1BOSS % Eliminated 9106749%1BOSS % Defeated 9106750%1BOSS % Repelled 9106751The Tyranid Hive Mind coordinates its countless drones through the Zoanthrope, a beast of awesome psychic might. Killing this beast will cause the hive pain and be a significant step in driving the invader back. 9106752A Tyranid swarm has emerged from the deep jungle and pushed into a high-value area, following a path laid by a Lictor. Seek out and destroy this creature. 9106753Death-Whisper 9106754Gorwazza 9106755Brood Warrior 9106756Warrior Beast 9106757Lictor 9106758Mantis-Killer 9106759Slither-Slasher 9106760Rippa-Splitta 9106761Deff Driva 9106762Aurian 9106763Idranel 9106764Nemerian 9106765Mek Blitzzagga 9106766Mek Badzappa 9106767Veldoran 9106768Kaylith 9106769Avatar of Khaine 9106770Moriel 9106771Fire Prism 9106772Falcon Tank 9106773Bonesmasha 9106774Brood Tyrant 9106775Tyrant Beast 9106776Hive Tyrant 9106783Click and target area 9106785Flesh Over Steel 9106786A powerful strike from the power fist temporarily immobilizes the vehicle. 9106795Rage of Angels 9106796MKXa - Rending Pattern 9106797Terminator Assault Cannon 9106798Storm of Purity 9106799MKXa - Rending Pattern 9106800Terminator Assault Cannon 9106801About the Unit Info Panel 9106802Refrain of the Crusader 9106808Hellfire Pistol 9106809Bolt Pistol 9106811The oversized ammunition used in this bolt pistol means less shots per clip, but the extra damage inflicted by the hellfire rounds make this weapon prized among assault troops. 9106812Herald of the Coming Doom 9106813Bolt Pistol 9106815While the fighting against the Imperial Guard on Kronus is something the chapter and the Imperium as a whole would rather forget, a fragment of a journal from the 102nd company of the 1st Kronus Liberators was found detailing a bolt pistol with a distinctive report the writer called the “sound of doom itself stalking our men.” 9106816Ork-Killer 9106817Bolt Pistol 9106819Famed marksman Elias of the Blood Ravens once felled a hundred Orks with his sidearm after his sniper rifle was damaged in combat. After the battle, the Veteran Sergeant elected to leave his Scout Marines for the assault squad, keeping his sidearm close at hand. 9106820Pistol of Baal 9106821Bolt Pistol 9106823The crimson teardrop icon of the Blood Angels chapter is carved into the grip of this Mk III bolt pistol. Blood Raven armorers claim this dates from a ceremonial exchange of arms between the two chapters in M37. Blood Angel archivists have no records of any such exchange. 9106825Singned into with an offline profile. Unabled to access any online or multiplayer features. 9106826You are not signed into a profile. 9106829Guardian of Faith 9106832Bolter 9106838Awarded to the Blood Ravens after the defense of the Damocles Cluster, this Goodwyn-De az-pattern bolter bears sigils of the chapter and the Sisters of Battle. 9106839Stalker Boltgun 9106842Bolter 9106848Most Stalker-pattern bolters are found among the Ultramarines and their respected successor chapters. This Stalker came to the Blood Ravens after Captain Armand led a chapter detachment to help liberate the Sabbat Worlds. 9106849Unforgiving Truth 9106852Bolter 9106858Another product of the forge of Artificer Isaak Jordanos, this bolter is said to be named for the Emperor s holy truth, which destroys all lies. Some whisper, however, that the weapon s true name is "Unforgivable Truth". 9106859Black Rage 9106861Chainsword 9106863Removes All Health Regeneration 9106865Once in the chapter’s past, the Blood Ravens were thought to be descended from the Blood Angels after reports reached the Administratum that some of their number were exhibiting symptoms of the ‘Black Rage.’ Although these reports were later found to be mistaken, the affair led chapter artificers to name this chainsword after those very visions of death and destruction. 9106866Blade of Ulyus 9106868Chainsword 9106870Removes All Health Regeneration 9106872In the great battle for Kronus, 2nd Company Sergeant Ulyus distinguished himself against the Necron menace, destroying a frightening monstrosity known as a Pariah with his favored chainsword. 9106873Flesh Tearer s Pride 9106875Chainsword 9106877Removes All Health Regeneration 9106879A Blood Angels’ successor chapter, the Flesh Tearers bear the distinction of being supposedly one of the only chapters to make an Ork horde retreat from the field of battle. After witnessing this in the Third Battle for Armageddon, the Blood Ravens decorated this chainsword with the chapter’s heraldry. 9106880Snarl of the Wolf 9106882Chainsword 9106884Removes All Health Regeneration 9106886Said to growl like a hungry wolf, this chainsword first saw service during the Cleansing of Jameson Reach. This mission of the Blood Ravens 3rd Company took them to the edge of the Maelstrom, to reclaim a world emergent from the region s warp storms after millennia of isolation. 9106887Coward s Pardon 9106888Grants the ability, with Weapon Utility Training upgrade on Cyrus 9106889Removes the ability, with Weapon Utility Training upgrade on Cyrus 9106891Combat Shotgun 9106893Adds 4 slot items 9106895Takes the first 4 slot items away 9106896The Arbiters of the Meridian developed a grim practice during the Rodway Uprising. On the night before they were to go on trial, accused agitators would find a shotgun with a single shell in their cells. Fully 50% of those arrested took their own lives rather than face the dubious mercies of the courts. 9106897Executioner s Mercy 9106898Grants the ability, with Weapon Utility Training upgrade on Cyrus 9106899Removes the ability, with Weapon Utility Training upgrade on Cyrus 9106901Combat Shotgun 9106903Adds 4 slot items 9106905Takes the first 4 slot items away 9106906The most bloodthirsty warriors recruited from the planet Typhon have traditionally been inducted into a close-quarters role and equipped with Combat Shotguns. Hearkening to Chaplain Shedur’s teachings, this weapon has delivered the merciful end of life to countless foes in the hands of skilled Scout Marines. 9106907Initiate s Lesson of Strength 9106908Grants the ability, with Weapon Utility Training upgrade on Cyrus 9106909Removes the ability, with Weapon Utility Training upgrade on Cyrus 9106911Combat Shotgun 9106913Adds 4 slot items 9106915Takes the first 4 slot items away 9106916This weapon gained its name after a squad of Scout initiates, under the leadership of Cyrus, used shotguns and infiltration techniques to ambush and eliminate six Devastator squads during a training regimen on Brackman s Demise. 9106917Hand of Trythos 9106918Dreadnought Claws 9106919+2 to Strength Combat Discipline 9106920When Honorius Trythos, Dreadnought of the Blood Ravens 3rd company, met his end on Tartarus, much of the walker was lost to the chaos of battle. Still, this ancient and potent claw made its return to the chapter armories on the back of Techmarine Brennan. 9106921Fist of the Venerated Dead 9106922Dreadnought Claws 9106923+2 to Strength Combat Discipline 9106924Consignment to the metal tomb of a dreadnought might be thought of as punishment to some, but the chance to serve the Emperor after death means that only the most worthy are given this honor. 9106925Purging Benediction 9106926Grants the ability, with Weapon Utility Training upgrade on Cyrus 9106927Removes the ability, with Weapon Utility Training upgrade on Cyrus 9106928Flamer 9106933Adds 4 slot items 9106935Takes the first 4 slot items away 9106936“In their fiery death, the true colors of His mercy is shown to the debased mutant. For here, it is granted an end to the suffering of life and an end to the pain of living away from the Emperor’s light.” Benediction of Chaplain Shedur. 9106937Pyre of the Witch 9106938Grants the ability, with Weapon Utility Training upgrade on Cyrus 9106939Removes the ability, with Weapon Utility Training upgrade on Cyrus 9106940Flamer 9106945Adds 4 slot items 9106947Takes the first 4 slot items away 9106948After St. Claire became a Canoness of the Order of the Lost Rosetta, the Blood Ravens once again gained a boon from the Sisters of Battle as they fought side by side in the Second Purification of Vespa. Half of the planet was put to the flame, and this master-crafted flamer gifted to the Blood Ravens after the fighting ended. 9106949Bringer of Devastation 9106950Heavy Bolter 9106954The Blood Ravens 9th Company has the chapter s heaviest concentration of Devastator Squads and this ancient Mk IIId heavy bolter has a place of honor in their armory. It last saw service during the Rahe Pacification. 9106955Chant of Victory 9106956Heavy Bolter 9106957No Setup Time 9106958Reduced Weapon Range 9106960Devastator Marine Lyonus became famous in the 7th Company of the Blood Ravens for his endless repetition of the Chaplain’s sermon before the battle. Far from a hindrance, this chant became a beacon for his squad who all imitated the practice after seeing his feats of marksmanship with this heavy bolter. 9106961Merciful Extermination of Sin
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9129941Auxiliary Weapon 9129942Forces enemies to fall back 9129943Grants cover bonus to those in smoke cloud 9129944Area of Effect 9129945Causes no damage 9129946Reduces ranged firepower of those in cloud 9129947Shoulder-mounted launcher which can fire a volley of smoke grenades, reducing incoming ranged damage to anything in the smoke cloud. 9129948Pure in the Eyes of the Emperor 9129949Tested by the Vicissitudes of Fate 9129950Tarnished by the Grim Future 9129951Stained by the Touch of Evil 9129952Tainted by Whispers from the Warp 9129953Befouled by Chaos 9129954Lost to the Dark Gods 9129955Charge at a targeted location, knocking over everything in the Tyrant Guard s path. 9129956Enter a frenzied state with improved movement and damage. Attacking enemies in this state also restores the Genestealers health. 9129957Increase the Wraithguard s health regeneration, but temporarily disable the unit. 9129958Click to Activate 9129959Wraithbone 9129961Fire a bolt of unholy power from the Shrine, which damages and slows enemies in the target area. 9129962Dark Bolt 9129963Click and target area 9129964Psychic Hood 9129965Force Staff 9129966Wraithbone 9129967Grants the Wraithbone ability, allowing Wraithguard to regenerate health. 9129968Aspiring Champion 9129969Add squad leader 9129970Add squad leader 9129971Aspiring Champion 9129972Greater Heretic 9129973Chaos Space Marine 9129974Havoc 9129975Raptor 9129976Aspiring Champion 9129977Berzerker 9129978Bloodletter 9129979Bloodcrusher 9129980Chaos Lord 9129981Warmaster 9129982Daemon Prince 9129983Havoc Rare Armor 9129984Psychic Scream 9129985Reduce damage output and defenses of all enemy units within the area of effect of the ability. 9129986Click to activate 9129988Reduce damage output and defenses of all enemy units within the area of effect of the ability. 9129989Bio-Plasma 9129990Hurl a blast of bio-plasma, doing area of effect damage. Effective against groups of infantry. 9129991Click and target area 9129994Bolter ranged weapon with underslung flamer; grants the Immolate ability. 9129995Combi-Flamer 9129996Equip grenades 9129997Plague Sword 9129998Plague Fist 9129999Equip weapon 9130000Click and target area 9130001Breath of Nurgle 9130002Release a cloud of vile fumes that heals the Plague Champion and all friendly infantry in a small area around him. 9130003Click to Activate 9130004Warp 9130005Teleport to target location. 9130006Click and target area 9130007[dev] Avatar Boss 9130010Bloodcrusher Rare Hellblade 9130011Chaos Space Marine Rare Armor 9130012Aspiring Champion Rare Armor 9130013Plague Marine Rare Armor 9130014Plague Champion Rare Armor 9130015Sorcerer Rare Armor 9130016Chaos Lord Rare Armor 9130017Havoc Epic Armor 9130018Bloodletter Rare Hellblade 9130019Chaos Dreadnought Variant 9130020Aspiring Champion Epic Armor 9130021Chaos Space Marine Epic Armor 9130023Avatar of Khaine 9130024Avatar of Khaine 9130025God of War 9130026Morality 9130027Plague Marine Epic Armor 9130028Bloodletter Head Leader 9130029Plague Champion Epic Armor 9130030Sorcerer Epic Armor 9130031Chaos Lord Epic Armor 9130032Electromagnetic Field 9130033Click and target location 9130034Psychic Fury 9130035After using a psychic power, Jonah gains a substantial bonus to all his ranged attacks. Jonah also gains access to a relic allowing direct control of the Vortex of Doom. 9130036After using a psychic power, Jonah gains a substantial bonus to all his ranged attacks. 9130037Master Healer 9130039Jonah s mastery of Fortitude doubles the impact of all his healing effects. 9130040Unshakable 9130041Jonah becomes immune to knockdown. He also gains access to a relic enhancing the Split the Earth ability. 9130042Jonah is immune to knockdown. 9130043Epistolary 9130044Attaining the rank of Epistolary, Jonah sees all his ability cool downs reduced by half. He also gains access to a relic enhancing the Empower ability. 9130045Attaining the rank of Epistolary, Jonah sees all his ability cool downs reduced by half. 9130054Requires %1ATTRIBTYPE% Level %2LEVEL% 9130055Light Ranged Infantry 9130056Ranged Walker Vehicle 9130057[dev] Grenades 9130058Vanish 9130059Render an allied target invisible to the enemy. Invisible units reveal themselves if they attack or come too close to the enemy. 9130060Render an allied target invisible to the enemy. Invisible units reveal themselves if they attack or come too close to the enemy. 9130061Click and target allied unit 9130062Shroud 9130063Render an allied target invisible to the enemy, or trap an enemy target between realities, incapacitating them but making them immune to damage. 9130064Render an allied target invisible to the enemy, or trap an enemy target between realities, incapacitating them but making them immune to damage. 9130065Click and select a target 9130069Explosive Supplies 9130070Medical Supplies 9130071[dev] Scout Supplies 9130072[dev] Artillery Resupply 9130073Fear of the Darkness 9130074Project horrifying images into the minds of enemies, forcing them to immediately fall back to a random nearby location. 9130075Project horrifying images into the minds of enemies, forcing them to immediately fall back to a random nearby location. 9130076Click and target enemy 9130077Immune to suppression 9130078Fearless 9130079Immune to suppression 9130080Fearless 9130081Fearless 9130082Immune to suppression 9130085Fearless 9130086Immune to suppression 9130087Fearless 9130088Immune to suppression 9130089Grants Ability Bio-Plasma 9130090Grants Trait Fearless 9130091Grants Trait Fearless 9130092Grants Trait Fearless 9130094Grants Trait Fearless 9130095Grants Trait Fearless 9130096Terror of the Darkness 9130097Project horrifying images into the minds of enemies, forcing them to fall back, slowing their movement, and making them suffer additional damage from attacks. 9130098Project horrifying images into the minds of enemies, forcing them to fall back, slowing their movement, and making them suffer additional damage from attacks. 9130099Click and target enemy 9130103Empower 9130104Empower all allies, eliminating their ability Energy cost and cool downs. Jonah is incapacitated for the duration of the ability. 9130105Empower all allies, eliminating their ability Energy cost and cool downs. Jonah is incapacitated for the duration of the ability. 9130106Veil of Time 9130107Accelerate the flow of time for all allies in a large radius around Jonah. Movement and attack speed are both increased, and weapon setup times are eliminated. 9130108Accelerate the flow of time for all allies in a large radius around Jonah. Movement and attack speed are both increased, and weapon setup times are eliminated. 9130109Veil of Time 9130110Accelerate the flow of time for all allies in a large radius around Jonah. Allies gain movement and attack speed and have no setup times; enemies are suppressed. 9130111Accelerate the flow of time for all allies in a large radius around Jonah. Allies gain movement and attack speed and have no setup times; enemies are suppressed. 9130112Gate of Infinity 9130113Teleport all allies in a targeted location to the Librarian s position after a brief delay. The gate vanishes if Jonah take any other action before it is fully opened. 9130114Teleport all allies in a targeted location to the Librarian s position after a brief delay. The gate vanishes if Jonah take any other action before it is fully opened. 9130115Click and target area 9130116Psychic Transfer 9130117Transfer Energy from Jonah to an allied target. The transfer ends if Jonah takes any other action. 9130118Transfer Energy from Jonah to an allied target. The transfer ends if Jonah takes any other action. 9130119Click and target allied unit 9130121Psychic Drain 9130122Transfer Energy from Jonah to an allied target, or from an enemy to Jonah. The transfer ends if Jonah takes any other action. 9130123Transfer Energy from Jonah to an allied target, or from an enemy to Jonah. The transfer ends if Jonah takes any other action. 9130124Click and target ally or enemy 9130126[dev] Rosarius Blessing 9130127[dev] Foundry Replenishment 9130128Martyr s Fervor 9130129Force Staff 9130131Enemy hits reduce Librarian s ability costs and cool-downs 9130133When paired with the Tome of Power, this force staff allows the Librarian to drawn vigor from the attacks of his enemies. 9130134[dev] Lateef has a beard 9130135Force Barrier 9130136Project an expanding psychic barrier, nullifying ranged attacks and pushing back all those caught in its path. 9130137Project an expanding psychic barrier, nullifying ranged attacks and pushing back all those caught in its path. 9130138Force Dome 9130139Erect a dome of psychic power, drastically reducing damage taken by allies within. 9130140Erect a dome of psychic power, drastically reducing damage taken by allies within. 9130141Click and target a position 9130142Force Dome 9130143Erect a dome of psychic power, reducing damage to allies within, while damaging and blinding any enemy units under the dome. 9130144Erect a dome of psychic power, reducing damage to allies within, while damaging and blinding any enemy units under the dome. 9130145Click and target a position 9130146Click and choose direction 9130147Quickening 9130148Project Jonah forward in the time stream, greatly accelerating his movements. 9130149Project the Librarian forward in the time stream, greatly accelerating his movements. 9130150Quickening 9130151Greatly accelerate Jonah s movements, knocking back enemies in his wake. 9130152Project the Librarian forward in the time stream, greatly accelerating his movements, and knocking back enemies in his wake. 9130153Might of the Ancients 9130154Imbue an allied unit with massive strength, considerably increasing melee effectiveness and movement speed. 9130155Imbue an allied unit with massive strength, considerably increasing melee effectiveness and movement speed. 9130156Click and select a target 9130157Might of the Ancients 9130158Imbue an ally with massive strength, or drive an enemy to attack its own allies. 9130159Imbue an ally with massive strength, increasing melee power and movement speed. If cast on an enemy, this drives the unit insane, compelling it to attack its own allies. 9130160Click and select a target 9130161Mycetic Spores 9130162Call down mycetic spores to spawn Raveners and reinforce other nearby Tyranids. 9130163Click and target area 9130164Level 2 Hive 9130165Chaos Sorcerer Hero 9130166Chaos Sorcerer 9130167Can Only be Replaced, Not Removed 9130168Ancient power armor marked with countless sigils of dark sorcery. 9130169Power Armor 9130170Daemonic Doppelganger 9130171Summon a Daemonic minion who takes the form of a targeted enemy. The daemon cannot impersonate enemy champions. 9130172Split the Earth 9130173Channel psychic power into the ground, causing a linear earthquake damaging anyone caught in its path. 9130174Channel psychic power into the ground, causing a linear earthquake damaging anyone caught in its path. 9130175Click and target direction 9130176Split the Earth 9130177Channel psychic power into the ground, causing a linear earthquake, that damages anyone caught in its path, and increases Jonah s melee damage with every kill. 9130178Channel psychic power into the ground, causing a linear earthquake, damaging anyone caught in its path. Each enemy killed in the quake increases Jonah s melee damage for the remainder of the current mission. 9130179Click and target direction 9130180+%1CORRUPTION% from wargear 9130181+%1CORRUPTION% from Commander 9130182+%1CORRUPTION% for not deploying 9130183Daemonic Doppelganger 9130184Summon a powerful Daemonic minion who takes the form of a targeted enemy. The daemon can impersonate any enemy. 9130185Multi-melta 9130186The Multi-melta is a powerful ranged anti-vehicle weapon that is more effective at shorter ranges. Also effective against heavy infantry. Reduces the Dreadnought s melee effectiveness and removes the ability to inspire nearby allies. Also removes the Emperor s Fist ability. 9130187Equip heavy ranged weapon 9130188Level 2 Teleporta Platform 9130189Ignite Soul 9130190Cause targeted infantry to burst into flames, suffering massive damage and briefly igniting the ground beneath them. 9130191Cause targeted infantry to burst into flames, suffering massive damage and briefly igniting the ground beneath them. 9130192Click and target enemy infantry 9130193Smite 9130194Fire lethal bolts of psychic lightning, tearing into enemies within a small radius of the target point. 9130195Fire lethal bolts of psychic lightning, tearing into enemies within a small radius of the target point. 9130196Click and target area 9130201Vortex of Doom 9130202Open a terrible rift into the Warp, sucking in enemies and causing massive damage. The Vortex dissipates if Jonah takes any other action. 9130203Open a terrible rift into the Warp, sucking in enemies and causing massive damage. The Vortex dissipates if Jonah takes any other action. 9130204Click and target area 9130205Grants Trait Greater Summoning 9130207Mark of Tzeentch 9130208+25 Energy (if Summoner) 9130209+25 Doppelganger Energy 9130210Tome of Hunger 9130211Grants Ability Consume 9130213Scroll of Blood 9130214Grants Ability Orb of Blood 9130215This heretical text allows the Sorcerer to cast an Orb of Blood, allowing allies to drain Health from their foes. 9130216Tome of Doom 9130217Grants Ability Doombolt 9130218Using this volume, the Sorcerer may fire deadly Doombolts upon his foes. 9130219Sigil of Greater Sorcery 9130220Grants Trait Greater Sorcery 9130221This unholy sigil grants the Greater Sorcery trait, enhancing all the Sorcerer s major abilities (Curse of Tzeentch, Doomblast, Let the Galaxy Burn, Warp, Warpfire). 9130222Greater Sorcery 9130223Warpfire now causes knockback. Doomblast deals additional damage. Curse of Tzeentch recharges Sorcerer Energy. Let the Galaxy Burn fires an additional fireball. Warp burns the ground upon arrival. 9130224Sigil of Master Sorcery 9130225Grants Trait Master Sorcery 9130226Master Sorcery 9130227Warpfire range doubled. Doomblast briefly increases unit s armor. Curse of Tzeentch heals the Sorcerer. Let the Galaxy Burn fires an additional fireball. Warp burns the ground upon departure. 9130228This unholy sigil grants the Master Sorcery trait, enhancing all the Sorcerer s major abilities (Curse of Tzeentch, Doomblast, Let the Galaxy Burn, Warp, Warpfire). 9130229Daemonic Gift of Retaliation 9130230Grants Minion Trait Reactive Strike 9130232Scroll of Vengeance 9130233Grants Ability Orb of Vengeance 9130234This scroll allows the Sorcerer to cast an Orb of Vengeance. Enemies attacking targets within the Orb will suffer damage in return. 9130235Daemonic Gift of Spite 9130236Grants Minion Trait Death Throes 9130240Scroll of Unholy Might 9130241Grants Ability Orb of Unholy Might 9130242This ancient scroll allows the Sorcerer to cast an Orb of Unholy Might, making the attacks of all nearby allies cause knock back. 9130243Daemonic Gift of Sustenance 9130245Grants Minion Trait Zealous 9130252Vestments of Power Undivided 9130253These robes make the Sorcerer himself the focus of all his power, allowing him to benefit from all effects normally meant for a Daemonic Doppelganger. 9130256Smite 9130257Fire lethal bolts of psychic lightning, damaging and stunning enemies within a small radius of the target point. 9130258Fire lethal bolts of psychic lightning, damaging and stunning enemies within a small radius of the target point. 9130259Click and target area 9130260Ignite Soul 9130261Cause targeted infantry to burst into flames, suffering massive damage and exploding in a torrent of flame if killed. 9130262Cause targeted infantry to burst into flames, suffering massive damage and exploding in a torrent of flame if killed. 9130263Click and target enemy infantry 9130264Armor of Eternal War 9130265Grants Trait Combat Master 9130267Vortex of Doom 9130268Summon a controllable Vortex of Doom, which can move across the battlefield, pulling enemies into the Warp. The Vortex dissipates if Jonah takes any other action. 9130269Summon a controllable Vortex of Doom, which can move across the battlefield, pulling enemies into the Warp. The Vortex dissipates if Jonah takes any other action. 9130270Click and target area 9130271+40% Melee and Ranged Damage 9130272Combat Master 9130273+50 Health 9130274+50 Doppelganger Health 9130275+25 Energy 9130276+25 Doppelganger Energy 9130277Click and target area 9130279Grants Trait Fearless 9130281Grants Trait Unshakable 9130283Immune to suppression 9130284Fearless 9130285Unshakable 9130286Makes the wearer immune to knockback. 9130287Robes of the Deathless 9130288Grants Trait Deathless 9130289Grants Minion Trait Deathless 9130290Deathless 9130291When suffering a blow that would normally incapacitate him, the Sorcerer instead regains full Health and Energy and deals double damage for a short period. This effect cannot recur for 30 seconds. 9130292Icon of Pain 9130293Grants Trait Aura of Power 9130294An icon to Tzeentch the Great Sorcerer, this relic guides the blows of the Sorcerer and all his nearby allies, making them cause additional damage. 9130295Aura of Power 9130296Infused with the Power of Chaos the Sorcerer increases his, and all nearby allies, damage by 30%. 9130297Icon of Change 9130298Grants Trait Chaos Aura 9130299An icon of Tzeentch the Changer of Ways, this relic wreathes the Sorcerer in a nimbus of instability. Periodic warp fissures flare about him, damaging any enemies they impact. 9130300Chaos Aura 9130301Sporadic effect deals damage to enemies. 9130302Etched with the blood of a thousand enemies, this foul armor allows the Sorcerer and his Daemonic minions to inflict additional damage. 9130303Bearing foul incantations to Tzeentch and wards against Nurgle, these foul robes allow the Sorcerer or a Daemonic servant to cheat death, returning to full health on the brink of the grave. 9130304These robes make the Sorcerer himself the focus of all his power, allowing him to benefit from all effects normally meant for a Daemonic Doppelganger. They further allow him to resist suppression and knockback. 9130305These vestments increase the Health and Energy of both the Sorcerer and his Daemonic minions. 9130306Grants Ability Warpfire 9130307Staff of Warpfire 9130308This cursed force staff allows the Sorcerer to channel deadly warp fire through the landscape, to explosive effect. 9130315Staff of Tzeentch 9130316Grants Ability Warp 9130317With this mighty force staff, the Sorcerer may rend the barriers between reality and the Warp in order to teleport himself across the battlefield. 9130318Staff of Daemonic Flame 9130319Grants Ability Let the Galaxy Burn! 9130320This unholy force staff allows the sorcerer to project bolts of empyreal flame which detonate on impact. 9130321Defeat the Chaos Champion Eliphas. 9130322Eliphas Defeated 9130323Eliphas is defiling the Blood Ravens keep. 9130328Doomblast 9130329Warpfire 9130330Trigger a line of fiery detonations, damaging all enemy infantry and vehicles. 9130331Click and choose a direction. 9130332Emit a radial blast of psychic power, knocking back and damaging all nearby enemies. 9130333Purify 9130334Restore Health to a targeted ally or damage the corrupt flesh of an enemy unit. 9130335Purge an ally of wounds to restore their Health, or sear the impure flesh of the Enemies of Man, causing damage to an enemy target. 9130336Click and target ally or enemy 9130337Curse of Tzeentch 9130338Place a curse on an enemy, damaging that unit over time and preventing health regeneration. The unit will explode if it perishes while under the effects of the curse. 9130339Click and target enemy 9130340Warp 9130341Teleport to target location. 9130342Teleport to target location. 9130343Click and target area 9130344Diadem of the Untouched 9130345Psychic Hood 9130347Creates a passive barrier around Jonah 9130351When paired with the Tome of Barriers, this mighty hood creates a passive Force Barrier around the Librarian, knocking back any enemies who get close to him. 9130352Knocks back enemies who get close 9130353Let the Galaxy Burn! 9130354Loose an orb of empyreal flame at a target. Orbs detonate on impact and leaving smoldering residue that can continue to damage enemies. 9130358Coruscating Flame 9130359Drape an ally in a shield of unholy fire, reducing incoming damage and burning all those around them. 9130360Click and target allied unit 9130361Warpfire 9130362Trigger a line of fiery detonations, damaging all nearby enemies. 9130363Click and choose direction 9130364Subjugate 9130365Gain temporary control of an enemy unit. If Jonah takes any other action, he will lose control of the unit. 9130366Click and target enemy 9130367Chains of Torment 9130368Summon a mass of sorcerous chains that snare all nearby enemy infantry, slowing them so long as the central mass is not destroyed. 9130369Click and target area 9130370Blood Sacrifice 9130371Sacrifice a targeted unit to summon a squad of frenzied Bloodletters. These daemons will attack all targets nearby. 9130372Sacrifice a targeted unit to summon a squad of frenzied Bloodletters. These daemons will attack all targets nearby. 9130373Click and target ally or enemy 9130374Unholy Vigor 9130375Global Ability Unlock - Invoke the powers of the Warp to restore all units to full Energy. Each use adds corruption to all deployed squads. 9130376Global Ability Unlocked - Invoke the powers of the Warp to restore all units to full Energy. Each use adds corruption to all deployed squads. 9130377Will to Power 9130378Reduces the energy cost of the unit s abilities and the cool down on corrupt abilities. The unit s other abilities take slightly longer to cool down, however. 9130379Reduces the energy cost of the unit s abilities and the cool down on corrupt abilities. The unit s other abilities take slightly longer to cool down, however. 9130380Unholy Vigor 9130381Restore all units to full Energy. Each use adds corruption to all deployed squads. 9130382Invoke the powers of the Warp to restore all units to full Energy. Each use adds corruption to all deployed squads. 9130383Corrupts All Squads 9130384Dark Whispers 9130385Jonah regains Health and Energy every time he kills an enemy, although is slightly more vulnerable to damage himself. He may now use the forbidden Tome of Subjugation. 9130386Jonah regains Health and Energy every time he kills an enemy, although is slightly more vulnerable to damage himself. He also gains access to the forbidden Tome of Subjugation. 9130387Destroy the Chains of Torment to free trapped squads 9130388Selenon Assault 9130389Use Predator tanks to pierce Black Legion defenses. 9130390Rendez-vous with Gabriel Angelos. 9130391+%1CORRUPTION% Corruption 9130392+%1REDEMPTION% Redemption 9130393Slow ranged vehicle. Effective against infantry, vehicles and buildings. Can be upgraded with reinforced plating. 9130394Looted Tank 9130395Assault vehicle 9130396Looted Tank 9130397Vehicle 9130398Requires Corruption of 3 or less 9130402Summon a mass of sorcerous chains that snare all nearby enemy infantry, slowing them so long as the central mass is not destroyed. 9130403Destroy the Chaos Base. 9130404Assist Captain Angelos in the destruction of the Chaos base. 9130405Orb of Blood 9130406Project an orb of unholy power. Allies within the orb regain health whenever they attack, healing for 50% of the damage they cause. 9130407Click to activate 9130408Use Focused Blast to quickly destroy targets. 9130409Doombolt 9130410Fire lethal psychic bolts at the targeted area. 9130411Click and target position 9130412Use Rapid Fire to disrupt and destroy infantry. 9130413Drape an ally in a shield of unholy fire, reducing incoming damage and burning all those around them. The shielded unit suffers modest damage when the power is cast. 9130414Gain temporary control of an enemy unit. If Jonah takes any other action, he will lose control of the unit. 9130415Trigger a line of fiery detonations, damaging all nearby enemies. 9130416Scarification 9130417Consume some of Jonah s own Health in order to replenish his Energy. 9130418Consume some of Jonah s own Health in order to replenish his Energy. 9130419Consume 9130420Destroy a Daemonic Doppelganger in order to restore the Sorcerer s health. 9130422Epic L21 Corrupt Cape 9130423Cape 9130424Can only be used with Two-handed Hammers 9130425"…hate shall be our weapon. Immortality shall be our reward." 9130426+2 to Stamina Combat Discipline 9130427Lascannon 9130428Add extra anti-vehicle damage, less effective against infantry. 9130429Equip anti-vehicle weapon 9130430Force Weapon 9130432+%1CORRUPTION% from Legis Uprising expiring 9130433+%1CORRUPTION% from Relics of Space expiring 9130434+%1CORRUPTION% from The Bloody Hand expiring 9130435+%1CORRUPTION% from Capital Defense expiring 9130437Kill the Weak! 9130438Click to Activate 9130439Strike out at all nearby enemies, draining their life to restore the Chaos Lord s Health. 9130444Orb of Unholy Might 9130445Orb of Vengeance 9130446Project an orb of unholy power. All allies within the orb knock down targets with all standard attacks. 9130447Project an orb of unholy power. All allies within the orb knock down targets with all standard attacks. 9130448Project an orb of unholy power. Enemies attacking any of your allies within the orb suffer 150% of the damage they inflict upon their target. 9130449Project an orb of unholy power. Enemies attacking any of your allies within the orb suffer 150% of the damage they inflict upon their target. 9130450Enhanced synaptic link causing the death of a minion creature to briefly render the Hive Tyrant invulnerable. 9130451Raise a protective shield which halves incoming damage and causes it to reduce Energy instead of Health. 9130475Destroying the Blood Ravens monument will corrupt deployed squads. 9130479Chaos Space Marine 9130480Chaos Space Marine 9130481Chaos Space Marine 9130482Chaos Space Marine 9130483Plague Marine 9130484Chaos Space Marines 9130485Chaos Heavy Infantry 9130486Chaos Space Marines 9130487Chaos Heavy Infantry 9130488Chaos Space Marines 9130489Chaos Heavy Infantry 9130490Building 9130491Building 9130492Building 9130500Chaos Space Marines 9130501Chaos Heavy Infantry 9130502Chaos Space Marines 9130503Chaos Heavy Infantry 9130504Chaos Space Marines 9130505Chaos Heavy Infantry 9130506Chaos Space Marines 9130507Chaos Heavy Infantry 9130508In the name of the Emperor! 9130509Scout Squad 9130510Scout Squad 9130511Space Marine Light Infantry 9130512High-Powered Shot 9130513Fire a high-powered anti-infantry round with very long range. 9130514Fire a high-powered anti-infantry round with very long range. 9130515Click and select a target 9130516Doom Howler 9130517Terminator Assault Cannon 9130518Blood Rage 9130519Send the Chaos Dreadnought into an uncontrolled rage, attacking any nearby unit (friend or foe) with increased strength and speed. 9130520Click to Activate 9130521"What do we know about Keep Selenon?" 9130522Dreadnought Plating of Swiftness 9130523Dreadnought Armor 9130524Artificer Plating featuring a unique adamantium/ceramite composition that substantially reduces its weight, allowing for greater speed on the battlefield. 9130525Myrmidon Plate 9130526Dreadnought Armor 9130527Inspired by the regenerative capabilities of the Tyranid xenos, the Techmarines of the Brazen Claws chapter set about crafting dreadnought plating which could recover from the most grievous assaults. 9130528Vault of Deep Night 9130529Dreadnought Armor 9130530The existence of a venerated dreadnought is at best a shadow of life. Autolochus of the Iron Snakes survived seven hundred years in this blessed tomb, often alone and silent for decades at a time. Upon waking for his final combat duties, Autolochus pronounced, "I have seen enough of the deep night. Let us venture into the light of His protection." 9130531Place a curse on an enemy, damaging that unit over time and preventing health regeneration. The unit will explode if it perishes while under the effects of the curse. 9130532Armor of Calderis 9130533Power Armor 9130534Defender of His Will 9130535Power Armor 9130536Suffering s Den 9130537Power Armor 9130538Undying Armor of Grayan 9130539Power Armor 9130540Storm of Blades 9130541Lightning Claw 9130542Resilient Lightning Claw 9130543Lightning Claw 9130544Emit a radial blast of psychic power, knocking back and damaging all nearby enemies. 9130545Destroy a Daemonic Doppelganger in order to restore the Sorcerer s health. 9130546Sword of Absolution 9130547Chainsword 9130548Blade of Pride 9130549Chainsword 9130550Masticator 9130551Chainsword 9130552Chainsword of Might 9130553Chainsword 9130555Modified MK XI-c ‘Hell’s Teeth’ chainsword featuring heavy weights in the blade guard and counterwieghts in the hilt. This allows the sword to hit with the power of a mace or hammer while remaining as nimble as a sword. 9130556Axe of the Fearless Crusader 9130557Power Axe 9130559Artificer power axe with an energy field specially attuned to the tolerances of the MK VI Heresy pattern model that remains the base of most Chaos Space Marine power armor. 9130562Power Fist of Wrath 9130563Power Fist 9130566Mephitic Perdition of Flies 9130567Power Fist 9130568Power Sword of Restoration 9130569Power Sword 9130570Angel s Fall 9130571Power Sword 9130572Blade of Typhon 9130573Power Sword 9130574Redzak s Venom 9130575Power Sword 9130576Unchecked Fury 9130577Lightning Claw 9130578Talons of the Beast 9130579Lightning Claw 9130580Bane of Loyalty 9130581Lightning Claw 9130582Talons Militant 9130583Lightning Claw 9130584Paralyzing Lightning Claw 9130585Lightning Claw 9130586Forgebreaker 9130587Thunder Hammer 9130593Hammer of the Swift 9130594Thunder Hammer 9130597Hammer of Vigor 9130598Thunder Hammer 9130599Hammer of the Worthy 9130600Thunder Hammer 9130601Dread Maul of Skarbrand 9130602Thunder Hammer 9130603Thunder Hammer and Shield of Iron 9130604Thunder Hammer and Storm Shield 9130605The artificer storm shield in this weapon set features an enhanced power field generator, creating a force field large enough to deflect ranged attacks. 9130614Hammer of Kiwon 9130615Thunder Hammer and Storm Shield 9130616This thunder hammer and storm shield were released from the chapter armories for the first time in millennia just before the Blood Ravens crusade against Tau forces in the Kiwon Reach. No record survives as to why it was sealed away to begin with. 9130617Hammer of Wrath and Shield of Iron 9130618Thunder Hammer and Storm Shield 9130619With enhanced field generators in both the thunder hammer and storm shield, this weapon pair grants resistance to ranged attacks and the ability to strike with fearful power. 9130620The Shield and Thunder of Lyonis 9130621Thunder Hammer and Storm Shield 9130622Veteran Lyonis held the Sirohi Pass alone against hordes of Tyranids, allowing dozens of Space Marines and thousands of civilians to escape. These weapons were recovered from the pass after orbital cleansing. 9130623Treason Unforgiveable 9130624Thunder Hammer and Storm Shield 9130625Veteran Paternus of the Imperial Fists carried these mighty implements in battle against a cult of Tzeentch on Cartagene Tertius. The sorcerer at the heart of the cult subjugated Paternus and sent the Space Marine against his brothers. When Paternus eventually regained his sanity, his weapons were soaked in the blood of his chapter brothers. 9130626Chance to add corruption with every kill 9130627Can add Corruption with every kill 9130628Manus Maledictus 9130629Thunder Hammer and Storm Shield 9130630No sane Space Marine would carry these foul tools into battle. In centuries of bloodshed, only madmen and thralls of Chaos have dared to wield this hammer and shield. Rumors persist that a Living Saint fell to one such warrior in the Siege of Tao-Ming. 9130633Aegis of Obliteration 9130634Terminator Armor 9130635Blessed Cage 9130636The Blighted Bolter 9130637Bolter 9130638Greatly Increased Damage in Melee 9130639+1 to Strength Combat Discipline 9130640Reduced Range 9130642Recovered from the fighting near the capital city of Kronus, and bearing the seal of that planet, this Bolter was found amongst the carnage wrought as the Imperial Guard defied the Emperor’s finest Space Marines and were put to death. Many prayers of sanctity and rituals of absolution have purified this mighty weapon, but those who fought against their own kind are loathe to recall that black day. 9130643The Blighted Bolter 9130644Bolter 9130645Greatly Increased Damage in Melee 9130646+2 to Strength Combat Discipline 9130649Unknown powers lurk within this bolter, causing caution. But the secrets offer still more power to those who would explore it. In the current crisis, can you afford not to make use of the tools at hand? 9130650Artillery Strike 9130651Call down a barrage from Imperial Guard artillery positions. 9130652Call down a barrage from Imperial Guard artillery positions. 9130653Click and target 9130654The Blighted Bolter 9130655Bolter 9130656Greatly Increased Damage in Melee 9130657+1 to Strength Combat Discipline 9130660The Librarians and techpriests say this is simply a fine example of the Godwyn-pattern boltgun, but you know there is more to this weapon. With it equipped you are stronger and better able to destroy the enemies of the chapter. More secrets await if you have the courage to seek them out. 9130661The Blighted Bolter 9130662Bolter 9130663Greatly Increased Damage in Melee 9130664+2 to Strength Combat Discipline 9130667The only path to victory lies in the use of powerful relics such as this. Let others call this item blighted -- you will use them without hesitation. In fact, it is a struggle even to put it down, for you know it holds still more secrets. 9130668The Blighted Bolter 9130669Bolter 9130670Greatly Increased Damage in Melee 9130671+3 to Strength Combat Discipline 9130674See what mighty Tarkus has accomplished. Watch his enemies fall in hails of warpfire spat out by his mighty bolter. 9130675Make a Heretic explode with chaos energy, dealing damage and suppressing any nearby enemies. 9130676Click to activate 9130677Vehicle 9130678Aurelia Update 9130679Judgment of Carrion Update 9130680Chaos Sorcerer 9130681Chaos Sorcerer 9130682Chaos Sorcerer 9130683Carapace 9130684Crusader Boltgun 9130685Bolter 9130687Relic boltgun engraved with markings of purity and condemnations for those seduced by Chaos. 9130688The farseer can see stuff from far away. The farseer can see stuff from far away. 9130689The mekboy is a boy, and also a mek. The mekboy is a boy, and also a mek. 9130690The captain is a space marine that likes boats. The captain is a space marine that likes team sports. 9130691The hive tyrant is a tyrant that gets hives due to an allergy to peanuts. 9130692The chaos sorcerer is a magical guy that likes chaos. 9130693%1CORRUPTION%/%2TOTALCORRUPTION% Corruption 9130694%1CORRUPTION% points until next unlock 9130695Pitiless Boltgun 9130696Bolter 9130698Modified bolter firing a mixed ammunition load. Vengeance rounds among the standard bolt occasionally deliver additional killing power. 9130699Plaguespitter 9130700Bolter 9130702Cachexis of the Death Guard is said to have wielded this abhorrent bolter before his defeat at the Battle of Ulthman. Despite cleansings at the hands of several techpriests, it still bears his foul taint. 9130703Agony’s Harbinger 9130704Bolter 9130706This deadly bolter fires custom bolts laced with a paralytic toxin. The Vindicare assassin Ronelis abandoned his deadly Exitus Rifle in favor of this dark weapon. 9130707Relentless Will of the Emperor 9130708Bolter 9130710Chapter lore has it that this venerated boltgun was once used by the Adeptus Custodes, the personal guards of the Emperor on Terra. 9130711Marksman Boltgun 9130712Bolter 9130714Fitted with a master-crafted targeting sight, this boltgun has unparalleled accuracy. 9130715Angel s Deathdealer 9130716Bolter 9130718This boltgun bears the following inscription "Let all the fear and madness He has stripped from His Angels of Death be delivered onto the hated targets of this holy weapon." 9130719End of Innocence 9130722Combat Shotgun 9130725Once used to purge an outbreak of Chaos mutation among the young of a Calderis settlement, this weapon now carries the pollution of the dark power its wielder s sought to destroy. 9130726Heresy s Reach 9130729Combat Shotgun 9130732This master-crafted shotgun was lost during a doomed mission aboard the foul and twisted space hulk, Heresy s End. How the weapon reappeared is unknown, but it carries the foul resonance of the Warp. 9130733Soul Hammer 9130734Combat Shotgun 9130735Gift of Anupharis 9130736Combat Shotgun 9130737Ixil s Hammer 9130738Combat Shotgun 9130739Pitiless Assault Cannon 9130742Dreadnought Assault Cannon 9130743Armorers load this mighty assault cannon with specially blessed ammunition coils in which every tenth round is a high-explosive shaped charge. 9130744Unending Torrent of Fury 9130747Dreadnought Assault Cannon 9130748Sanctified by Techmarines of the Imperial Fists, this mighty weapon is even more withering than other assault cannons. It has reduced countless Orks, Tyranids and other xenos to bloody mist during centuries of campaigning. 9130749Crusader Assault Cannon 9130752Dreadnought Assault Cannon 9130753With rounds calibrated to do maximum damage to the holy armors of the Adeptus Astartes, this cannon finds its righteous calling in fighting the Traitor Legions. 9130754Optically Enhanced Assault Cannon 9130757Dreadnought Assault Cannon 9130758Fitted with master-crafted optics, this assault cannon extends the Dreadnought s effective sight range -- and hence gives its enemies nowhere to hide. 9130759Military Structure 9130760Right-click to occupy. 9130761Cannon of Zeal 9130764Dreadnought Assault Cannon 9130765Included in the workings of this artificer cannon is a compartment housing a pair of cyber skulls tasked to carry out repair rites to the Dreadnought. 9130766Abomination 9130767Lascannon 9130768The Techpriests of Mars have no higher prohibition than that against thinking machines. This ancient Lascannon is reputed to have been salvaged from such an abominable creation, and its very presence is said to be anathema to true machine spirits. 9130769Screaming Wrath 9130770Lascannon 9130771Named for the unsettling hiss that precedes each shot, this massive weapon is rumored to have slain a venerated dreadnought of the Ultramarines. 9130772Nimble Lascannon 9130773Lascannon 9130774Astartes MK VIIb lascannon fitted with gyrostabilizers to allow quicker deployment and recovery. 9130775Cleansing Light of Dawn 9130776Lascannon 9130778Rage of Eres 9130779Melta Gun 9130780Cut off from his unit at the height of the Dark Crusade, Blood Ravens Sergeant Rousotte wandered the Eres Badlands of Kronus for weeks, his seething anger propelling him ever onward. At length, his rancor drew the attention of the foul daemon slumbering in the wastes. When he emerged from the wastes, he seemed cold and emotionless, but the melta gun he bore seethed with inhuman rage. 9130781The Maddening Pyre 9130782Melta Gun 9130783The dark energy trapped within this melta weapon is said to radiate into the wielder and his allies, slowly driving them mad. 9130784Shielding Melta Gun 9130785Melta Gun 9130786Artificer melta gun with unique heat venting system. This raises ambient temperature to very high levels reducing the effectiveness of close combat attacks against the wielder. 9130787Flamer of the Salamander 9130790Flamer 9130796Swift Flamer 9130799Flamer 9130804Master-Crafted MK XI flamer featuring built-in stabilizers and lower overall weight, allowing for quicker battlefield movement. 9130805Mighty Heavy Bolter 9130806Heavy Bolter 9130808Astartes MK IVe heavy bolter loaded with bolt rounds modified to occaisionally detonate ahead of the target, creating a localized detonation capable of sweeping infantry off their feet. 9130809Optically Enhanced Missile Launcher 9130810Missile Launcher 9130812Soundstrike pattern missile launcher fitted with master-crafted optics allowing the wielder to extend his sight almost to the weapon s full effective range. 9130817Adjuration of Blood 9130818Missile Launcher 9130820The Devastator looked out at the battalion of Leman Russ battle tanks approaching inexorably across the fields of the Barfield Plantation, north of Victory Bay. He knew the Emperor wouldn’t save him, but there was another god who might still hear his prayer. 9130821Unyielding Lance of Judgment 9130822Missile Launcher 9130823During his service with the Deathwatch, Brother Barnabus used this missile launcher to great effect against the xenos vehicles of the Tau Empire. Inquisitor Gorman encouraged his charge s ruthless precision, employing Barnabus as he might a sniper, to assassinate the Tau commanders in their battlesuits. 9130824Temporal Displacement 9130825Teleport inside the physical space of most enemy infantry unit, killing them instantly. 9130826Teleport inside the physical space of most enemy infantry unit, killing them instantly. 9130827Click and select a target 9130828Seismic Roar 9130829Emit a roar which stuns nearby enemies. 9130830Emit a roar which stuns nearby enemies. 9130831The Horror 9130832Force the targeted enemy squad to fall back in terror. 9130833Force the targeted enemy squad to fall back in terror. 9130834Call Genestealer 9130835Call Genestealer minion creatures whose Rending Claws reduce the effectiveness of enemy armor. 9130836Call Genestealer minion creatures whose Rending Claws reduce the effectiveness of enemy armor. 9130837Genestealer 9130838An elite melee unit. Adrenal Rush ability grants increased speed, lifesteal and increased damage. 9130839Genestealer 9130840Genestealer Brood 9130841Elite melee infantry 9130842Dreadnought Multi-Melta 9130843Searing Multi-Melta 9130844Wrathful Multi-Melta 9130845Dreadnought Multi-Melta 9130846Self-Repairing Multi-Melta 9130847Dreadnought Multi-Melta 9130848Solar Immolator 9130849Dreadnought Multi-Melta 9130850Searing Rebuke 9130851Dreadnought Multi-Melta 9130852Beacon of Truth 9130853Dreadnought Multi-Melta 9130854Genestealer Nest 9130855Grants Ability Call Genestealer 9130856Allows the Hive Tyrant to call Genestealer minion creatures. Genestealers wield Rending Claws that reduce enemy armor. 9130857Optically Enhanced Plasma Cannon 9130858Plasma Cannon 9130859MK XIIIa Magnacore plasma cannon with master-crafter optics. Grants the user extended sight range, making this deadly weapon even more fearful to the enemies of man. 9130860Grants Ability Seismic Roar 9130861Biomorph allowing the Hive Tyrant to emit a roar which stuns nearby enemies. 9130862Blinding Plasma Cannon 9130863Plasma Cannon 9130864MK XIIIa Magnacore plasma cannon with modified chamber designed to enhance the disorienting light flash emitted on impact by its plasma charges. 9130865Seismic Roar 9130866The Horror 9130867Black Sun of Medrengard 9130868Plasma Cannon 9130869The Daemon World of Medrengard, home to the Iron Warriors Traitor Legion, is said to orbit a black sun. This plasma cannon incorporates a power core retrieved from the legion s dungeons and somehow burns with the foul light of that star. 9130870Grants Ability The Horror 9130871Psychic power allowing the Hive Tyrant to force enemies to fall back. 9130872Searing Plasma Gun 9130873Plasma Gun 9130875Artificer plasma gun firing plasma pulses with increased stability, making them linger on targets, causing additional damage. 9130876Daemonfury 9130877Plasma Gun 9130879The radical Inquisitor Restrepo bound a foul daemon of jealousy within this weapon. Spiteful toward his fellow fiends, the bound entity makes this weapon highly effective against daemons. 9130880Jupiter Thunder 9130881Plasma Gun 9130882This legendary plasma weapon has traveled the galaxy in the hands of Inquisition s alien-hunting Deathwatch. Its last recorded use was during the fall of the Andreas system to the Greenskin. 9130883 9130884Blinding Plasma Gun 9130885Plasma Gun 9130887M35-d Magnacore master-crafted plasma gun with modified chamber designed to enhance the disorienting light flash emitted on impact by its plasma bolts. 9130888Pitiless Storm Bolter 9130889Storm Bolter 9130890Modified Terminatus pattern storm bolter firing a mixed ammunition load, including vengeance and kraken bolts. 9130891Rending Storm Bolter 9130892Storm Bolter 9130893Storm bolter firing a mixed ammunition load including armor-destroying vengeance rounds. 9130894Fearsome Storm Bolter 9130895Storm Bolter 9130896Firing artificer bolts emitting disorienting sound waves in flight, this weapon drives enemies to cover with the efficiency of the much larger heavy bolter. 9130897Gift of the Night Lord 9130898Combi-Flamer 9130899Taken from a champion of the Night Lords Traitor Legion, this foul combi-flamer is a stain on whoever would dare wield it. 9130900Cannon of Restoration 9130901Terminator Assault Cannon 9130902Khorne s Whisper 9130903Terminator Assault Cannon 9130904Save and Exit to Menu 9130905Are you sure you wish to save your game and exit to the Main Menu? Selecting your campaign will reload your progress. 9130908Cestus of Terror 9130909Terminator Power Fist 9130910Persephone s Liberation 9130911Terminator Power Fist 9130912Blinding Grenade Launcher 9130915Grenade Launcher 9130918Grenade laucher with mixed ammunition load, firing blind grenades along side standard fragmentation grenades. 9130919Swift Grenade Launcher 9130922Grenade Launcher 9130925Modified Astartes pattern grenade launcher with redesigned grip and harness allowing for easier movement on the battlefield. 9130926Dominion of the Weak 9130929Grenade Launcher 9130932A traitor Guardsman wielded this weapon against Blood Ravens forces on Tartarus. Slain in the Sorcerer Sindri s dark ritual, the trooper dropped this weapon into a coagulating reservoir of blood, where it absorbed a tiny fragment of the ritual s power. 9130933Crippling Grenade Launcher 9130936Grenade Launcher 9130939Grenade launcher equipped with master-crafted ammunition. These enhanced grenades shower targets with barbed and jagged shrapnel, often crippling survivors. 9130940Inferno Launcher 9130941Removes the ability, with Weapon Utility Training upgrade on Cyrus 9130942Removes the ability, with Weapon Utility Training upgrade on Cyrus 9130943Grenade Launcher 9130945Takes the first 4 slot items away 9130946Modified to fire incendiary grenades, this launcher was employed during the purgation of Jefferson Hamlet, which was later revealed to have been sparked by false accusations. This weapon bears the stains of the innocents it condemned. 9130947Heavy Bolter of Resilience 9130948Heavy Bolter 9130950Astartes MK IVc heavy bolter featuring a master-crafted stabilizer assembly that makes the wielder highly resistant to being knocked back. 9130951Heavy Bolter of Vigor 9130952Heavy Bolter 9130954Astartes MK Iva heavy bolter addorned with prayers of vigor and resilience. 9130955Bark of Karanak 9130956Heavy Bolter 9130958This weapon seems a fine example of its mark, but was actually forged by the mad artificer Balascu in honor of the three-headed hound of Khorne. 9130959Rapid-Fire Grenade Launcher 9130962Grenade Launcher 9130965Artificer grenade launcher with enhanced loading mechanisms allows for a faster rate of fire . 9130966Superior Grenade Launcher 9130969Grenade Launcher 9130972Astartes Pattern. Lobbing miniaturized fragmentation grenades over intervening obstacles, the grenade launcher is effective at disrupting massed infantry. It may also fire a payload of blind grenades, stunning enemy forces. 9130976Detonating Heavy Flamer 9130977Heavy Flamer 9130978Master-crafted flamer equipped with a secondary chemical reservoir that adds an explosive component to the promethium mixture. 9130993Click to upgrade 9130996Click to upgrade 9130997!9130997 9130998Corruption Status 9130999The Unturned Blow 9131000Redemption Seal 9131001"For each of my failings, shall I bear a scar in my flesh." 9131005Receive extra damage in melee 9131006Offsets an additional 1 point of Corruption when equipped 9131007Oath of the Crucible 9131008Receive extra damage when hit with ranged weapons 9131009Purification Through Pain 9131010Offsets an additional 2 points of Corruption when equipped 9131011Receive extra damage when hit with ranged weapons 9131012More susceptible to knockback 9131013Fate of Traitors 9131014Heavy Flamer 9131015Veteran Damonis of the Blood Ravens First Company wielded this heavy flamer during the Kronus Crusade. He used it without hesitation on the turncoat Guardsmen of Victory Bay and the Chaos Heretic of the Deimos Peninsula. 9131017+%1CORRUPTION% Corruption 9131018+%1REDEMPTION% Redemption 9131019Pilgrim s Pledge 9131020Offsets an additional 1 point of Corruption when equipped 9131021Receive extra damage when hit with ranged weapons 9131022Oath of Uncompromised Victory 9131023Offsets an additional 1 point of Corruption when equipped 9131024Receive extra damage when hit with ranged weapons 9131025Heart of the Just 9131026"Death in service to the Emperor is its own reward; life in failure to Him is its own condemnation." 9131027Receive extra damage when hit with ranged weapons 9131028Shrine to Khorne 9131030Shrine to Khorne 9131031Building 9131032Click and target area 9131033Shrine to Nurgle 9131035Shrine to Nurgle 9131036Building 9131037Click and target area 9131038Shrine to Tzeentch 9131040Shrine to Tzeentch 9131041Building 9131042Click and target area 9131043Brennen s Testimony 9131044Offsets an additional 2 points of Corruption when equipped 9131045Receive extra damage when hit with ranged weapons 9131046More susceptible to knockback 9131047Laraman s Atonement 9131048Offsets an additional 2 points of Corruption when equipped 9131049Receive extra damage when hit with ranged weapons 9131050More susceptible to knockback 9131051Oath to the Artificers 9131052Offsets an additional 2 points of Corruption when equipped 9131053Receive extra damage when hit with ranged weapons 9131054More susceptible to knockback 9131055Faith of the Initiate 9131056Offsets an additional 2 points of Corruption when equipped 9131057Receive extra damage when hit with ranged weapons 9131058More susceptible to knockback 9131059Oath of Ceaseless Fury 9131060"Hate the Xenos. Hate the Mutant." 9131061Receive extra damage when hit with ranged weapons 9131062Level 2 Chaos Temple 9131063Bloodletter 9131065Bloodletter 9131067Bloodletter 9131069Bloodletters 9131070Daemons of Khorne 9131071Bloodletters 9131072Daemons of Khorne 9131073Optically Enhanced Sniper Rifle 9131076Sniper Rifle 9131079Sniper rifle with master-crafted sights allowing for effective use at greater range. 9131080Fearsome Sniper Rifle 9131083Sniper Rifle 9131086Field-modified to reduce sound dampening, this rifle fires with a highly audible crack, enhancing the fear it causes in the enemy. 9131087Fleshtearer Rifle 9131090Sniper Rifle 9131093Firing barbed rounds, this rifle can cause additional trauma and prolonged bleeding in some targets. 9131094Marhal s End 9131095Grants the ability, with Weapon Utility Training upgrade on Cyrus 9131096Removes the ability, with Weapon Utility Training upgrade on Cyrus 9131097Sniper Rifle 9131099Takes the first 4 slot items away 9131100A treacherous Scout used this weapon to assassinate his superior, Sergeant Marhal, during the Internment Crusade. 9131101Alpha Rifle 9131102Grants the ability, with Weapon Utility Training upgrade on Cyrus 9131103Removes the ability, with Weapon Utility Training upgrade on Cyrus 9131104Sniper Rifle 9131106Takes the first 4 slot items away 9131107The snipers of the Alpha Legion took a heavy toll on the Blood Ravens in the crucible of Tartarus. This rifle claimed the lives of dozens of battle brothers before the campaign was over. Taken as a trophy, Chaplain Mikelus ordered the weapon sealed in the vaults. How it came to be released is as yet unknown. 9131108Rifle of Might 9131111Sniper Rifle 9131114Artificer sniper rifle loaded with modified boltgun ammunition. Mass-reactive explosive tips recalibrated to knock over infantry it doesn t kill outright. 9131115Brigandine of Conquest 9131116Scout Armor 9131117Optically Enhanced Lascannon 9131118Lascannon 9131119Astartes MK VIIb lascannon fitted with master-crafted optics allowing the wielder to extend his sight almost to the weapon s full effective range. 9131120Sending this to the Librarium may produce unexpected results 9131121You saw what happened last time…are you sure you want to go through with this? 9131122Here we go again… 9131123This far, and no further. 9131124The Blighted Power Armor 9131125Power Armor 9131126+1 to all Combat Disciplines 9131127Has a Negative Armor Rating 9131128After the exterminatus of Cyrene, a piece of the planet’s crust was forged into the shoulder plate of a suit of power armor. Intended as a reminder that no place is safe and eternal vigilance is needed, Blood Ravens instead view wearing this suit as a necessary penance. 9131129The Blighted Power Armor 9131130Power Armor 9131131+1 to all Combat Disciplines 9131132Not all secrets have been revealed… 9131133The Librarians and techpriests have studied and reforged this armor, restoring its protective capabilities and removing the Cyrenian shoulder plate. Wearing it convinces you that there is yet further power to uncover in this armor. 9131134The Blighted Power Armor 9131135Power Armor 9131136+2 to all Combat Disciplines 9131137There is more to learn… 9131138A vast and grave power awaits within this armor, which it is now clear was forged almost entirely from metals and ceramics taken from scorched Cyrene. Some warn this power may be of a foul nature, but you hear its call and know that with it, you can defeat all your enemies. 9131139The Blighted Power Armor 9131140Power Armor 9131141+2 to all Combat Disciplines 9131142Knowledge is power… 9131143In these dark hours, you must embrace the tools of victory. The full extent of this armor s power remains untapped. In the silence of meditation you can hear it calling to you. It promises you victory. 9131144The Blighted Power Armor 9131145Power Armor 9131146+3 to all Combat Disciplines 9131147Careful what you wish for… 9131148You stand wreathed in the daemonic power of this mighty armor, made more than you were by its presence. Your enemies shall know destruction at your hands. 9131149Donating this item causes +1 Corruption to all squads. 9131150Donating this item causes +2 Corruption to all squads. 9131151Calderis is an arid world known for its hardy warriors. A key recruiting world for the Blood Ravens, the chapter has maintained a large presence here since the end of the Tyranid invasion. 9131152Deep in the dune sea of Calderis s great desert, great ruins peek from beneath the sands. Tyranid infestation was especially pronounced in this region, which still features the dried husks of alien hives. 9131153Firebase Argus 9131154The badlands east of the planetary capital serve as the Blood Ravens main staging ground on Calderis. This area still bears scars from the Ork assaults which preceded the Tyranid invasion. 9131155Typhon was the first Aurelian planet to become infested with Tyranids, and it was here that the Blood Ravens defeated the hive fleet. Feral xenos and other horrors still stalk the jungles. 9131156Astronomic Array 9131157This ancient device dates from the earliest settlement of Typhon and scanned the entire sector with unparalleled precision. Its status since the Tyranid invasion is unknown. 9131158The Tyranid Graveyard 9131159Site of the Blood Ravens heroic defeat of the Tyranid hive fleet, this valley remains littered with the rotting remains of the xenos. Imperial shrines celebrating the victory now mark key areas. 9131160The capital world of Sub-Sector Aurelia, Meridian has yet to fully recover from the Tyranid invasion. Power outages, water shortage and other hardships are routine thanks to the damage done during the invasion. 9131161The plazas and gardens leading to the sector governor s palace remain fortified and battle-scarred. Governor Elena Derosa has refused to prioritize their repair over other areas. 9131162This ancient and massive Manufactorium complex is the industrial heart of Planet Meridian. It has yet to recover from sabotage and attacks suffered during the Tyranid invasion. 9131163Ravener Tunnel 9131164Building 9131165Tyranid Tunnel that allows infantry to travel through. 9131166Inspiring Shout 9131167Inspiring Shout 9131168Unleash an inspiring shout which restores some Energy to nearby allies. 9131169Unleash an inspiring shout which restores some Energy to nearby allies. 9131172Chaos Predator 9131173Throw a grenade that temporarily disables vehicles caught in the blast. Detonates after a brief countdown. 9131174Replenish the Energy of all nearby squads by reciting the Chapter Litanies. 9131175Chaos Predator 9131176Chaos Heavy Tank 9131177A strong melee unit capable of teleportation through the warp. 9131178Bloodletters 9131179Bloodletters 9131180Infantry 9131181Fast Attack Melee Infantry 9131182Bloodletter (Temporary Shrine) 9131183Join Gabriel to assault the Chaos base. 9131187Click to activate 9131191Ancient Defender 9131192Shut down locomotion systems to repair Dreadnought. Weapons remain active and nearby allies gain a cover bonus. 9131193Shut down locomotion systems to repair the Dreadnought. While in this state, the Dreadnought can fire his weapons, but not move, and also grants a cover bonus to all nearby squads. 9131194Toggle On/Off 9131197Ancient Defender 9131201Click and target area 9131207Click and target area 9131211Click to activate 9131212Click to activate 9131213Kill enemy Havocs before they suppress your squads. 9131214Frag Volley 9131215Ability Removed Summon Doppelganger 9131216Unholy Fury 9131217Enter a state of unholy fury during which Thaddeus drains Energy from nearby enemies and his abilities have no Energy cost or cool-down. Damage to Thaddeus charges this ability. 9131218Enter a state of unholy fury during which Thaddeus drains Energy from nearby enemies and his abilities have no Energy cost or cool-down. Damage to Thaddeus charges this ability. 9131221Armor of Might Undivided 9131222Robes of Unholy Fortitude 9131226Click and target area 9131233Click and target area 9131237To Victory! 9131238Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9131239Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9131240Click and target destination 9131244To Victory! 9131245Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9131246Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9131247Click and target destination 9131251To Victory!
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9106962Heavy Bolter 9106963No Setup Time 9106964Reduced Weapon Range 9106966The Blood Ravens’ legendary Chaplain Shedur sermonized that not only do the Space Marines cleanse the galaxy of sin, but in doing so show great mercy to those they slay sparing them the further damnation of continuing life. 9106967Purge of Victory Bay 9106968Heavy Bolter 9106969No Setup Time 9106970Reduced Weapon Range 9106972Named in honor of the Blood Ravens conquest of the capital city of Kronus and defeat of the treasonous Imperial Guardsman there, this weapon has a dark reputation among the chapter s battle brothers. Some whisper that the death cries of the Guardsmen of Kronus can be heard when the weapon spews its hail of bolts. 9106973Scourge of Xenos 9106974Heavy Bolter 9106975No Setup Time 9106976Reduced Weapon Range 9106978The Blood Ravens chapter armory entrusted this heavy bolter to Sergeant Brin when he became the second of the chapter s brothers to serve in the Inquisition s Deathwatch. Upon its return, the weapon had seen much terrible combat and received the blessings of three Inquisitors. 9106979Laurels of Hadrian 9106980Iron Halo 9106981Recovered in a cache of chapter records on Planet Hadrian, this powerful Iron Halo is a relic from the Blood Ravens mysterious early days. 9106982Pinions of the Deathangel 9106985Jump Pack 9106986Grants the Assault Jump ability 9106989One of the early relics from the Blood Ravens’ past, this jump pack still carries the old Mark VI turbines. Continued prayers to the machine god keep this venerable equipment outperforming anything newly emerged from a forge world. 9106990Skyhammer 9106993Jump Pack 9106994Grants the Assault Jump ability 9106997Only Space Marines could hope to survive the intense physical assault that is felt in battle using a Jump Pack. Bone-jarring acceleration followed by a landing forceful enough to knock their enemies to the ground -- any normal human would find themselves unable to walk if they even survived the flight to their foe. 9106998Soaring Truth 9107001Jump Pack 9107002Grants the Assault Jump ability 9107005The "Vincit Veritas" motto of Artificer Jordanos is brightly emblazoned near the intakes of this jump pack, proclaiming that Truth Will Win Out. One of the artificer s successors, however, has added "Victoria Veritas" -- Victory Over Truth near the opposite exhaust port. 9107006Victorious Flight 9107009Jump Pack 9107010Grants the Assault Jump ability 9107013Large canyons and seemingly bottomless chasms mark the terrain on the planet Typhon, which posed a challenge when deploying large vehicles as the Blood Ravens landed to tame this errant population many centuries ago. This enhanced jump pack was created to aid in rapid deployment of assault forces. 9107022Unerring Thunderbolt 9107024Missile Launcher 9107028Blazing Doom 9107029Plasma Gun 9107031Increased Rate of Fire 9107032Reduced Range 9107034During the first purification of Spire Legis on Meridian, night became the ally of the Space Marines as their enhanced senses allowed easy navigation around the heretics who had declared independence from the Imperium of Man. A plasma weapon was assigned to each squad, their blazing arcs of fire used as beacons to indicate the start of an assault. 9107035Light of Salvation 9107036Plasma Gun 9107038Increased Rate of Fire 9107039Reduced Range 9107041When faced with an oncoming traitor battle tank on Tartarus, brother Eason instinctively grabbed the nearest weapon and fired. In a shot since hailed as guided by the Emperor himself, the plasma charge breached the foul vehicle s armor and incinerated the entire crew. 9107042Fearsome Light of Faith 9107043Plasma Gun 9107045Increased Rate of Fire 9107046Reduced Range 9107048“The light of the Emperor shall be brought to all corners of the galaxy, and His chosen warriors wield this mighty weapon against His enemies.” Translated from the High Gothic inscription on this Plasma Gun. 9107049Purifier of Tombs 9107050Plasma Gun 9107052Increased Rate of Fire 9107053Reduced Range 9107055A relic of battles against the dread Necrons, Brother Damon of the Blood Ravens 4th company used this weapon during Captain Thule s daring raid on the catacombs beneath the Thur Abis Plateau. Damon now a sergeant would go on to wield the weapon during the Kaurava campaign. 9107056Left Hand of the Just 9107057Plasma Pistol 9107059Armor of the Destroyer 9107060Power Armor 9107062The Space Marines are hailed as the great saviors of mankind in their endless service to the Imperium. One of the other facets of their legend is as the Angels of Death bringing destruction to humanity’s enemies. 9107063Armor of Vandea 9107064Power Armor 9107066Engraved with testaments of valor, this power armor only officially entered service during the Kronus campaign. Rumor has it, however, that it awaited the Blood Ravens there, within the reliquary in North Vandea. 9107067Cuirass of Azariah 9107068Power Armor 9107070Sergeant Karolus s storied campaign on Kronus led to assignment to a veteran Tactical Squad in the Blood Ravens’ 7th Company, where he wore this armor. When a Thunderhawk crash stranded the squad behind Tau lines, they depleted an entire Hunter Cadre before they were safely extracted. 9107071Mantle of the Great Father 9107072Power Armor 9107074After becoming the first Blood Raven to combine the roles of Chief Librarian and Chapter Master in M37, Azariah Vidya was gifted with a mighty suit of Terminator armor fashioned for him. The power armor he left behind was adorned with litanies of his past victories and modified for use by a non-psychic Space Marine. 9107075Raven s Barding of Flight 9107076Power Armor 9107078With no known home planet to call their own, the Blood Ravens have no direct link to a forge world. It is up to individual commanders to establish bonds of trust with members of the Adeptus Mechanicus. This unique suit of power armor was created specifically for the commander of the 7th Company in M37. 9107079Judgment of the Khan 9107080Power Axe 9107082Jaghatai Khan, Primarch of the White Scars chapter, led his Space Marines to victory using lightning raids and vicious strikes at the enemy’s weak flanks and rear. Inspired by these tales, Captain Brocus of the Blood Ravens’ 6th Company adopted a similar set of tactics after suffering horrible losses to a burgeoning Ork Waaagh in M39. Brocus adopted this power axe as his personal weapon and named it in honor of the Khan. 9107083Matchless Savagery of Russ 9107084Power Axe 9107086Forged in honor of Leman Russ, Primarch of the Space Wolves chapter, this ancient power axe can cleave through man and machine alike. The Space Wolf artificers took the forging of this axe as an insult and much bad blood remains between the Blood Ravens and the scions of Fenris. 9107087Gauntlet of Blood 9107088Power Fist 9107091After the extended campaign on Kronus, young Sergeant Karolus was granted a battlefield commendation after reports of his heroism reached his company’s leadership. When his power fist s field generator failed, he fought on undaunted and when he returned; it had the blood of every Xeno race encountered on the gauntlet. The power field has been reactivated, and has never since failed, but the blood was left inside the field in his honor. 9107092Light of the Astronomican 9107093Purity Seal 9107094"Let your holy light guide my hand toward your foes and my heart toward Terra." 9107095Parable of the Lion 9107096Purity Seal 9107097"Be not like the Lion who leaves a Viper to guard his Den and is surprised to find Serpents there upon his return." 9107098Grim Silence 9107099Scout Armor 9107102After his entire squad died in action against the Orks infesting Greenskin Gorge on Typhon, Initiate Narine took a vow of silence on his promotion to Space Marine that endured until his death. His last words were to refuse the mantle of the Tactical Squad to remain as a scout in honor of his lost brothers. 9107103Initiate s Respite 9107104Scout Armor 9107107Scout Marines are often assigned to forward reconnaissance duties, not just because their lighter armor makes remaining unseen an easier task but because they must prove themselves worthy before being gifted with a suit of power armor and the remaining implants that make them full Space Marines. 9107108Tenth Company of Honors 9107109Scout Armor 9107112Emblazoned with the laurels of victory and seals of service, this armor is awarded to a member of the 10th Blood Ravens company who has displayed the mixture of valor and resourcefulness prized by the chapter scouts. 9107113Deathtouch of the Angel 9107114Grants the ability, with Weapon Utility Training upgrade on Cyrus 9107115Removes the ability, with Weapon Utility Training upgrade on Cyrus 9107116Sniper Rifle 9107118Adds 4 slot items 9107120Takes the first 4 slot items away 9107121All Space Marines spend their lives striving to do the duty the Emperor gave them -- to be his angels of death. This rifle is said to embody that universal longing and focus into one deadly shot. 9107122Gift of the Righteous Initiate 9107123Grants the ability, with Weapon Utility Training upgrade on Cyrus 9107124Removes the ability, with Weapon Utility Training upgrade on Cyrus 9107125Sniper Rifle 9107127Adds 4 slot items 9107129Takes the first 4 slot items away 9107130Many Chaplains came to admire the zeal and dedication with which Initiate Nicholas approached battle. His perfect recollection of each sermon was punctuated through his apt use of them whispered in battle before each shot the master-crafted sniper rifle that was his constant companion until elevation to full battle brother. 9107131Honored Silence 9107132Grants the ability, with Weapon Utility Training upgrade on Cyrus 9107133Removes the ability, with Weapon Utility Training upgrade on Cyrus 9107134Sniper Rifle 9107136Adds 4 slot items 9107138Takes the first 4 slot items away 9107139“Even when a claw punctured his chest, he did not scream. The Space Marine just grimaced, jabbed his sniper rifle into the eye of the giant creature and pulled the trigger. We all thought we were dead when the Carnifex showed up, but his sacrifice saved our entire company.” report from Imperial Guard Captain McGechaen. 9107149Hail of Fury 9107151Storm Bolter 9107152Before a Space Marine is blessed with Terminator armor, he receives extensive training in its unique weaponry. Once Terminator Honors are earned, a Space Marine is expected to forever be the pinnacle of his chapter’s ideals and is held to the highest standard. 9107153Warrior s Holy Wrath 9107155Storm Bolter 9107156"Feel my wrath, enemy of Man! It shall tear through you and rend you limb from limb!" engraved upon the housing of this storm bolter. 9107157Command Teleporter 9107158Teleport Pack 9107162Mastery of Space 9107163Teleport Pack 9107167Miracle of Displacement 9107168Teleport Pack 9107172Tactical Relocator 9107173Teleport Pack 9107177Transit of Faith 9107178Teleport Pack 9107182Unflinching Warp Crusader 9107183Teleport Pack 9107187Blessed of the Deathwing 9107189Terminator Power Fist 9107190The habit of Blood Raven artificers to name relics in honor of the heroes of other chapters has caused its share of friction with those receiving this honor. The Dark Angels chapter was especially displeased by the naming of this mighty power first Master Belial of the Deathwing stating "We have blessed no such thing" 9107195Hand of Fury 9107197Terminator Power Fist 9107198Chaplain Shedur’s legendary zeal was such that he strode into battle without a ranged weapon to better come to grips with his foes. The crackling power field that surrounds this mighty weapon is said to eternally burn with his holy rage. 9107199Arms of Tanthius 9107200Thunder Hammer and Storm Shield 9107202In honor of the 3rd Company veteran’s ceaseless fight against the Chapter’s enemies, Sergeant Tanthius received this master-crafted thunder hammer and storm shield after the Tartarus Campaign. 9107203Pride of the First Company 9107204Thunder Hammer and Storm Shield 9107206This gilt set of wargear was to be a gift of honor from the Blood Ravens first company to Captain Davian Thule, a recognition of the critical import of holding the Aurelian recruiting worlds. Thought lost to Ork raiders, this hammer and shield will now forge a new legend in the crucible of battle. 9107207Doom of Traitors 9107208Thunder Hammer 9107210Battle brother Jacob paused long enough to gather what little remaining strength remained as his lifeblood spilled from a gaping wound. He stared the former Space Marine long fallen to Chaos in the eyes and spoke “I am the doom of all traitors, and I shall be your end,” as he shattered the Alpha Legion warrior’s upraised blade. 9107211Undeniable Hammer of Truth 9107212Thunder Hammer 9107214In battle against Eldar corsairs, Chaplain Georg and his retinue stormed the bridge of the heretic spacecraft chanting the Litanies of Truth. When his Crozius Arcanum was knocked from his grasp in the fighting against the ship’s commander, the company commander threw Georg the large hammer that was later consecrated as a holy relic. 9107225Commander, the North and East approaches they re both vulnerable. 9107226!9107226 9107227It is the only option the Commander has, Cyrus. 9107236Tied 9107241Master-Crafted Grenades 9107242Highly effective vs. infantry in cover or in buildings 9107243Less Effective vs. Vehicles 9107244Limited Use 9107245Anti-infantry grenades that excel at killing targets in cover or within structures. 9107246Master-Crafted Frag Grenade 9107247Throw anti-infantry explosive that deals good damage regardless of cover. 9107248Click and target location 9107249And look at Captain Thule a shadow of his former self who can barely stay conscious for a single battle. 9107250War is all we are. Killing is all we are good for. The rest is delusion. 9107251Wings of Holy Fire 9107254Jump Pack 9107255Grants the Assault Jump ability 9107258Reworked to fit the larger Space Marine frame, this pack retains the core engines of a Seraph-pattern jump pack. It came to the Blood Ravens during the Vespa campaign, a gift from Sister Superior Christine, Seraph of the Order of the Golden Light. 9107259Lance of Furious Dawn 9107261Missile Launcher 9107265%1BOSS% has escaped into the hinterland. %2HE_SHE_IT% may reemerge elsewhere, more dangerous than ever. 9107266One of our %1RACE% enemies has escaped into the hinterland. %2HE_SHE_IT% may reemerge elsewhere, more dangerous than ever. 9107267Mission has expired. 9107268Target will reappear at greater difficulty. 9107269%1STRATAGEM% Lost 9107270%1RACE% forces have destroyed our generators securing the %2STRATAGEM% at %3MAP% on %4PLANET%. 9107271%1RACE% forces have destroyed our generators securing the %2STRATAGEM% at %3MAP% on %4PLANET%. This was our last on %4PLANET%. 9107272%1STRATAGEM% Secured 9107273You have secured the %1STRATAGEM% at %2MAP% on %3PLANET%. 9107274Sector Control Bonus 9107275You have secured all the %1STRATAGEM_PLURAL% in the sub-sector. 9107276All missions gain an additional day before they expire. 9107277You gain additional bonus experience at the end of every successful mission. 9107278It is easier to obtain multiple deployments. 9107279Imperial Shrines 9107280Communication Arrays 9107281Automated Foundries 9107282Shrines 9107283Arrays 9107284Foundries 9107285Shrine 9107286Array 9107287Foundry 9107288Goal Updated 9107289The %1GOAL% goal has updated. Click on its progress counter to see the revised briefing and objectives. 9107290The %1GOAL% goal has been added. Click on its progress counter to see the briefing and objectives. 9107291New Goal 9107292Target Weakened 9107293Accomplishing this goal will get you one step closer to uncovering a fatal weakness in the Hive Fleet. 9107294Accomplishing this goal will get you one step closer to obtaining the bio-toxin needed to poison the Hive Fleet. 9107295Accomplishing this goal will get you one step closer to securing Angel Forge, where your weapon against the Hive Fleet will be manufactured. 9107296Accomplishing this goal will help you keep the sub-sector safe and secure the future of the Blood Ravens. 9107297Accomplishing this goal will get you one step closer to final victory over the Hive Fleet. 9107298Telion s Chosen 9107299Grants the ability, with Weapon Utility Training upgrade on Cyrus 9107300Removes the ability, with Weapon Utility Training upgrade on Cyrus 9107301Sniper Rifle 9107304Adds 4 slot items 9107306Takes the first 4 slot items away 9107307A masterfully balanced weapon, this sniper rifle is purported to have been used by Torias Telion, the renowned Ultramarines Scout Sergeant, during the Second Tyrannic War. 9107308Each of this weapon s barrels is engraved with the same grim statement "Unto death and beyond it, I shall war in the Emperor’s name." 9107309Stop the Eldar attack on Angel Gate and the forge it protects. 9107310Stop the Eldar from destroying Angel Forge. Without it, the sector is lost. 9107311Angel Forge Is Saved 9107312Eldar Attack Halted 9107313A prized relic of the Blood Ravens 9th company, this missile launcher last saw service during a bold raid on Tau armored columns during the Kaurava Campaign. By the time the sun rose fully over the Clement Hills, thirty Tau skimmer-tanks and crisis suits were smoking ruins. 9107314Reliquary Saved 9107315Stop the Ork Lootas 9107316Warehouse Secured 9107317Protect the lost relics of the chapter. 9107318Stop the Orks from looting the warehhouse. 9107319"Mighty Emperor, grant the brother who wears this device your own mastery over the realm of space." -- prayer intoned over this teleportation pack upon its completion in 765.M41. 9107320Three Generators Active 9107321Reactivate 3 generators to enable Angel Gate to close. 9107322Dreadnought Armor 9107323Dreadnought Armor 9107324Dreadnought Armor 9107325Dreadnought Armor 9107326Dreadnought Armor 9107327Dreadnought Armor 9107328Dreadnought Armor 9107329Dreadnought Armor 9107330All Additional Generatoirs Reactivated 9107331Reactivate additional generators to bring further defensive systems online. 9107332It is written that this plasma pistol’s construction took an entire lifetime to complete for the team of Techpriests who hand-wrote the Cult Mechanicus’ prayers of cooling and reliability on the weapon. It has never misfired, and even though chapter records mention its creation in its earliest writings, some believe it is far older back to the days even before the Horus Heresy. 9107333There are chapters of the Space Marines that all but refuse to deploy via teleportation due to the inherent risk of traveling through the warp even for an instant. The Blood Ravens, however, make extensive use of this technology even so far as to develop personal devices for worthy battlefield commanders. 9107334Gatehouse Secure 9107335Secure the gatehouse in order to close Angel Gate. 9107336While it is not possible to take entire companies and redeploy them using teleportation, the advent of smaller man-portable systems gives the Blood Ravens the advantage of strategically moving small squads in combat to better take advantage of enemy movements. 9107337Guardsmen Rescued 9107338Rescue the Imperial Guardsman holding out against the Tyranids. They will assist you in closing Angel Gate. 9107339When this weapon was used in defense of Lorn V, the allied Imperial Guard General Sturnn dubbed it the “Unerring Thunderbolt” when a missile attack found the weak spot in a massive Daemonic Defiler’s armor and destroyed it before it could rampage through their lines. 9107340When pressing the activation rune of any teleportation device, a Space Marine must utter the Benediction of the Soul to guard against the possibility he may never return to this plane of existence. 9107341On the tomb world Septimus Moore, Techmarine Martellus tirelessly repaired damaged battle tanks engaging the risen Necron, using this teleportation device dozens of times to travel between active engagements. 9107342Though some Space Marines become accustomed to the inherent fear of transport through the Warp, all priests of the Machine God caution them to recall they are but one heartbeat away from being consumed by that hellish realm and that teleportation is indeed a miracle of the Omnissiah. 9107343He wants to fight at range. Rush him! 9107344%1NUM% %2RACE% wave arrives in %3TIME% 9107345Deploy to defend the generators around the %2STRATAGEM%. 9107346Wave %1NUM%/%2TOTAL% arrives in %3TIME% 9107347Next wave arrives in %1TIME% 9107348Set-up your defenses before the attack begins 9107349Defend the Generators (%1ALIVE%/%2TOTAL% remain) 9107350Gauntlet of the Templar 9107352Terminator Power Fist 9107353The Black Templars Space Marine’s legendary hatred of psykers at times extends to the Blood Ravens. Legend has it, this animosity came to a head in M36 when a Templar crusade engaged a strike cruiser of the 5th Company led by a Commander and Librarian. Some say this power fist was named specifically later to goad the Templars. 9107355The secretive Dark Angels found themselves in battle alongside the Blood Ravens while purging a planet of cultists in M39. Before they were cleansed, many yelled war cries to the foul traitor marine apparently guiding their efforts. The sons of Lion El’Johnson fell upon the main host with a rage and fury never witnessed before, assaulting the main camp alone and unsupported before leaving mysteriously after entering the leader’s bunker. 9107356During in the scouring of the Space Hulk Port Matthias, the terminators of the Blood Ravens 1st Company breached the hull near the power grid for the fell vessel while the 3rd Company under Gabriel Angelos stormed the main decks. Reports from the fighting repeatedly mention the sounds of the Assault Cannons reverberating through the halls like a righteous storm of the Emperor. 9107357Commander %1COMMANDERNAME% 9107358You are %1COMMANDERNAME%, a Space Marine recently promoted to the rank of Force Commander. 9107359You have been sent to Calderis to help Captain Davian Thule stave off a massive Ork invasion. Such is your reputation, the Chapter expects that you alone will be enough to tip the balance of the fight, and save Calderis. 9107360A man of few words, you are renowned for keeping calm in high-pressure situations, and finding a path to victory in the face of overwhelming odds. 9107361Proficiencies Hand-to-hand Combat, Leadership 9107362Ability To Victory! 9107363Sergeant Tarkus, Tactical Squad 9107364A veteran of centuries of campaigning, Tarkus leads his Tactical Marines into combat with confidence and a steely demeanor. Slow to anger, Tarkus is a rock-solid second-in-command, and expert tactician. 9107365Proficiencies Front-Line Combat, Tactics 9107366Ability Tactical Advance 9107367Sergeant Avitus, Devastator Squad 9107368Avitus specializes in heavy weapons, and can unleash massive volleys of gunfire in a short period of time. His Devastator Squad rarely leaves any survivors in its wake. 9107369Proficiencies Ranged Combat, Heavy Weapons 9107370Ability Focus Fire 9107371Sergeant Cyrus, Scout Squad 9107372A veteran Space Marine with a fearsome reputation, Cyrus has chosen to dedicate himself to training the initiates who serve as Blood Raven scouts, honing them into full-fledged Space Marines. 9107373Proficiencies Reconnaissance, Assassination 9107374Ability Infiltrate 9107375Sergeant Thaddeus, Assault Squad 9107376Recently promoted to Sergeant, Thaddeus has made a name for himself battling the feral Orks of Calderis and Typhon. Brash and idealistic, he leads his Assault Marines with undisguised enthusiasm. 9107377Proficiencies Hand-to-Hand Combat, Aerial Assault 9107378Ability Assault Jump 9107379The Ork Menace 9107380Savage and bloodthirsty, barbaric and brutal, Orks infest the galaxy from end to end. 9107381Green-skinned and ape-like, these aliens are brutal combatants and form into massive war bands which set to burning and pillaging everything in their path. 9107382Most dangerous is the Warboss, largest and most cunning of the Orks. These huge chieftains can inspire the fear and discipline necessary to trigger a massive Waaagh! -- an Ork uprising that can topple entire systems if not stamped out quickly. 9107383The Eldar 9107384One-time masters of the Galaxy, the Eldar are now few in number and slowly dying out. Those few, however, are among the most dangerous enemies of Man. 9107385Following specialized paths of rigorous training throughout their long lives, the surviving Eldar are masters of terrible psychic powers, deadly warrior skills, and incredibly sophisticated technology. 9107386Skilled in foretelling the future and manipulating lesser races, the Eldar would gladly sacrifice billions of humans to save a handful of their own. 9107387The Blood Ravens 9107388The Blood Ravens are a Chapter of Space Marines that are based in the Imperium’s eastern frontier. Like all Space Marines, the Blood Ravens are genetically-modified warriors with superhuman endurance, reflexes and mental capacity. Their power armor allows them to shrug off punishment that would destroy most tanks. 9107389The Blood Ravens are unique because they have lost all knowledge of their origins. Their records only date back to the great civil war that almost destroyed the Imperium millennia ago. They do not even recall their founder, and simply refer to him as “The Unknown Primarch.” 9107390Davian Thule, Blood Ravens Captain 9107391Commander of Space Marine operations in sub-sector Aurelia, Davian Thule is charged with protecting the Blood Ravens recruiting worlds of Calderis and Typhon. 9107392Thule is a highly respected Blood Ravens captain, and is renowned for being fiercely protective of those who serve under him. 9107393Proficiencies Heavy Weapons, Hand-to-Hand Combat, Leadership. 9107394The Tyranids 9107395From beyond the very edge of the galaxy come the Tyranid Hive Fleets tendril-like swarms bent on consuming all life. 9107396Guided by a terrible communal intelligence known as the Hive Mind, the Tyranids exist solely to strip the universe bare to feed their endless appetites. 9107397In a matter of weeks, Hive Fleets can strip whole systems of life. 9107398They are without number, without fear and without mercy. 9107399The Hive Fleets 9107400The three largest Tyranid Hive Fleets to invade the galaxy were dubbed Behemoth, Kraken and Leviathan. In each case, the fleet was only turned back at the cost of billions upon billions of lives. 9107401The Hive Fleet invading Sub-Sector Aurelia is likely a fragment of Leviathan. Indeed, even when a fleet is supposedly defeated, many of its tendrils continue on. If this tendril is not stopped, it will soon rival the original hive fleet in strength. 9107402Gabriel Angelos, Captain of the 3rd Company 9107403Gabriel Angelos is considered by many to be the finest of the living Blood Ravens and one of the greater heroes in the Chapter’s history. 9107404The Imperium of Man 9107405Spanning the entire galaxy, the Imperium is the largest and mightiest dominion to ever hold sway over the stars. It rules over trillions upon trillions of men and women, living across millions of worlds. 9107406But the Imperium’s golden age is long past. The Imperium is now fragmented by internal strife and instability, and it is sorely pressed by the countless aliens who assail it. 9107407The Emperor of Man 9107408Ten thousand years ago, when humankind was on the very brink of destroying itself during the Age of Strife, the Emperor revealed himself. He created the Space Marines from his own genetic material and led them on the Great Crusade to unify the worlds of Man. This crusade forged the mighty Imperium of Man. 9107409Most humans now worship the Emperor as a God. For the Space Marines, he is more akin to a living ideal -- a father to emulate and obey. 9107410Suspicions Continue to Grow 9107411During the Dark Crusade the Blood Ravens annihilated an entire regiment of the Imperial Guard for refusing to abandon their mission on Kronus, a world the Blood Ravens had unilaterally quarantined. 9107412The reasons for the quarantine were never fully explained, and some called the annihilation of the Imperial regiment outright treason. This, combined with the Blood Ravens’ mysterious past, has caused some elements of the Imperial government to view the Blood Ravens with suspicion. 9107413The Battle of Hadrian 9107414%1COMMANDER% earned his promotion to Force Commander by leading a squad deep behind enemy lines to destroy the massive artillery batteries that were stalling the campaign to retake planet Hadrian. 9107415Ability Battle Cry 9107416Tarkus Terminatus 9107417Tarkus earned Terminator Honors during the assault on the Necron Catacombs under Thur’Abis Plateau. Tarkus was among those selected to protect the detonator that brought the entire cavern down on top of the Necrons. 9107418Ability Taunt 9107419Cyrus of the Deathwatch 9107420Cyrus served in the Deathwatch for nearly two centuries. While his unorthodox tactics had been considered eccentric by his fellow Blood Ravens, they were fully embraced by his squad mates in the Deathwatch. 9107421Cyrus ended his tour of duty with the Deathwatch after the battle of Victoria Primus, and he was determined to bring all that he had learned back to the Blood Ravens. 9107422Ability High Powered Shot 9107423The Devastator of Victory Bay 9107424Avitus grew up in a small settlement on Typhon that was terrorized by a corrupt regiment of the Imperial Guard. The settlement was extorted to near starvation by unofficial taxes and penalties, and often served as a target of the Guardsmen’s wanton cruelty. 9107425Avitus has since seen Guardsmen as traitors and weaklings. 9107426Ability Sprint 9107427From the Gutters 9107428A native of Meridian, Thaddeus was an under-city gang leader when Davian Thule recruited him to become a Blood Raven. Although his days as a ganger are long gone, Thaddeus maintains the brazen attitude he learned in the under-city. 9107429Ability Merciless Strike 9107430Fall from Grace 9107431Davian Thule was once considered to be among the greatest of the Blood Ravens. His brilliant command of the Kronus campaign should have vaulted him even higher into the inner circle of Blood Raven leadership, but instead led to a falling out with the Blood Ravens Chapter Master. 9107432Many have speculated that Thule’s fall from grace was because of his unwillingness to vilify the Imperial Guardsmen slain on Kronus, a fact that was noted in the Imperial investigation on the matter. There are darker rumors, though, of secrets discovered on Kronus -- secrets that shook Thule’s faith in the Blood Ravens and caused him to withdraw from Chapter politics. 9107433Tartarus 9107434The Tartarus campaign is considered by many to be Gabriel Angelos s greatest triumph and a resounding victory for the Chapter. But the results of the campaign have been aggressively questioned by elements of the Inquisition. 9107435These doubters contend that the extent of Isador Akios’s treason is still not fully known, that his treason may have spread to other elements of the Chapter. They also question Gabriel’s decision to destroy the Maledictum and claim that he was a dupe either of the Eldar or of more sinister powers. 9107436The Peril of Youth 9107437%1COMMANDER% is the youngest Blood Raven ever to achieve the rank of Force Commander. Many in the Chapter are impressed by %1COMMANDER%’s prowess, but there are also those who feel the promotion was premature. 9107438Ability Rally! 9107439Terminatus-pattern B. The storm bolter is a mighty double-barreled bolter held in a single hand of a Terminator. It brings undaunted fury to the enemy and is highly effective against infantry targets. 9107440Weapon pairing used with Terminator armor in its assault configuration. Paired with a storm shield, the thunder hammer makes the Terminator a nearly unstoppable melee combatant. It does deprive the Terminator of any ranged weaponry, however. 9107441Terminatus-pattern. The assault cannon is a powerful suppression weapon. Unlike the heavy bolter, it is also effective against armored vehicles and leaves a hand free to wield a power fist. 9107443Ragnar Blackmane of the Space Wolves is said to have laughed aloud when informed that Blood Ravens artificers had prepared a power axe in his honor, and that they intended to send it to Fenris as a gift. "Let them keep their trinkets," he said. 9107444Named for the legendary chaplain of the Blood Angels chapter, this armor channels the mighty warrior s fury. "Choose death, alien, lest you face Lemartes" is inscribed along the gorget. 9107445This fine relic was meant to go to Captain Indrick Boreale when he returned victorious from the Conquest of Kaurava. But Kaurava was not conquered at least not by the Blood Ravens and Boreale was lost to the chapter in that bloody conflict. 9107446The home planet of the Salamanders Chapter is a volcanic orb upon which geysers of magma reach into the sky. This plasma cannon was named in honor of that fiery place and the mighty chapter it spawned. 9107447"Stand firm like the mighty Primarchs, who lost upon savage worlds, stood above all men." Inscribed on the gorget of this power armor. 9107448"The Righteous and the True shall not fall so long as they keep the Emperor in their hearts." the benediction of Brother Jan, given just before his death in the Wowk Massacre. 9107449"Rejoice for I have decided to bless you with my fury." from the Sermon to the Xenos, transcribed on prayer strips attached to this weapon. 9107450Like an explosive hail storm, the rounds from this storm bolter reduce enemies to battered and bloody remains. 9107451The powers of the Warp occasionally manifest as great storms in space, rifts and rends in reality that can cut off whole worlds and drive men mad. This personal teleporter bears the motto "I fear not the storm. It shall fear me." 9107452Brother Martinus wore this armor during the defense of Irwan Pass, holding the gates of a Blood Ravens monastery outpost for seventy days and nights against a horde of Orks. When the battle was finally over, his boot prints were said to be edged several centimeters into the basalt foundations of the gateway. 9107453Any Space Marine is a terrible and awesome sight to behold in battle. But the venerated heroes who fight on from within Dreadnought walkers are unparalleled wonders of zeal and war. To see the mightiest of aliens crushed to a pulp in a Dreadnought s mighty fist is to know that Mankind shall never bow to the inhuman. 9107454"As Saint Celestine gifted us with the example of her apotheosis, let us gift the galaxy with the example of our enemy s immolation." benediction of St. Claire upon this weapon. 9107455High-yield, focused subatomic charge. This powerful anti-vehicle explosive is thrown like a grenade, but will adhere to a target. They inflict heavy damage to vehicles but are not usable against other target types. 9107456The head of this mighty thunder hammer is engraved with the Crux Terminatus, leaving its imprint in the shattered form of the Blood Ravens enemies. 9107457"Suffer Not the Unclean to Live" Inscribed along the grip of this mighty weapon. 9107458After the Blood Ravens pacification of Victory Bay, the Techpriests are said to have looked upon the wreckage of the vehicles used by the treasonous Imperial Guard and wept. This missile launcher was responsible for much of their sorrow. 9107459No Blood Raven has set foot on Terra or even gotten closer to it than Mars in the chapter s recorded history. Nevertheless, the cradle of humanity remains a powerful symbol to the chapter. 9107460"History is the product of scribes. Facts are the works of bureaucrats. But truth is the child of the warrior." attributed to Leman Russ (ruled apocrypha by the fourth Council of Serena, 541.M38) 9107461"Be like smoke stealing the enemy s sight and breath, but fading to nothingness when he strikes." -- from the lessons of Sergeant Cyrus to the Scouts of the Blood Ravens chapter. 9107462"Inaccuracy is a sin you will always have more enemies to kill than rounds to kill them with." from the lessons of Sergeant Cyrus to the Scouts of the Blood Ravens chapter. 9107463"Knowledge is power; guard it well. Lay bare the secrets of others as you would draw a blade; hold your own tightly as you would a shield." from Azariah s Sermon on Truth. 9107464"As Terra is the center of the Imperium, and the Emperor is the center of Terra, let this weapon find the center of our enemies." 9107465The legendary Chaplain Elizur of the Blood Ravens stood out for his harsh and pitiless attitudes even among the grim preachers of the Emperor s Angels of Death. This armor still bears his grim motto "Pain is the deliverer of Zeal." 9107466"As Holy Terra is a beacon of hope for Humanity, so may this weapon bring hope to those facing the scourge of alien tyranny." From the activation rites of this flamer. 9107467Another item forged in honor of the Crimson Fists chapter, this power fist is said to grow deeper and deeper red in color as the centuries go on. Techpriests speak of a variance in the fist s power field poets of the soaked in blood of enemies. 9107468Like the thunder of a thousand Space Marines marching, the chatter of this weapon brings the flaming zeal of the chapter down upon the enemies of Man. 9107469Powerful close-combat claws, Dreadnought fists are also mounted with a heavy flamer, making the walker all the more deadly at close range. No infantry can long stand against the venerated heroes of the chapter. 9107470This golden halo is forged in honor of Captain Dante of the Blood Angels, a great hero of the Imperium. Those wearing it are said to share in Dante s might and fury. 9107471Forged by the artificers of Salamanders chapter, this deadly weapon passed to the Blood Ravens after Tarkus visited Vulkan as part of the penitence he performed before becoming a sergeant. Impressed by his warrior s faith and uncompromising dedication, the Salamanders prepared this for the time to come when he would be worthy to wield it. 9107472During the First Purification of Hab Spire Legis on Meridian, a young boy felled a large ganger with a simple laspistol just as the criminal was readying an ambush on a Blood Raven. Stray shots scarred the Space Marine s armor, which still bears those marks as a reminder of the simple child s courage. 9107473This weapon s name is deeply carved near its sight. The Space Marine who engraved the words is long dead, but all who wield it are reminded of the ancient saying as they train their sights on the enemies of Man “Ruthlessness is the mercy of the wise”. 9107474Recovered from the xenos filth during the current Aurelian Campaign, this battle banner is a symbol of pride and honor to those who continue to serve in its defense. In the ongoing and brutal campaign, it is a reminder that anything worth having is worth fighting for. 9107475Said to have once wielded by a member of legendary the Adeptes Custodes (the Emperor s personal guard), the purifying flames of this weapon burn with an added intensity. Having served so close to the Emperor, this flamer is truly blessed. 9107476“From Holy Terra herself to the furthest fringe worlds of this galaxy, in the face of the most unlikely of odds, and with your unerring strength, we carry the fight to our enemy To victory!” 9107480Battling the Orks on Piscina IV at Koth Ridge, Dark Angels Sgt. Naaman and his company of Scouts held the advance of the Greenskins in several key encounters. The Orks apparently refused to attack under cover of darkness, where they preferred to stay in the relative safety of their camps for fear of Sgt. Naaman and his hunting parties. 9107481First crafted on the Blood Angels home world of Baal, it is uncertain how this flamer came into the hands of the Blood Ravens artificers or why it was modified to mix toxic chemicals with promethium. 9107482Colonel Argo Calder reestablished the planet of Calderis after it had been lost to the Imperium. The colonel used this blessed power fist to battle the vicious indigenous creatures of the desert world and personally found its still-current capital settlement of Argus. 9107483A Blood Ravens Sergeant is said to have decapitated a charging Ork Nob with a single shot using only this unassuming bolt pistol. Whether this was an incredibly lucky shot on his part or an example of the power of even the smallest weapons is uncertain. 9107484A piece of Captain Trythos’ holy dreadnought was forged into this suit of Terminator armor. As a result, the captain’s undying fury manifests in the wearer, allowing them to sustain the most ferocious of attacks. 9107485This fine power armor is said to incorporate several modifications favored by Dark Angels Master Baradiel. How the Blood Ravens artificers would know of these techniques and preferences is unclear. 9107486Tarkus served with Davian Thule in the Kronus campaign, and quickly established himself as one of Thule’s most trusted advisors. Tarkus twice distinguished himself in the campaign, first against the Tau, and once more against the Necrons, and was awarded Terminator Honors for his valor. 9107487A veteran of countless bloody battles, Avitus wields his hatred for the enemy as his greatest weapon. Avitus’s seething rage is barely contained while off the battlefield, though, and his squad mates have been known to joke that while they do not fear the enemy, they most certainly fear Avitus. 9107488Sergeant Cyrus favors subtle and unconventional tactics which are not always popular with his fellow Space Marines. These same tactics, however, earned him the attention of the Deathwatch, an elite corps of alien-hunters serving the Imperial Inquisition. 9107489The Blood Ravens also have an unusual number of Psykers (psionically gifted individuals), causing some to accuse them of having the taint of mutation, and corrupted implants. 9107490Thule vaulted to prominence four centuries ago when he slew the Chaos Witch Morgana in the Black Fortress of Vespa. He further proved himself with his heroics in the Cadia campaign, and with his command of the Kronus campaign. 9107491Gabriel currently commands the Blood Ravens 3rd Company, and his most recent victory was a crushing defeat delivered to the Tau in the Targa system. 9107492A native of the recently destroyed world of Cyrene, he has led his company to glory time and time again, against the most impossible odds. 9107493The Great Crusade was eventually halted by treason from within in a great civil war known as the Horus Heresy. The usurpers were thwarted, but the Emperor was mortally wounded in the final battle by his traitorous son, Horus, and is now only kept alive by the technology of the Golden Throne. 9107494The commanding officer of the Kronus expedition was Davian Thule. 9107495The objective was inaccessible to both Thunderhawk and Drop Pod, and required weeks of careful movement through mountain passes and surgical ground strikes that did not alert the enemy to his position. 9107496The fact that %1COMMANDER% was able to destroy the artillery batteries and bring his entire squad back unscathed was considered nothing short of miraculous. 9107497The Hive Mind 9107498A Tyranid Hive Fleet is controlled by a terrible communal intelligence known as the Hive Mind. The largest of the hive ships serves as the repository of this mind, but it spreads to every Tyranid. 9107499Individuality does not exist among the Tyranids. All serve the hungers of the hive. 9107500Service Beyond Death 9107501The bio-toxin sample has stopped the poison that was killing Captain Thule and has allowed him to come back in the form of a Dreadnought. Dreadnought walkers are powerful vehicles that can keep mortally wounded Space Marines alive to continue their fight to save the Imperium. 9107502Dreadnought armor is largely impervious to small arms fire, but is an easier target for heavy weapons like missiles and beam weapons to hit. Dreadnoughts can also crush most objects in their path and can kill most infantry in a single hit. 9107503Ability Might of the Ancients 9107504Legendary Blood Ravens 9107505Chapter histories speak of the "Great Father" Azariah Vidya, first Blood Raven to combine the roles of Chapter Master and Chief Librarian. No official records exist of any leaders before him. 9107506Apocryphal stories recur, however, about four great Blood Ravens who led the Chapter at an even earlier date. One is Alexian, the mightiest warrior in the chapter’s history. 9107507Some say Alexian and Azariah are one and the same, and that their legends are simply mixed together by the millennia. 9107508The Penitent 9107509Tarkus was once convinced by an Eldar Ranger to lead his squad straight into an ambush. The Ranger had approached him under the guise of a truce and had proposed they temporarily work together against their common enemy, the Orks. 9107510Tarkus was the sole survivor of the ambush and has never forgiven himself for the deaths of his men. The fact that the deceitful Eldar Ranger escaped the fight also weighs upon him and kindles a deep hatred for the Eldar that has not lessened with time. 9107511Ability Grenadier 9107512The Lessons of Cyrus 9107513A scout, an assassin and a warrior, Cyrus is above all a teacher. He remains a scout sergeant in order to train the young initiates who are to become Blood Ravens. 9107514Cyrus is a demanding sergeant, but he is also patient and fair-minded, and these traits inspire fanatical devotion from his initiates. Among Blood Raven scouts, a simple nod of approval from Cyrus is said to mean more than a dozen commendations from the Chapter. 9107515Ability Immolate 9107516The Burning Abbey 9107517Avitus was among the first Blood Ravens to arrive to support Davian Thule in his assault on the Black Abbey of Vespa. He was also one of the last to leave the abbey, having made sure the foul place burned entirely to the ground. 9107518Ability Clear Out 9107519Champion of Legis 9107520During the Legis Uprising, Meridian s largest spire-city was thrown into anarchy, and adepts of various strata each declared themselves the preeminent authority and went to war. 9107521A Blood Raven squad deployed into the worst of the chaos to secure Chapter gene-records put at risk. During this deployment, Captain Thule spotted a young Thaddeus holding off maddened rioters. 9107522Davian Thule and Kasr Sonnen 9107523Just prior to the Kronus Campaign, Davian Thule led the Blood Ravens 4th company to the fortress world of Cadia to fight off a large incursion by the traitor legions. 9107524Thule’s arrival was spectacularly timed, and his troops dropped right into the midst a massive column of Iron Warriors bound for the city of Kasr Sonnen. Heavy losses were inflicted on the Iron Warriors, and they were thrown into disarray. 9107525Cyrene 9107526The garden world of Cyrene was once the pride of Sub-Sector Aurelia and the Blood Ravens most important recruiting world. Gabriel Angelos was born and raised on Cyrene and was recruited to the Blood Ravens when he triumphed in the Blood Trials. 9107527A few centuries ago, there were rumors that the nobles of Cyrene were plotting treason against the Emperor himself. The Inquisition caught wind of these rumors and eventually exterminated the entire planet as an example to neighboring sectors. 9107528Gabriel is now among the last few survivors of Cyrene. 9107529The Primarchs 9107530The Primarchs were warriors created directly from the genetic template of the Emperor himself. Standing nearly ten feet in height, with superhuman strength, speed and mental capacity, the Primarchs were second only to their father in glory and might. 9107531The Golden Throne 9107532The Emperor has sat immobile on his Golden Throne for ten thousand years. Imperial authorities, however, insist that his spirit remains potent and reaches out across the Galaxy to guide his followers. 9107533Computer has taken over for player %1NAME% 9107534No Winner 9107535Water Pump 9107537Civilian Structure 9107538Civilian Structure 9107539Civilian Structure 9107540Civilian Structure 9107541Civilian Structure 9107549Guard Tower 9107550Guard Tower 9107551Civilian Structure 9107552Civilian Structure 9107553Right-click to have infantry enter this structure. 9107554Lictor s location 9107555Right-click to have infantry enter this structure. 9107556Right-click to have infantry enter this structure. 9107557Right-click to have infantry enter this structure. 9107558Right-click to have infantry enter this structure. 9107559Right-click to have infantry enter this structure. 9107560Right-click to have infantry enter this structure. 9107561Right-click to have infantry enter this structure. 9107562Right-click to have infantry enter this structure. 9107563Power Generator 9107564Power Generator 9107565Right-click to activate. 9107566Right-click to activate. 9107567Keep playing (%1TIMELEFT%) 9107568Dispute 9107569Capture, Capture, Capture 9107570Your units should never be idle; if they aren t fighting they should be capturing a point. 9107571Sergeants 9107572A lot of squads can add sergeant troops for additional buffs and abilities. 9107573Capturing enemy listening posts 9107574Destroying enemy Listening Posts and then capturing the point will also capture any Energy Generators built on that point. 9107575Get wargear 9107576Choose wargear items that compliment one another. 9107577Go over them! 9107578Units that can jump or teleport are great counters to entrenched suppression weapons. 9107579Hold your ground! 9107580Heavy bolter devastator squads deal more damage the closer a unit gets to it. 9107581Let your base give a helping hand 9107582In multiplayer, the headquarters projects an aura that quickly heals your units. Lure your enemies there to gain the advantage if it seems like an equal fight. 9107583Heavy cover vs. Buildings 9107584Infantry in buildings are vulnerable to flamers, snipers and grenades. Additionally, infantry in heavy cover get a better cover bonus than those inside a building, so you can overwhelm garrisoned troops by making use of heavy cover. 9107585Detector units 9107586Infiltrated units are only partially revealed when they attack and still have defensive bonuses. Detector units fully reveal enemy infiltrated units and can spot them from farther away. 9107587Leaders and upgrades 9107588Purchase leaders and upgrades for your squads. 9107589Orks like fightin ! 9107590Even Ork Shootas will engage you in melee combat if you get too close 9107591Live to fight another day 9107592Having a squad Fall Back is always preferable to losing it. Units can be reinforced for cheaper cost and shorter times than it would take to buy a new squad. 9107593Reviving an allied commander 9107594Reviving an allied commander gives your hero experience and saves your teammate from having to spend resources to revive his commander. 9107595Resource your way to victory 9107596Securing resource points first will give the player military strength advantage to take Victory Points at will. 9107597Moving units quickly around the map 9107598Set your Rally Point to Webway Gates and Ravener tunnels to send newly built units through them. 9107599Heavy but slow 9107600Set-up weapons like Heavy Bolters and Shuriken Cannon Platforms have a limited firing arc and are vulnerable to flanking attacks. 9107601Enjoy the view 9107602Units take less damage and can not die during sync kills. 9107603Use Fall Back 9107604Fall Back when you think you are outnumbered, don t fight. By saving your troops you will be able to field a larger army later in the game. 9107605Remote detonators 9107606Use Scout Sergeants to set Remote Detonaters next to empty buildings, and leave a surprise for the enemy the next time they try to use one! 9107607Use the minimap 9107608You can issue move and attack move orders on the minimap, just as you would in the main view. 9107609Ravener rampage 9107610When playing as the Ravener Alpha, equip the Acid Splatter and Toxic Miasma wargear upgrades to turn your Commander into a devastating AoE melee attacker. 9107611Ravener durability 9107612Equip the Reflective Carapace wargear to reduce damage taken as you exact a heavy toll upon your enemies! 9107613Defend your generators 9107614If an enemy captures a strategic point controlling your power generators, those generators will fall into the hands of the enemy, boosting their power income. 9107615Keep your hero alive and fighting 9107616Every kill grants experience and helps your hero level up. A high-level hero with the right wargear can face an entire army without fear. 9107617Who says Marines don t look good in pink? 9107618Use the Army Painter to customize your armies with unique color schemes. 9107619Fight another day 9107620Avoid fighting a losing battle use the Fall Back button to retreat your troops. 9107621Mix up your team 9107622In team games, surprise your opponents with unique strategies using combinations of different hero types. 9107623Keep your eye on the prize 9107624Tanks are vulnerable from the side and from behind. Remember to keep your vehicle s front armor pointed towards your enemy. 9107625Reinforcing your squad 9107626It is cheaper to reinforce your squad than build a new one. Retreat your units to your headquarters to avoid taking unnecessary losses. 9107629Unit Accuracy 9107630Units that are moving are less accurate when firing than when stationary. 9107631Don t fire and forget 9107632Assault Jump is great for getting into the fray, but make sure you back up those units lest they fall to overwhelming forces. 9107633Hive Mind and Tyranid Units 9107634Certain Tyranid units, like Warriors and Zoanthropes have a stronger connection to the hive mind. Kill these creatures to cause area of effect damage to surrounding Tyranid units. 9107635Death from above 9107636Drop pods make excellent weapons as well as provide reinforcements 9107637Damaging vehicles the good, old-fashioned way 9107638Enemy tank ruining your day? Left your Melta Bombs at home? Many melee weapons, such as Power Weapons, are effective at damaging vehicles. 9107639Flash Grenades + Demolition Charges 9107640Demolition charges have a long detonation timer and may not be very effective versus moving targets, but when combined with a flash grenade or other weapon that causes stun, they can be devastating 9107641Keep em distracted 9107642Use your melee units to keep powerful ranged weapons from firing on you. 9107643Medkits 9107644Keep one squad equipped with medkits a little back from the fight in case your forward units fall in battle. 9107645Weapon secondary effects 9107646Note the various benefits on wargear; some weapons may deal less damage per second, but offer other secondary effects when attacking. 9107647Using turrets effectively 9107648Turrets are best used to protect important resources or control key chokepoints on the map 9107649Right weapon for the right job 9107650Grenades are best for anti-infantry. Demolition charges have longer fuses, higher damage and are best for structures. 9107651Shotguns 9107652The Shotgun s Explosive Shot ability knocks back enemy infantry. Use it to knock melee units back and keep them off of your Tactical Marines. 9107653Upgrading multiple squads 9107654Some abilities can be upgraded to affect multiple squads; look for ways to maximize your fighting force s efficiency. 9107655Measure twice, cut once 9107656Some abilities may appear to overlap each other. Be sure to plan ahead and see what squads you prefer to use in different situations. 9107657Cover comes in all shapes and sizes 9107658Tall walls and vegetation can completely block the line of sight from enemies to your units. Use this to ambush them, or throw grenades over the wall with impunity. 9107659The enemy has grenades too! 9107660Move away from explosives thrown at your squads before the timer above them counts down to zero. 9107661Jump abililty 9107662Use the Jump ability to knock down enemy infantry and buy time for your other squads to get into position. If your Assault squad is taking damage, jump away! 9107663Use cover when possible 9107664Units in cover take less damage, less suppression, and recover from suppression faster than units in the open. 9107665Using buildings as cover 9107666Buildings offer great protection for your troops. Some armies can occupy these buildings to deploy more units. 9107667Divide and conquer 9107668Flanking enemy squads is an effective tactic; you can negate cover by firing from the side. 9107669Suppressing units 9107670Attacking with a longer range unit, or using suppression, for instance, and then closing with a short range unit is a good tactic. 9107671Queue your commands 9107672Holding SHIFT+Right-Clicking will queue up commands for your units. Your units will follow your orders in the sequence you choose. 9107673Units in cover 9107674When units are in heavy cover, direct assaults are not advised. However, you can use grenades and flamers to counter the benefits of cover. 9107675Lay down some suppression fire 9107676Suppression fire can slow units down, forcing them to remain in your area of fire for longer. 9107677Is that the sound of death I hear? 9107678You can hear enemy vehicles and infantry approach even through the Fog of War. 9107679Unit suppression 9107680Units garrisoned in buildings and vehicles cannot be suppressed. 9107681Unit Facing 9107682Some units need to be set up to face the right direction, such as heavy bolter and anti-vehicle crews. Hold the right mouse button down and drag in the direction you want them to face. 9107683Assign Control Groups to Manage Your Forces 9107684Press Control + [a number] to assign a group, then press the number to reselect it later. 9107685Environmental cover 9107686Be mindful when destroying cover. Even though you ve denied it to your enemy, you may find yourself without any for yourself if you have to fall back to that location. 9107687Burn them alive 9107688Flamers deal extra damage to units in buildings and cover. 9107689Jump packs are your friend 9107690Clear impassable chasms and walls with the Jump ability. 9107691Flanking cover 9107692Cover is directional. Flanking enemy positions will neutralize their cover bonuses. 9107693Eldar like runnin 9107694Ranged Eldar Squads will do their best to keep you at range while fighting 9107695Is it getting warmer in here? 9107696Flamers are great for dealing with enemies in cover. 9107697Grenade tactics 9107698Grenades are an effective way to manage an overwhelming situation. 9107699Breaking defensive formations 9107700Is your enemy too dug in to approach? Jump units such as Assault Marines are perfect for getting in close and breaking defensive formations. 9107701Power fists vs. Chainswords 9107702Power fists may be great versus vehicles, but they attack slower than chainswords. 9107703Defeating units in cover 9107704Squads in cover will take more damage from flames. 9107705Hotkeys 9107706Taking the time to learn hotkeys will streamline your gameplay and make for more efficient micro-management. 9107707Cover bonus 9107708The flashing object next to a right-click move order means that object will provide cover to that squad. 9107709Terminator Armor 9107710Units in Terminator Armor cannot be suppressed by enemy fire. 9107711Vehicle units are resistant to small arms fire 9107712Bolter rounds won t harm vehicles. Use anti-vehicle weapons such as melta bombs and missile launchers to damage them. 9107713Oops, sorry. 9107714Watch where you throw grenades. Allies are affected by the blast. 9107715Warboss 9107716You ve selected the Warboss. The largest and most powerful Ork, he excels at melee combat. 9107717Kommando 9107718You ve selected the Kommando. The Kommando is a stealth expert who ambushes his prey. 9107719Techmarine 9107720You ve selected the Techmarine. The Techmarine is a defensive specialist who constructs turrets to defend territory and a teleporter relay to reinforce allies. 9107721Apothecary 9107722You ve selected the Apothecary. The Apothecary specializes in healing and excels at supporting from just behind the front line with his abilities. 9107724Right-click to occupy. 9107725Civilian Structure 9107726Right-click to occupy. 9107727Right-click to occupy. 9107728Right-click to occupy. 9107729Right-click to occupy. 9107730Right-click to occupy. 9107731Right-click to occupy. 9107732Capture 9107733Right-click to occupy. 9107734Bunker 9107735Bunker 9107736Angel Gate Control Tower 9107737Guard Tower 9107738Military Structure 9107739Military Structure 9107740Military Structure 9107741Military Structure 9107742Capillary Vein 9107743Right-click to administer poison 9107745Right-click to occupy 9107746Right-click to occupy 9107747Right-click to occupy 9107748Right-click to occupy 9107749Right-click to occupy 9107750Right-click to occupy 9107751Right-click to occupy 9107752Right-click to occupy 9107753Right-click to occupy 9107755Right-click to occupy 9107756Right-click to occupy 9107757Right-click to occupy 9107758Right-click to occupy 9107759Right-click to occupy 9107760Civilian Structure 9107761Civilian Structure 9107762Guard Tower 9107763Civilian Structure 9107764Civilian Structure 9107765Civilian Structure 9107766Guard Tower 9107767Guard Tower 9107768Civilian Structure 9107770Civilian Structure 9107771Civilian Structure 9107772Civilian Structure 9107773Civilian Structure 9107774Bunker 9107775Angel Gate 9107813Used by Davian Thule during the assault on the catacombs of Kronus, this master-crafted plasma pistol is said to have blazed with unprecedented power as Captain Thule fired it at the unholy essence of the Nightbringer. 9107820Once in the chapter’s past, the Blood Ravens were thought to be descended from the Blood Angels after reports reached the Administratum that some of their number were exhibiting symptoms of the ‘Black Rage.’ Although these reports were later found to be mistaken, the affair led chapter artificers to name this chainsword after those very visions of death and destruction. 9107821Hawk Turquoise 9107822Blood Red 9107823Blazing Orange 9107824Midnight Blue 9107825Shining Gold 9107826Boltgun Metal 9107827Chainmail 9107828Bleached Bone 9107829Skull White 9107830Dwarf Bronze 9107831Bad Moon Yellow 9107832Bestial Brown 9107833Blue Ink 9107834Brazen Brass 9107835Bronzed Flesh 9107836Brown Ink 9107837Bubonic Brown 9107838Burnished Gold 9107839Camo Green 9107840Catachan Green 9107841Chestnut Ink 9107842Codex Grey 9107843Dark Angels Green 9107844Dark Flesh 9107845Dark Green Ink 9107846Desert Yellow 9107847Dwarf Flesh 9107848Elf Flesh 9107849Enchanted Blue 9107850Fiery Orange 9107851Flesh Wash 9107852Fortress Grey 9107853Goblin Green 9107854Golden Yellow 9107855Graveyard Earth 9107856Ice Blue 9107857Kommando Khaki 9107858Liche Purple 9107859Magenta Ink 9107860Mithril Silver 9107861Purple Ink 9107862Red Gore 9107863Red Ink 9107864Regal Blue 9107865Ultramarines Blue 9107866Rotting Flesh 9107867Scab Red 9107868Scaly Green 9107869Scorched Brown 9107870Scorpion Green 9107871Shadow Grey 9107872Snakebite Leather 9107873Snot Green 9107874Space Wolves Grey 9107875Sunburst Yellow 9107876Tanned Flesh 9107877Tentacle Pink 9107878Terracotta 9107879Tin Bitz 9107880Vermin Brown 9107881Vomit Brown 9107882Warlock Purple 9107883Chaos Black 9107884Loading… 9107885The Wailing Doom 9107886The Wailing Doom is a weapon of immense power. It can be used to project a line of burning psychic energy damaging all in its path. 9107895Tarkus (with Trait) 9107902Collect the biosample with your Force Commander from this reclamation pool 9107903Bolter 9107904Bolter 9107905Bolter 9107978Merciless Strike 9107979Lash out at a specified target with an explosive short-ranged melee attack. 9107980Twin-Linked Big Shoota 9107981Twin-Linked Burna 9107985Tarkus managed to neutralize a Tomb Spyder in the critical moments while the detonator was being armed. With no weapon that could damage the Necron horror, Tarkus rushed into the face of the Tomb Spyder and held a frag grenade in a joint near the head. 9107986The explosion crippled the Tomb Spyder, but resulted in the loss of Tarkus left hand and forearm (since replaced by cybernetics) and the heavy scarring on the left side of his face. 9107987This was a turning point in the battle and gave the detonator time to go into failsafe mode. 9107988After decades of resistance from Captain Indrick Boreale, Cyrus finally requested to serve under Captain Davian Thule. Thule was quickly convinced and soon began to implement many of Cyrus s tactics as a matter of course. 9107989"Cyrus is no fool," Thule would often remark. "There is a reason he chooses to remain a Scout Sergeant. In a few centuries there will not be a Blood Raven left who hasn t been molded by this thinking." 9107990Avitus s hatred spiked to new heights during the battle of Victory Bay on Kronus. Cracking the Guardsmen s defenses was a savage and bloody affair, which cost the lives of two of Avitus s squad mates. 9107991Thaddeus is the first Blood Raven to be recruited from Meridian in nearly 700 years. The Blood Ravens had stopped gathering recruits from Meridian in recent centuries because all prospects from the planet had perpetually failed to place in the blood trials. 9107992All of this changed when Davian Thule put Thaddeus forward as a candidate 80 years ago. Some have expressed doubt that a native of Meridian has the mental toughness to be a Blood Raven, but Thaddeus has continued to prove himself on the battlefield time and time again. 9107993The promotion was mandated by the Chapter Master himself and was sustained in the face of considerable resistance, in spite of the fact that the Chapter Master had never met %1COMMANDER% in person. 9107994Records later revealed that the promotion was first decreed a full year before the Hadrian campaign began and simply did not go into effect until after the Hadrian campaign had concluded. 9107995Powering a Dreadnought armature is hard on a mind, especially in a body that is mortally wounded. For this reason, Dreadnoughts spend much of their time in an inert resting state between missions. 9107996Avitus and Davian Thule have served together since the two of them were Scout Marines centuries ago. Even when they were initiates, Thule was one of the few Marines exempt from Avitus s disdain, and that actually managed to earn his grudging respect. 9107997Thule often remarked that he would have been no match for Morgana without Avitus s suppressive fire. 9107998Seeing one man standing against hundreds inspired Thule. He recruited the courageous youth to be a Blood Raven. 9107999When word was received that the Black Legion was en route to support the Iron Warriors, Thule was ordered to immediately withdraw by the Blood Ravens Chapter Master. Thule initially ignored the order and continued to press his advantage, but finally relented when the Chapter Master threatened to relieve him of his command. The Cadian Regiments withstood the second assault alone, but losses were heavy. 9108000Imperial records indicate that the Blood Ravens have never faced the Black Legion in combat and that this was not the first time they have actively avoided an engagement with them. 9108001The original Space Marine legions were created from the genetic templates of the individual Primarchs, and all Space Marine Chapters can trace their lineage to one or more of the Primarchs. 9108002The Blood Ravens are an exception to this rule. They have no knowledge of their Primarch, and their records only date back to the 36th millennium. 9108003Enemies of the Imperium insist that the Emperor is actually dead and contemptuously refer to him as the "Carrion Lord" and the "Corpse God." 9108004It is said that a thousand psykers are sacrificed daily to keep the Emperor s mind and body alive. 9108005Twin-Linked Big Shoota 9108006Twin-Linked Burna 9108008Buzzsaw Powerklaw 9108009Buzzsaw Powerklaw 9108010Teleporter Relay 9108011Allied units can heal and reinforce near this structure. Your units can fall back to this structure. 9108012Teleporter Relay Beacon 9108013Building 9108014Click and target area 9108015New Mission on %1MAP% 9108019To Victory! 9108020Charge to a specifed location with the Chapter s vigor, smashing through objects and knocking enemies back. 9108021Click and target area 9108027Host Disconnected 9108028The host has disconnected. You will now be returned to the Main Menu. 9108037Prime Gene Sample 9108038Victory will reduce planetary infestation (%1NUM%) 9108039vICTORY WILL 9108044Prime Gene Sample - Victory reduces planetary infestation (%1NUM%) 9108045Collect Prime Gene Samples (%1SOFAR%/%2TOTAL%) 9108046Collect 5 Prime Tyranid Gene Samples 9108047Click to deploy 9108048Click to deploy 9108049Click to deploy 9108050Click to deploy 9108051Name your army! 9108052Prime Gene Sample - Victory reduces planetary infestation (-1) 9108053Prime Gene Sample - Victory reduces planetary infestation (-2) 9108054Race 9108055Break suppression and heal nearby allies. 9108056Rank Symbol 9108057Signifying the rank of Force Commander, the Laurels of Command allow him to equip special wargear that grants additional bonuses and abilities. 9108059Go to Hand-to-Hand! 9108060Client Disconnected 9108061The client has disconnected. 9108062COMPLETE 9108063Rendezvous with Tarkus 9108064Meet with Tarkus 9108065This ancient and massive Manufactorium complex is the industrial heart of Planet Meridian and Sub-Sector Aurelia. 9108066The Secrets of Angel Forge 9108067Tyranid Lictor 9108068Teleporter Relay 9108069Allied units can heal and reinforce near this structure. Your units can fall back to this structure. 9108070Teleporter Relay Beacon 9108071Building 9108072Click and target area 9108073Smash! Maim! Destroy! 9108074Tyranid Lictor Boss 9108075Lictor 9108076Tyranicus Chameleo 9108077Mouse Acceleration 9108078Camera Panning 9108079Default Team Colors 9108082Quicktip Hints 9108083Level 2 Stronghold 9108084Level 2 Stronghold 9108085Level 2 Stronghold 9108086Tyranid Lictor 9108087Smash! Maim! Destroy! 9108088Tyranid Lictor Boss 9108089Lictor 9108090Tyranicus Chameleo 9108091Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9108092Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9108093Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9108094Throw anti-infantry explosive that deals good damage regardless of cover. 9108095Throw anti-infantry explosive that deals good damage regardless of cover. 9108096Fire an explosive shotgun shell that deals devastating damage, even to armored targets and vehicles. 9108097Click and select a target 9108098Fire a high-powered anti-infantry round with very long range. 9108099Click and select a target 9108100Vanish from enemy sight. Attacking, using abilities or getting too close to enemy troops will briefly reveal the squad. 9108101Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9108102Call in a massive orbital strike capable of destroying even the heaviest units. 9108103Call in a massive orbital strike capable of destroying even the heaviest units. 9108104Call in a massive orbital strike capable of destroying even the heaviest units. 9108105Ignite the ground with promethium dealing damage over time. 9108106Deploy mines at the designated location. Enemy troop proximity triggers the mines. 9108107Break suppression and heal nearby allies. 9108108Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage. 9108109Force nearby enemies to switch targets and engage Tarkus s squad, drawing their fire from other friendly units. 9108110Teleport to the designated location. 9108111Break suppression and reduce incoming ranged damage at the cost of movement speed. 9108112Maintain sustained bolter fire, suppressing enemy troops. 9108113Use beacon to precision drop Tarantula sentry guns. These heavy bolter turrets damage and suppress enemy infantry. 9108114Throw a demolition charge which deals heavy damage to buildings and units in an area. 9108116Repair damage done to an allied vehicle, walker, generator or turret. 9108117Shut down non-essential systems to repair Dreadnought. While in this state, the Dreadnought grants a cover bonus to all nearby squads. 9108118Revive nearby incapacitated squad leaders and heal nearby squads. 9108119Throw anti-vehicle explosive. 9108120Lash out at a specified target with an explosive short-ranged melee attack. 9108125Click and target location 9108128Greatly enhance the damage output of any ranged weapon, bringing ruination to the enemy. 9108129Swing Avitus s weapon, knocking away nearby enemies. 9108132Not Used 9108135Complete %1MISSION% 9108136Drag the squads from the left pane to the right pane to deploy them in the next mission. 9108141!9108141 9108142!9108142 9108143!9108143 9108144!9108144 9108145!9108145 9108146Orbital Bombardment 9108147Call in a massive orbital strike capable of destroying even the heaviest units. 9108148Click and target area 9108150Creates a large psychic storm, disrupting and damaging enemies in a large radius 9108152 9108153Defeat Eldar on Meridian (%1SOFAR%/%2TOTAL%) 9108154Defeat the Eldar raiding Meridian 9108158Banshee Exarch Armor - Common 9108159Defend the Imperial Shrine on Capital Spire 9108169Venom Cannon 9108170Astartes MK Vb 9108171340 Damage 9108174Victory reduces infestation (-1) 9108179Monster of Meridian 9108180Victory reduces infestation (-2) 9108199Tarkus (with Trait) 9108201Devil in the Spires 9108219Do not show hero selection when entering a multiplayer game. 9108220Do not show hero selection when entering a multiplayer game. 9108222Return to Angel Forge 9108225Not Used 9108228Not Used 9108231Not Used 9108232Incendiary Strike 9108233Call down a fiery artillery strike from allied Imperial Guard positions. Burning areas do damage to all infantry. 9108234Click and target area 9108235Melee Upgrade 9108236Mk VII Commander Issue Power Supply 9108237Can Only be Replaced, Not Removed 9108238The Commander s Power Supply is fitted with the latest drivers and able to receive special items that grant additional abilities. 9108239Blessing 9108240A channeled beam that heals the target of its wounds. Drains energy while casting. 9108241A channeled beam that heals the target of its wounds. Drains energy while casting. 9108242Click and target allied vehicle 9108258Infiltrate Cyrus 9108259Click and target area 9108260Battle Equipment 9108268Level 3 Webway Assembly 9108269Space Marine Proximity Mine 9108270Mines detonate when enemies come within proximity. 9108271Proximity Mine 9108289Choppa 9108297Frag Grenade 9108298Throw anti-infantry explosive that deals good damage regardless of cover. 9108299Throw anti-infantry explosive that deals good damage regardless of cover. 9108300Click and target location 9108305DEFAULT Suppression Weapon 9108306Level 2 Hive 9108307Burnaz n Bitz 9108308Equips Deff Dread with Burnas and Extra Armor. 9108309Equip flamethrower 9108315Big Shoota Boy 9108316Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9108317Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9108318Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9108319Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9108320Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9108321Cunning boy who can build structures and manipulate orky tech. Allows ork vehicles to be given red paint so they go fastah 9108322Ork Mek 9108323Mek 9108324Commander 9108325Can Only be Replaced, Not Removed 9108326Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9108327Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9108328Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9108329Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9108330Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9108333Assault Cannon 9108334Assault Cannon 9108335Assault Cannon 9108336Assault Cannon 9108337Assault Cannon 9108338Assault Cannon 9108339Anti-Vehicle Weapon 9108340Missile Launcher 9108341Missile Launcher 9108342Missile Launcher 9108343Artificer Jordanos masterwork, this rifle is the most prized item in the armory of the Blood Ravens 10th company. It is traditionally reserved for use by the company s most veteran Scout sergeants during assassination missions handed down from the Chapter Master himself. 9108344How to use Battle Cry 9108345Unit Information Panel 9108346Using Attack-Move Commands 9108347Ork Assault Broken 9108348Using Heavy Weapons 9108349Attacking With Heavy Weapons 9108350Using High Powered Shot 9108357Click to reinforce 9108362Flesh Hooks 9108363Fire terrible hooks to damage enemy infantry and pull the target towards you. 9108364Click and target enemy unit 9108366Reinforce Lootas 9108367Call down a barrage from allied Imperial Guard artillery positions. 9108368Activated Power Nodes allow you to build power generators. 9108369Bonus Intelligence 9108370Elite 9108371Opponent uses superior troops. 9108372Bio-Feedback 9108373Render all squads temporarily invulnerable. 9108376Not Used 9108377Complete "Greenskin Armor" 9108378Deactivate Ancient Defender ability 9108379Deactivate Ancient Defender ability 9108380Deactivate Ancient Defender ability 9108381Deactivate Ancient Defender ability 9108382Deactivate Ancient Defender ability 9108384Ork War Trukk 9108385Ork War Trukk 9108386Wartrukk 9108387Ork Light Armor 9108388Ork Wartrukk 9108389Melee Resistance Aura 9108390Take half melee damage. 9108391Activate aura 9108392Bolter 9108393DEFAULT Weapon 9108394Can Only be Replaced, Not Removed 9108396Standard Issue .998 Godwyn pattern Bolter. Firing self propelled explosive tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9108402All Bolters grant Cyrus the "Suppressive Fire" ability, allowing him to pin down a targeted enemy force for a short time. 9108403Defend 9108404Special Assignment 9108405Priority Target 9108413Remote Detonation Device 9108414Remote Detonation Device 9108421Remote Detonation Device 9108422Remote Detonation Device 9108423Large blast radius when destroyed 9108424Large blast radius when destroyed 9108425Select the squad who placed the device to detonate the device 9108426Select the squad who placed the device to detonate the device 9108427Avatar 9108428Orks and Eldar Defeated 9108429Limited Deployment 9108430NOT USED 9108431Tyranid Hormagaunt 9108432Tips 9108433All 9108434Termagant 9108435Consume mass quantities! 9108436Tyranid Hormagaunt 9108437Hormagaunt 9108438Gauntii Gladius
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9048838Heavy bolter barrage on that position! 9048839Tactical squad dismount and attack! 9048840Begin repairs on our vehicle. 9048841Taking heavy damage from explosives! 9048842All systems dead. 9048843Keep fighting… Keep -- 9048850Once more, the Emperor smiles on those who fight in His name. 9048851No xenos may face us and live. 9048874Load main guns! Engine to combat speed! 9048875Make ready! The enemy is upon us. 9048878Crush their bones to dust! 9048881Load explosive ordnance! 9048884Concentrate heavy bolter fire on that position! 9048885We are the armored fist of the Emperor! 9048886Begin combat repairs! 9048887Explosive charges penetrate our armor! 9048888The Machine Spirit withers… our armor cracks… 9048889This cannot be… 9048896See to the maintenance rites, brothers. 9048897This is but one battle in an endless war. 9048924The eye of the unbeliever is easily deceived. 9048930Can you fight blind, alien? 9048931A cunning enemy, then… 9048932Your fortress may be your tomb. 9048933Every foe has a weakness. 9048942Foes such as these are keen reminders. 9048943The Chapter demands no less than excellence from us. 9048966It seems the Guard cannot handle a few xenos, brothers. 9048967Their deaths fall to us, then. 9048970Teleport warhead immediately! 9048973Fire artillery barrage! 9048976Brothers! Deploy and attack! 9048977I have fought a hundred crusades against your kind. 9048978I am the Emperor s weapon, honed with fury. 9048979You dare damage my holy armor! 9048980Where no other had, you have bested me, alien. 9048981But my brothers will exact vengeance. 9048988Another victory in our endless crusade. 9048989I trust tomorrow will bring still more. 9048996Lictor 9048997Infantry 9049012Versatile hero with various upgrades for melee or ranged. Increases the bonuses of your synapse creatures auras. 9049013Tyranid Hive Tyrant 9049014Fast and disruptive, excels at rushing into enemy lines or surprising them by tunneling beneath them. Grants the Fleet of Claw ability to Raveners. 9049015Tyranid Lictor Hero 9049029Hormagaunt Brood 9049030Infantry 9049031Ravener Brood 9049032Infantry 9049035Warrior Brood 9049036Heavy Infantry 9049037Zoanthrope 9049038Infantry 9049039Carnifex 9049049Monster 9049059Lictor Alpha 9049060Commander 9049061Ravener Alpha 9049062Commander 9049063Power Armor 9049064Hive Tyrant 9049065Commander 9049099Banshee 9049102Guardian 9049105Avatar 9049108Ranger 9049111Warlock 9049114Warp Spider 9049168Wartrukk 9049180Big Shoota 9049192Burna 9049199Highly agile melee infantry. Upgrades grant additional speed, the War Shout ability, and other enhancements. 9049200Howling Banshees 9049201Howling Banshees 9049202Infantry 9049206High damage but low durability infantry. Upgrades grant abilities such as Plasma Grenades and Energy Shields. 9049207Guardian 9049208Guardian Squad 9049209Infantry 9049213Fiery incarnation of the God of War and Murder. Massively powerful melee unit. Enhances nearby troops, making them resistant to ranged damage and immune to suppression. 9049214Avatar 9049215Avatar 9049216Daemon 9049220Light infantry unit that requires a brief setup time. Good for sniping enemies from a distance, and for killing units in buildings. Can detect infiltrated units. 9049221Rangers 9049222Rangers 9049223Infantry 9049234Elite infantry equipped with teleporters. Best used for ambushes and rapid redeployment. 9049235Warp Spider Squad 9049236Warp Spider Squad 9049237Infantry 9049241Kommando Nob (Hero) 9049244Collect the Biosample 9049255Fast and fragile, anti-infantry vehicle. Transports infantry units across the battlefield and allows nearby squads to reinforce. 9049256Ork War Trukk 9049257Wartrukk 9049258Vehicle 9049276sneaky boy who likes to stab and shoot from the shadows, grants Kommando Squad big shootas 9049277Ork Kommando Nob 9049278Kommando Nob 9049279Commander 9049280Stop the Ork Incursion 9049281Warboss (Hero) 9049336Strong melee hero but less mobile, immune to suppression. Allows sluggas to be upgraded to Ard Boyz 9049337Ork Warboss 9049338Warboss 9049339Commander 9049357Deff Dread 9049387Slow melee vehicle. Effective versus infantry and vehicles. Has the Rampage ability which allows the Deff Dread to move faster. Can also be upgraded with Burnaz n Bitz 9049388Killa Kan 9049389Deff Dread 9049390Vehicle 9049418Improved Medical Equipment 9049419Improved Medical Equipment 9049420Gives the Apothecary more energy and energy regeneration. 9049428Recovery Stimulant Kit 9049429Astartes Issue 9049430Heals 75% of Squad Maximum Health in an Area 9049431Replenished by Supplies 9049432Revives Fallen Squad Leaders 9049455High Powered Shots 9049458Delivers a lethal shot to infantry from considerable range 9049474Wraithlord 9049480Fire Prism 9049492Powerful walker unit. Upgrades allow for additional ranged damage or anti-armor weaponry. 9049493Wraithlord 9049494Wraithlord 9049495Vehicle 9049496Skimmer tank armed with a powerful energy cannon. Capable of unleashing a high-damage focused shot. 9049497Fire Prism 9049498Fire Prism 9049499Vehicle 9049556Target Explosives Here 9049569Apothecary Armor 9049570Power Armor 9049577Kill the Eldar Warlock 9049578Witchblade 9049740Recklessness 9049741Break suppression effects. 9049743The Blighted Bolter 9049744Bolter 9049750Greatly Increased Damage in Melee 9049771Rendezvous with Tarkus and his squad 9049791Move North 9049816Reinforce Shootas 9049817Reinforce Shootas 9049818Reinforce Shootas 9049819Reinforce Stikbommas 9049820Reinforce Stikbommas 9049821Reinforce Stikbommas 9049822Reinforce Tankbustas 9049824Reinforce Tankbustas 9049832Apothecary Armor 9049833MK VII Aquila Armor 9049917Move here to get within grenade range 9049918Use Grenades to collapse the cave entrance 9049925Kommando 9049932Fragile stealth ranged unit. Can detect infiltrated units. Additional abilities include Luv da Dakka, Smoke Grenade and the Burna Bomb. Can add a Nob Leader. 9049933Kommando Squad 9049934Kommando Squad 9049935Infantry 9049936Choppa 9049937Stormboy 9049940Assault troops equipped with jump packs. Good at closing quickly and forcing ranged units into melee combat. Can be upgraded with Improved Rokkit Packs which allows the use of Bommaboys. Can also be upgraded with a Nob Leader. 9049941Stormboyz 9049942Stormboyz 9049943Ork Mob 9049944Typhon Primaris 9049945Typhon Low Lands 9049947Meridian 9049948Meridian Downtown 9049956Choppa 9049975Power Armor 9049976Power Armor 9050084Assassinate 9050085Stab a target for heavy damage. If the target is killed with assassinate the Kommando can immediately make another stab. 9050135Loota 9050159ACHIEVEMENT First Sync Kill 9050244Kill the Hive Tyrant 9050245Big Shoota 9050261Comes with a weapon that suppresses large groups of infantry. Has limited firing arc and requires set-up time. Can be upgraded with a Beamy Deff Gun which is effective versus vehicles. 9050262Ork Lootas 9050263Lootas 9050264Infantry 9050265Reinforce Lootas 9050266Reinforce Lootas 9050267Reinforce Lootas 9050280Predator Autocannon 9050547Warp Field 9050548Activate a protective shield. While active, damage received drains energy instead of health. 9050550Burrow 9050551Burrow underground. Burrowed units cannot be seen except by enemy detectors. When the Ravener unburrows it knocks away and stuns any nearby enemies. 9050577Tactical Marine 9050584Orks with lotsa grenades! 9050585Ork Shoota Boyz 9050586Stikkbommaz 9050587Ork Grenadier Mob 9050612Level 2 Teleporta Platform 9050613Upgrades your Teleporta Platform to level 2. Unlock Stikkbommaz, Tankbustas, Wartrukk, Deff Dread and Weirdboy. 9050616Level 2 Teleporta Platform 9050617Level 3 Teleporta Platform 9050618Upgrades your Teleporta Platform to level 3. Unlock Nob Squad, Kommando, and Looted Tank. 9050627Stormboyz 9050628Stormboyz are strapped to rokkit packs that propel their wearer to the front of the battle. Effective against infantry. 9050631Heavy Dakka Support 9050632Lootas are the most heavily armed of all orks. They can suppress infantry from long range. 9050639Bomma Boyz 9050640The Stikkbombaz are effective versus infantry and clearing out garrisoned buildings. 9050677Big Shoota 9050678Offers greater range and damage than standard shoota. Also grants the Aiming? Wotz Dat? ability which causes suppression when active. 9050693Burna 9050694Effective against infantry, buildings and units in cover. 9050708Level 2 Teleporta Platform 9050709Tank Hunters 9050710Tankbustas are effective against vehicles. 9050713Stikkbombz 9050714Grants Stikkbomb ability, an effective anti-infantry grenade. 9050717Stikkbombs 9050718Stikkbomb 9050719Throw grenades that damage infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings. 9050729Enhanced Kustom Shoota 9050730Give the Warboss an enhanced kustom shoota. Effective versus infantry and grants the Shoot em Good ability. 9050735Stikkbombs 9050739Retake the Imperial Settlement 9050867Ork HQ 9050870Teleporta Platform 9050871Building 9050872Tyranid HQ 9050875Hive 9050876Building 9050877Eldar HQ 9050880Webway Assembly 9050881Building 9050900Rokkit Launcha 9050914Level 2 Hive 9050918Level 3 Hive 9050919Upgrades your Tyranid Hive to Level 3 and unlocks the Lictor, and Carnifex. 9050951Evolution Chamber 9050952unlocks infantry upgrades 9050986Quit all dat movin , ya gitz. 9050987How m I gonna shoot ya if you get too close? 9050988 9050994Time to come out of dere… 9050996unlocks zoanthropes 9051020Reinforce Avitus s squad 9051045Devourer 9051046Mutates Ravener to grant the Devourer ranged weapon. Effective against infantry. 9051048Bolter 9051052Tyranid Ripper 9051067Kill Mek Blitzzagga 9051068Find and kill Mek Blitzzagga. He may lead you to the Astronomic Array. 9051075Venom Cannon 9051076The Venom Cannon is a powerful weapon effective against infantry and vehicles. Grants ranged synapse to nearby units 9051086Boss Helm 9051090Yes 9051091No 9051095Okay 9051096Cancel 9051097Show Readme.txt after install is finished 9051144Supply Drop 9051157Flesh Hook 9051160Stikkbombs 9051161Flesh Hooks 9051162Fire terrible hooks to damage enemy infantry and pull a target towards you. 9051200Soul Shrine 9051201Increases the strength of Exarchs and Exarch auras. 9051220Spore Mine 9051234From the Warp 9051235Equipped with the death spinner and a warp generator caple of making short warp jumps the Warp Spider is a fearsome ranged unit. 9051238Level 2 Webway Assembly 9051239Upgrades your Webway Assembly to level 2. Unlock Warp Spider Squad, Wraithlord, Falcon, Brightlance Weapon Team, and Wraithguard. 9051242Level 2 Webway Assembly 9051243Level 3 Webway Assembly 9051244Upgrades your Webway Assembly to level 3. Unlock Fire Prism, D-Cannon weapon team and the Avatar. 9051257Spears of Light 9051258Weapons platform effective against vehicles. 9051260Level 2 Webway Assembly 9051261Level 3 Webway Assembly 9051262Space Continuum 9051263Unlocks D-Cannon upgrade 9051274Fleet of Foot 9051275Enables you to activate Fleet of Foot on Guardian Squads, Howling Banshees, Seer Council, Ranger and weapon teams. 9051288Stikkbombs 9051290Commander, how much longer are we to waste our time fighting these Greenskins? 9051291We should be concentrating on the Tyranids. 9051292The citizens those Orks were threatening would disagree with that assessment. 9051293I care not a whit for them, Thaddeus. 9051294Our duty is to halt the hive, not to coddle every mewling child across the sub-sector. 9051295So you would just hand the sector to the Orks? 9051296Thaddeus makes a fair point, Avitus. 9051297We cannot stop the Hive here if the Greenskin is allowed free reign. 9051298Mission Briefing 9051317Extended Carapace 9051403Protect the Argus City Gate 9051406Save Avitus 9051413Ladon Swampland 9051414This lowland depression is clogged by vines and choked with fetid vapors. Only a few ruins hint at past human attempts at settlement. Now, a Tyranid hive lurks within. 9051415Hab Spire Legis 9051416Home to millions of Imperial Citizens, Hab Spire Legis includes important industrial and transport centers as well as housing. 9051417Mount Siccaris 9051418The humans who once inhabited Typhon s highlands erected temples near the volcanic Mount Siccaris. Ruins now rise above canyons dug by ancient lava flows. 9051419Eliminate them. 9051420When ya gonna start? 9051427Destroy them from range. 9051428Now me force field s up an I m unstoppable! 9051429Into the Hive 9051431Raid Against the Warboss 9051433Eliminate Warboss Bonesmasha 9051434Greenskin Assassin 9051436Kill the Ork Kommando 9051476Dreadnought 9051487Angel Gate Control Tower 9051490Garrissonable Structure 9051492Well done. 9051496Your target is on your map display. 9051497Understood. 9051498Hive Tyrant! 9051499I am Davian Thule. 9051500The beast is gone. 9051501Bolter 9051504Master-Crafted Bolter 9051505Ranged weapon effective against infantry. Grants the Full Auto ability which knocks back enemies and deals increased damage within an area. 9051507Full Auto 9051508Open fire, dealing increased damage and knocking enemies back within a small area. 9051572Predator Heavy Bolter Left 9051576As many as we can. 9051577Destroy that nest before it spawns! 9051578Kill one, ten more appear. 9051579Commander, toxin analysis complete. 9051580Beginning revival. 9051581Alien sniper! 9051582Spore mines ahead. Destroy them from range. 9051583Explosive spores. 9051593This will allow us to prepare an antitoxin for Captain Thule. 9051594Techmarine 9051624Keep at least 1 Imperial Guard alive 9051683Stikkbomb 9051715Brightlance upgrade 9051716Equip a bright lance cannon, effective against vehicles. 9051718Shuriken Cannon upgrade 9051719Equip a shuriken cannon, effective against infantry. 9051730Rune Armor 9051731Increases the Farseer s Health, Energy and Energy Regeneration. 9051733Armor of Fortune 9051734Unlocks Fortune ability which temporarily reduces the damage taken by an allied unit. Increases Health and health regeneration of the Farseer. 9051763Witchblade 9051764Gives the Farseer a deadly witchblade. 9051802Move here to pickup wargear 9051809Pickup Wargear 9051813Uncover who is agitating the Orks 9051814Bolter 9051853Long ago, the Emperor foresaw Humanity s need for warriors unlike any others. 9051854Warriors who could face the unbearable horror lurking among the stars. 9051855Who, when all others fled, would strike at that horror s very heart. 9051856Who, on the day of certain defeat, would be victorious. 9051857Brothers, we are those warriors. 9051858And that day is today. 9051859Attention Xeno attack imminent. 9051860All residents report to designated hab-shelters without delay. 9051861Display identity badges at all times. 9051862Follow all orders from stratum Adepts. 9051863Report xeno sightings without delay. 9051864Remember The faithful shall have the Emperor s Protection. 9051878Let others blanche and recoil in the face of this genocidal infestation. 9051879We are Space Marines. 9051880We know no fear. 9051881Let others retreat before an inhuman enemy who uses life itself as its twisted weapon. 9051882We are Space Marines and we arm ourselves with the purest of all weapons… 9051883Death itself. 9051887Reinforce Kommandos 9051888Reinforce Kommandos 9051889Reinforce Kommandos 9051890Reinforce Sluggas 9051891Reinforce Sluggas 9051892Reinforce Sluggas 9051893Reinforce Stormboys 9051894Reinforce Stormboys 9051895Reinforce Stormboys 9051899We have detected Eldar scouts near our Communications Array. They must be preparing an attack on the array itself. 9051901Repel this attack, Commander. 9051906Stay alert. The Eldar strike without warning. 9051907The Eldar want the Array for themselves, Commander, their primary target will be the beacons. 9051908You must protect the beacons. 9051941Enemy in full retreat. 9051942And our connection with the Array remains secure. 9051943Well done, Commander. 9051949The Array has fallen, Commander. 9051950We have failed. 9051953The Eldar are closing in on one of our automated foundries, Commander. 9051955I know not why they seek to acquire our technologies, but this cannot be allowed. If the foundry falls, our ability to deploy to multiple missions would be compromised. 9051956We must protect that foundry, Commander. 9051961What would the Eldar want with a foundry? 9051962Suffice it to know that they wish it, Avitus. 9051963And if we fail to protect our beacons around it, they will have it. 9051996Back to the shadows, Eldar. 9051997Well done, Commander. 9051998The Foundry remains operational and under our control. 9052004Curse those foul Eldar. 9052005The beacons are destroyed, and the foundry is lost. 9052008The alien swarm is moving directly towards one of our Communications Arrays, Commander. 9052010Unless they are stopped, they will sever our connection with the array and cost us valuable intelligence on their activities. 9052011Time is of the essence. 9052020The swarm is closing in. Set up your defenses while you can. 9052021We need to protect the beacons. 9052022We ll lose the Communications Array if they are destroyed. 9052059I fear nothing, for I am fear incarnate. 9052060The Communications Array is safe for now. 9052061Well done. 9052068The communications array has fallen. 9052069Sending in Thunderhawks for immediate extraction. 9052074The Tyranid swarm continues to ravage the sector, Commander. 9052075An entire horde is closing in on one of our automated foundries. 9052076These foundries allow us to resupply quickly and launch multiple strikes against our enemies. 9052077That advantage could be lost to us if this foundry falls to the Tyranids. 9052086The foundry can weather an attack, but our control beacons are much more fragile. 9052087If the swarm destroys those, we will no longer have access to the Foundry, regardless of its state. 9052088Then they will not fall. 9052125The horde has been stopped in its tracks. 9052126The foundry has not fallen. 9052134Withdraw to the Strike Cruiser, brothers. Our beacons are shattered and the foundry is lost. 9052135We must find another route to victory. 9052140The Tyranids are threatening a shrine to the Emperor. 9052141Losing this shrine will deal a serious blow to morale across the sector. 9052143We cannot allow this, Commander. 9052152Remember, Commander, the control beacons must not fall or the shrine will be rendered useless. 9052191The shrine is safe now. 9052192The Emperor was with us this day. 9052200The shrine has fallen to the swarm. Thunderhawks approaching for emergency extraction. 9052201This is a dark day for the Imperium. 9052206Defend her at all costs! 9052207Destroy the Space Marines! 9052212Commander, we are experiencing massive power fluctuations. 9052213Whatever is happening there, you must stop it! 9052214Forward, then! 9052215We cannot pierce her damnable shield! 9052216Aahh… Isha lend me strength… 9052217See! She cries out when her soldiers fall! 9052218It is weakening her. 9052219Then we shall weaken her further. 9052220Or it was all an Eldar trick. 9052470Commander, the Greenskins continue their rampage across the sector. 9052471A communications array has come under attack from an Ork horde. They seek to loot and destroy this important structure. 9052472These arrays improve our communications across the sub-sector and allow us to monitor enemy movements. We cannot afford to lose that advantage. 9052482The Ork assault is about to begin commander. 9052483The Greenskins will target the beacons around the Array. If those fall, the relay will be theirs. 9052484They may also try to capture the array directly. We can t let that happen either. 9052530Communications array secured. 9052531Excellent work, Commander. 9052532We will continue to benefit from this data throughout our crusade. 9052541I have lost contact with the array s logic engines. 9052542The battle is lost. Withdraw immediately. 9052547The Orks are preparing to assault one of our automated foundries, Commander. 9052549It is these foundries that allow us to rapidly redeploy and launch multiple strikes. 9052550You must repel the Ork attack or the foundry will fall. 9052559They will direct their attacks at the beacons allowing us to control its automated systems. 9052560They should direct their attacks at us. That would actually give them a chance to succeed. .. 9052561The Orks will want the foundry for themselves, Commander. 9052607Ork threat eliminated. Find us worthier opponents in the future. 9052608Foundry output remains strong, Commander. Well done. 9052618The relays are shattered. The foundry is lost 9052619Initiating emergency extraction. 9052624Commander, the Orks are about to overrun a shrine dedicated to the Emperor. 9052625Losing this shrine would bring shame to our Chapter and deal a serious blow to sector morale. 9052627Protect the shrine at all costs. 9052636We will not allow the aliens to desecrate this place. 9052637Make sure our beacons remain in place, brothers. 9052638We cannot protect the shrine without them. 9052684We stand victorious in the Emperor s shadow. 9052685The Orks will think long and hard before attacking a holy shrine again. 9052695The beacons are lost. 9052696We must withdraw. 9052814Superior Power Sword 9052817Relic Power Sword 9052820Master-Crafted Power Sword 9052823Azrael s Second 9052824Power Sword 9052846Anointed Power Axe 9052853Anointed Power Axe 9052854Equips the Apothecary with a Power Axe that drains energy from enemies when it strikes. 9052886Bolter 9052905Armor of Purity 9052906Armor of Purity 9052907Reduces the recharge time on the Apothecary s Heal ability and increases the Apothecary s health. 9052909Brothers in Arms 9052910Increase the firing rate and damage output of the Techmarine and nearby allies. 9052967Die, xeno! Die! 9052968We do not have the weapons to kill this beast. 9052975Greenskin Horde 9052976Tyranid Hive Fleet 9052995Well done, Commander. 9052996Excellent work, Commander. 9052997However, only a few mortar batteries have reactivated. 9052998The choice of tactics is yours, of course. 9053011Angel Gate is closing! 9053047Use your Jump Pack troops 9053048Target Thaddeus 9053049Greenskin Horde 9053050Tyranid Hive 9053051Eldar 9053052Loathsome Eldar 9053053Angels of Death 9053054Angels of Death 9053055The Wailing Doom 9053056Fire Prism Assault 9053057Idranel of Ulthwe 9053058Warlock of the Eldar 9053059The Eldar Pathfinder 9053060Lord of Wraiths 9053061A Spider Among Flies 9053062The Eldar Webway Gate 9053063The Eldar Farseer Summoner 9053064The Ork Warboss 9053065Greenskin Armor 9053066Greenskin Weaponsmith 9053067The Ork Kommando 9053068Rippa-Splitta 9053069Skykilla s Raid 9053071Target Gutrencha 9053072Destroy the Avatar 9053073Destroy the Fire Prism 9053074Eliminate Farseer Idranel 9053075Kill the Eldar Warlock 9053076Eliminate Ranger Nemerian 9053077Destroy the Wraithlord 9053078Kill the Warp Spider Exarch 9053079Destroy the Falcon Tank 9053080Kill the Eldar Farseer Summoner 9053081Kill the Ork Warboss 9053082Kill Boss Gorwazza 9053083Eliminate the Ork Mek 9053084Kill the Ork Kommando 9053085Eliminate Rippa-Splitta to Recover the Dataslate 9053086Eliminate Skykilla and his Stormboyz 9053087Eliminate Deff Driva 9053088Eliminate Gutrencha 9053089Thundering Terror 9053090Monstrous Might 9053091Target Carnifex 9053092Master of the Hive 9053093Tyrant Alert 9053094To Decapitate the Hive 9053095The Tyranid Lictor Jumper 9053096Death Whisper 9053097The Mantis Killer 9053098The Killer Serpent 9053099Unstoppable Fury 9053100Brain Beast Unleashed 9053101The Hidden Brain 9053102Snake in the Grass 9053103Vengeance for Davian Thule 9053104Brood Swarm 9053105Hand of the Hive Mind 9053106Fury of the Hive Mind 9053107Bring down the Carnifex 9053108Purge the Carnifex 9053109Kill the Tyranid Guant Squad 9053110Eliminate the Hive Tyrant 9053111Destroy the Nesting Hive Tyrant 9053112Eliminate the Hive Tyrant 9053113Kill the Tyranid Lictor Jumper 9053114Kill the Lictor Beast 9053115Eliminate the Lictor 9053116Kill the Ravener 9053117Stop the Carnifex 9053118Kill the Tyranid Spore Chimney 2 Tower 9053119Kill the Tyranid Tyranid Tower 1 9053120Kill the Tyranid Tyranid Tower 2 9053121Avenge Captain Thule 9053122Purge the Warrior Beast 9053123Purge the Zoanthrope 9053124Eliminate the Zoanthrope 9053169Ambush! 9053170Snake firing at range! 9053171Do not let them escape! 9053172That was the last of them. 9053173Expect more attacks 9053179Hive node launching spore mines! 9053180Bombardment from a hive node. Destroy it. 9053210Furious Absolution 9053213Heavy Bolter 9053214Foe Smiter 9053215Bolt Pistol 9053218Valorous 9053222Tartarus 9053225Roar of Truth 9053229The Chorus of Zeal 9053232Heavy Bolter 9053233Armor of the Crusader 9053236The Mantle of Kronus 9053239Immovable 9053242Eagle Talon 9053243Power Axe 9053245Alexian s Blade 9053248Hidden Knowledge 9053269Prayer of the Righteous 9053270Purity Seal 9053272Oath of Victory 9053273Purity Seal 9053275The dance of blades begins! 9053276They wish to try our swords. 9053277It is an ambush. 9053278To cover! 9053279We are easy targets until we close the gap. 9053280We are under a psychic onslaught. 9053281We are beset with flame. 9053282We are under barrage. 9053283Keep us moving. Strike back as you can. 9053284Our craft takes heavy blows from the eneny. 9053285The humans grow presumptuous. 9053286The Imperials invite their own destruction. 9053287Brutish Orks strike at us. 9053288We must teach these Orks their place. 9053289The Space Marines press their attack. 9053290The Great Devourer sends its atrocities against us. 9053291Drones of the Hive Mind scuttle toward us. 9053292Our vehicle is in jeopardy. 9053293There is difficulty in evading. 9053294Leave nothing unavenged. 9053295We must learn from our sufferings. 9053296Our wounds are grave! 9053297Our strength is failing! 9053298Our lives hang by a thread! 9053299Flee or die. 9053300Live to fight again. 9053301This is over for now. 9053302The pain grows. 9053303The wraithbone has been breached. 9053304Our flight has ended, our wings clipped. 9053305The targeting matrix has shattered! 9053306Like the hounds of Kurnous, we run. 9053307Standard of Kronus 9053308Battle Standard 9053310Standard of Calderis 9053311Battle Standard 9053313Stigmatum Sanguinius 9053314Iron Halo 9053316Crown of Iron 9053317Iron Halo 9053319Improved Power Armor 9053320Power Armor 9053322Improved Scout Armor 9053323Scout Armor 9053325Improved Bolt Pistol 9053329Improved Bolter 9053330Bolter 9053333Improved Heavy Bolter 9053334Heavy Bolter 9053337Improved Chainsword 9053338Chainsword 9053340The time for speed has passed. 9053341Their undisciplined minds shall betray their locations. 9053342All that is hidden, I see. 9053343Only the Eldar may unwind the tangled skein of fate. 9053344Fall under the weight of eons. 9053345Swiftly now. 9053346The Fates demand caution. 9053347You would seek my wrath? Have it, then! 9053348Here is my gift to all your kind. 9053349Feel the flames of Asuryan. 9053350Let the runes reveal our foes. 9053351None can hide from my sight. 9053352What you have given, I return. 9053353Suffer the retribution of the Eldar! 9053354 Grunts 9053355 Grunts 9053356 Grunts 9053357 Scream 9053358 Scream 9053359Tied up in hand-to-hand combat. 9053360I have donned the Signum Armor 9053361I wield the holy power axe. 9053362I have received the holy bolter. 9053363The chapter s finest bolter is in my hands. 9053364I wield the sanguine chainsword. 9053365Hellfire bolter equipped and ready. 9053366Witchblade 9053409Space Marines approaching. 9053410Sergeant Merrick Report. 9053411Xenos forced down our Valkyries, sir. Scattered us across the damn landscape. 9053412Get ready, here they come! 9053413Concentrate las-fire! 9053414More of them! Hold the line! 9053415Second platoon, third squad, reporting for duty! 9053416Survivors from Third Platoon! Fall in and join the fight, Guardsmen! 9053417Hustle up men! There s Tyranids to kill! 9053418Surely this isn t over. 9053419Not the war, Guardsman, no. But our part in it is almost at an end. 9053420This is Gabriel Angelos to the commanding forces on Typhon, do you read? 9053421The relief forces have arrived! 9053422Hold fast. You shall not fall this day. 9053423Movement detected! Aliens on approach! 9053424Alright, men! These things are here to take our worlds away from us! 9053425Form up into defensive firing lines! 9053426Get ready to repel the next attack! 9053427Taste the fury of the Blood Ravens! 9053441Purification Vials 9053442Throw a grenade which purifies an area, damaging all units within its purifying cloud. 9053448Purification Vials 9053449Grants grenades which are good versus infantry. 9053451Purification Vials 9053458Fleet of Foot 9053459Greatly increase speed but have reduced damage for a duration. 9053469Sanguine Chainsword 9053473Sanguine Chainsword 9053474Chainsword that gives health to the Apothecary with each strike against enemy infantry. 9053490Feral Ork Boy 9053493Basic infantry of feral Orks. 9053494Feral Ork Boyz 9053495Feral Boyz 9053496Ork Mob 9053502A Squad of Nobs… 9053503Nob Squad 9053504Nobz 9053505Heavy Ranged Orks 9053506Power Fist 9053507Power Fist 9053508Equips a slow but powerful melee weapon, plasma pistol and grants the Force Commander the Flesh Over Steel ability which stuns target vehicle. Effective against large targets and vehicles. 9053534Stormboy 9053540Looted Tank 9053552Mekboy 9053555Loota Boy 9053564Ork Deff Dread 9053567Stikkbomma 9053570Nob 9053573Shoota Nob 9053576Kommando Nob 9053579Storm Nob 9053583Basic infantry of feral Orks. 9053584Ork Shoota Boyz 9053585Shoota Boyz 9053586Ranged Ork Mob 9053587Dis ere is da boyz dat has da big shootaz 9053588Ork Big Shoota Boyz 9053589Big Shoota Boyz 9053590Heavy Weapons Mob 9053595Orks with a big brother 9053596Slugga Boys Nob 9053597Slugga Boyz 9053598Ork Medium Melee Mob 9053599Dis here is da boyz dat burnz 9053600Ork Burna Boyz 9053601Burna Boyz 9053602Ork Mob 9053607Basic infantry of feral Orks. 9053608Feral Ork Boss 9053609Mekboy 9053610Ork Engineer 9053614Ork Deff Dread 9053615Ork Deff Dread 9053616Deff Dread 9053617Ork Walker and Medium Armor 9053621Nob with a big choppa… 9053622Nob Squad 9053623Nob 9053624Ork Melee Nob 9053625A Squad of Nobs… 9053626Nob Squad 9053627Nobz 9053628Ork Medium Ranged Mob 9053629A Squad of Nobs… 9053630Nob Squad 9053631Kommando Nobz 9053632Ork Melee Ambushers 9053633A Nob with a Jetpack… 9053634Stormboy Nob 9053635Stormboy Nob 9053636Ork Jumper 9053637Basic infantry of feral Orks. 9053638Ork Lootas 9053639Loota Boyz 9053640Heavy Ranged Ork Mob 9053641Basic infantry of feral Orks. 9053642Ork Loota Boys Mekboy 9053643Loota Boyz 9053644Heavy Ranged Ork Mob 9053645It s rainin Orks…! 9053646Stormboy Squad 9053647Stormboyz 9053648Ork Melee Jump Mob 9053649dis ere is da boyz dat blowz tings up 9053650Ork Tankbusta 9053651Tankbustaz 9053652Ork Heavy Weapons Mob 9053653Sneakier Boys… 9053654Feral Ork Boyz 9053655Kommandos 9053656Ork Ranged Mob 9053657Kommando Nob 9053660Sneakier Boys… 9053661Feral Ork Boyz 9053662Kommandos 9053663Ork Ranged Mob 9053664It s rainin Orks…! 9053665Stormboy Squad 9053666Stormboyz 9053667Ork Melee Jump Mob 9053668Ork Looted Tank 9053669Ork Looted Tank 9053670Looted Tank 9053691Move to the camp. 9053709Thunderhawk 2 here, Commander. 9053710We have lost contact with our Strike Cruiser, Commander. 9053711The first of the veins is ahead. 9053712We fight on alone. 9053715Bio-Toxin administered successfully, Commander. 9053719Commander, we need to administer another dose of bio-toxin at a second site. 9053720Second dose delivered! That should be it. 9053753Commander, we have located a major Tyranid hive. 9053754The creatures here are a match for the poison killing Captain Thule. 9053755Collect a toxin sample so we can revive the Captain. 9053756With it, we can also develop new weapons against the Tyranids. 9053757Collect the sample there. 9053759We have reached the toxin pool. 9053760Commander, gather the sample at the pool s edge. 9053764Make for the extraction point marked on the map. 9053767Node eliminated. 9053769There. The last nest is destroyed. 9053770We have destroyed their birthing chambers at last. 9053771Destroy the last of these nests! 9053772Purge that hellish birthing sac! 9053773Take cover! 9053774It s going to charge! 9053775How many more must we kill? 9053776What a hellish place. 9053777Concentrate fire. 9053778Keep fighting. 9053779And I shall be your death. 9053781And Captain Thule is with us again! 9053782This hive will wither without its tyrant. 9053783Is that you… Gabriel? 9053784It is Thaddeus, Captain… Do you not recognize me? 9053785Captain Thule must rest now. His revival was a long and difficult process. 9053791Commander, we have dropped a spread of relay beacons. 9053792Make your way to the closest one and activate it so we have a fix on your position. 9053793I am getting readings from one of the beacons, Commander. Marking it on map display. 9053794Beacon activated. 9053795Coordinates received. Drop pods away! 9053796Commander, we have one more task in this cursed place. 9053797The Hive Mind is using a powerful alpha creature to maintain control over its land-based forces on this world. 9053798The beast is dead. 9053799The chapter and the sector owe you a great debt, Space Marines. 9053800We did our duty, Captain. Nothing more. 9053801Few could have done it better, Cyrus. 9053828Battle Equipment 9053829Guardians Plasma Grenades suppress and cause knockback. Infiltration allows your Rangers to hide from enemy troops. 9053831Call of War 9053832The most feared of the Aspect Warriors what they lack in brute strength they make up for in precision and efficiency. Effective at melee combat. 9053857Terminator Armor 9053858Permanently equips the Force Commander with highly resilient Terminator armor. When equipped he loses access to his current wargear and accessories and only has access to Terminator wargear. Grants the Teleport ability. 9053872Reprogram the automated base defensive lines 9053877Rendezvous with Eldar Squads 9053881Even our voices are death. 9053882Fleet and sure. 9053883More cautiously now. 9053884The furies are unleashed. 9053885Nothing shall stand before me. Or after. 9053886We abide by the Farseer s wisdom. 9053887By the Crone. 9053888Tell us our task. 9053889We would do our Temple honor. 9053890Let our enemies forgo all hope, for the Banshee howls their doom. 9053891Another voice joins our chorus. 9053892These blades are finely balanced. 9053893This keen edge shall cleave many foes. 9053894Now both hands bear witness to my wrath. 9053895The sacred triskele, herald of vengeance. 9053896With these we shall strike the enemy s heart cold. 9053897The precious instruments of war. 9053898Let us put these battle-trappings to the test. 9053899We must tend to other matters. 9053900Death to those who would oppose us. 9053901Alas that flesh is more fragile than spirit. 9053902Let us welcome them properly. 9053903We shall not leave our ancestors behind. 9053904They may not show it, but they are affected. 9053905We must thwart them. 9053906We shall strike where opportunity permits. 9053907We must secure the route. 9053908We are underway and under alert. 9053909We shall harry them along our way. 9053910We may see battle before we reach it. 9053911Nothing shall stand before us. 9053912Wraithbone, hear our creation song. 9053913It is fully formed. 9053914Behold, the webway opens. 9053915Our fortifications are raised. 9053916This turret shall give our enemy pause. 9053917We have determined to acquire it. 9053918It shall belong to us. 9053919We shall capture it. 9053920We have our prize. 9053921We have secured a new asset. 9053922This place is now under our banner. 9053923Hope burns brighter. 9053924Glad tidings, sisters. 9053925Undesirable. 9053926A warrior is as deadly in quiet preparedness as in frenzied action. 9053927I tire of bloodshed. My time on this Path is ending. 9053928Such a quiet assignment. 9053929I am told Lady Tyrea was once a poetess. 9053930No word at all from Surian or his second? 9053931It appears I have time to meditate. 9053932Be not overeager for battle, it will come soon enough. 9053933As you require. 9053934Without pause. 9053935A new step along my Path. 9053936A shame my old mentor is not here to see. 9053937We go in. 9053938We are going indoors. 9053939Into the vehicle and away. 9053940Time to emerge. 9053941We are exiting. 9053942This is where we disembark. 9053943Commence the march. 9053944We know our destination. 9053945An adjustment is required. 9053946We have a journey to make. 9053947Our way is blocked. 9053948We shall have to take a different path. 9053949The drop is too steep. 9053950So long as the wall stands, we cannot proceed. 9053951Speak and our group will obey. 9053952We do not doubt the cause. 9053953Our kin watch from above. 9053954Let us hope our voyage does not end like Lord Elothan s. 9053955Do our ancestors bones truly grace these miserable worlds? 9053956A stronghold lies ahead. 9053957A thing to make war with, if we can claim it. 9053958To take this ground would be wise. 9053959Careful. There are enemy there. 9053960Behold our foe. 9053961We have found their heavy guns. 9053962That looks like one of their champions. 9053963We have spotted a group of infantry. 9053964It is a thing out of nightmare. 9053965They have a psyker, if you care to call it such. 9053966They are employing a vehicle. 9053967A walking hulk of armor. 9053968Our companions in arms. 9053969Orks. From what festering corner I know not. 9053970Their Emperor has twisted them body and soul. 9053971Hive-beasts. 9053972Human primitives. I laugh. 9053973Haste is unnecessary. 9053974We hope for new orders. 9053975Call the halt. 9053976We await word. 9053977Break off the attack. 9053978The attack order is rescinded. 9053979We are ready to serve. 9053980New strength from greater numbers. 9053981Our arsenal increases. 9053982Beautifully lethal. 9053983They will serve their deadly function. 9053984Let us put these new arms to the test. 9053985We shall wield them with ardor. 9053986The splendor of the wraithbone augments my arm. 9053987Most undesirable. 9053988Our cry of hate. 9053989To your knees, worm. 9053990Like a howling wind. 9053991Overhaste is dangerous. 9053992Already upon you. 9053993Let us dance. 9053994Its death will honor our Temple. 9053995Press them hard. 9053996Cut it to ribbons. 9053997Let us give it something to shoot at. 9053998Most certainly. 9053999We cannot let them stop us. 9054000Their guns slow our advance. 9054001We are the Banshee. 9054002Yes, come at me. 9054003They assail us from afar. 9054004We must find cover somewhere. 9054005This is a tenuous position. 9054006Our protection is put to the test. 9054007They were lying in wait for us. 9054008Lay them all low. 9054009We must save the expedition. 9054010Life is renewed. 9054011Mend to fight again. 9054012A grenade volley. 9054013Like a devouring nova. 9054014May the Temples bless us from afar. 9054015Women of Eldar do not relent. 9054016Know yourselves our lessers. 9054017Their works shall come to nothing. 9054018Do not concede the field. 9054019We bring them their due of pain. 9054020This Orkish filth? With pleasure. 9054021Beat back the humans. 9054022Cleanse the infestation. 9054023Put the savages down. 9054024We shall divest them of the gun. 9054025They will lie in a mound. 9054026We will euthanize it. 9054027End its pitiful psychic flailing. 9054028Deny them any habitation. 9054029It shall fall in flame.
https://w.atwiki.jp/niconico2nd/pages/350.html
攻撃系アイテム 近距離攻撃 アイテム名 出典 効果・説明 アイスソード ちっこい咲夜さん リーチェ氏のちっこい咲夜さんシリーズ(他動画含 http //www.nicovideo.jp/mylist/9360669)に置いて、チルノからちっこい咲夜さんにプレゼントされたナイフ(?)のこと。某殺してでも奪い取るとかなにをするきさまらーのアイスソードではないので注意。作中では止められた時(?)を切り裂いたりチルノの頭に刺さってチル姉が一時復活したりと中々の活躍ぶり。でも普通に使う分にはただの青く透き通ったナイフでしかない。強度は結構ありそう。チル姉が作り出したものなので魔力とかそんなオカルト的なものが宿っていると推察される。使い方次第では時を止める能力を持つ者に対抗できるかもしれない。 朝倉さんのナイフ 涼宮ハルヒの憂鬱 朝倉さんがキョンを暗殺するために使用したナイフ。刃渡りがちょっとだけ長いだけでこれといって特殊な効果はない。 ガリィ FF11、FFⅣ オンラインゲームであるFF11においての竜騎士に対する煽り文句の原因となった短剣。最近は竜騎士はリューサンと呼ばれる為、代わりにFFⅣのカイン=ガリという風潮が出来て来ている。攻撃間隔が長い割りに、打撃力は高いわけでもなく、微妙。装備するとわずかながらHP、命中率、クリティカル率、頑丈さ、耐水性が上がる。 キッチリスコップ さよなら絶望先生 糸色望の生徒である木津千里が使用するスコップ。赤く薄汚れているけど、たぶん気のせい。死体を埋めたり、これを使って撲殺してたりしてそうだけど、それも気のせい。 金属バット 現実 金属バット。決してにーにーやKOOLの人が振るったものとはないと思うよ、たぶん。 言葉のノコギリ(レザーソー) School Days 言葉様が世界の腹をカッ裂くために使用したノコギリ。中に誰もいませんよ…? 逆刃刀・真打 フタエノキワミ、アッー! るろうに剣心で剣心の愛刀にして京都の刀工、新井赤空最後の作。普通の刀の逆の方に刃が付いており、剣心はこの刀を使ってヒテンミツルギスタイルを繰り出す。 咲夜のナイフ 東方Project 30本セット。 サバイバルナイフ 現実 何の変哲もないただのナイフ。 斬馬刀 るろうに剣心 左之助の愛用してる斬馬刀。でも本編だとあんまり出番が無い 七星宝剣 三国志Ⅸ 武器アイテム。これを持てばろくに剣を持ったことのない文官だろうが阿斗だろうが大幅に武力が上がる。ちなみに、実際の三国志でこの剣が活躍した記録はない。実在したかも疑わしい。 振動感知式爆弾 サイベリア ZARKくん(18)を苦しめた爆弾、ゲーム内では戦闘機に仕掛けられていた。これを解除するにはブレードを使用して決められた手順で操作をしなければならないはずだが、hacchi氏のプレイを見る限りでは結構適当でも解除が出来るらしい。本来は基地全体を爆破出来るほどの威力があるが、今回支給されたのはそれよりも大分威力を抑えられたものだった。 ゼットソー schooldays 片側ノコギリ。正式名称ゼットソーハードインパルス。レザーソーと同じようなものである。 大河の木刀 とらドラ! 大河がOPで持ってたり討ち入り時に使用してるアレ、手乗りタイガー仕様。 毒蛾のナイフ ドラゴンクエストシリーズ 刃に毒蛾の鱗粉が塗られている刃。斬られるとたまに麻痺する。 日本刀 現実 何の変哲も無い日本刀。 ネギ 初音ミク(お前ら全員みっくみくにしてやるよ) いわずと知れた初音ミクの代名詞。今回は動画「お前ら全員みっくみくにしてやるよ」の戦闘シーンを元にしたものとなっている。強度のほうだが、剣として扱うには充分なものだが、佐之助の二重の極みを防ぐとぶっ壊れるので大きな衝撃には耐えられない模様。 爆破ヅラ テニミュ 被ると爆発するヅラ。頭ではなくヅラが爆発する。被るたびに何度でも爆発する。爆発によってヅラが消し飛ぶかどうかは不明。 バスタードチルノソード 東方project派生 当たり剣、スイカソード、チョコエッジ2枚、ウエハースブレイド2枚の構成からなっている、アドベントチルノの使用する剣。クラウドの剣みたいに分解、結合させることが可能である。その見た目に反して、強力なモンスターと普通に張り合えるぐらいには使える剣。 緋想の剣 東方project 東方緋想天のキャラ、比那名居天子の武器である。緋想の剣は、必ず相手の弱点を突く事が出来る、天人にしか扱えない剣である。でもそれじゃあ支給品として成り立たないので誰でも扱えることになっている。相手の弱点の気質を天気としてあらわす。 包丁 現実 ただの包丁。 無限刃 るろうに剣心 新井赤空の制作した刀の一つ。志々雄真実の愛用する刀。刃がノコギリのような形をしているため、斬れ味を一定に保つことができる。また、刃には志々雄がこれまで斬った人間の脂が染み込んでおり、摩擦熱を用いなくとも刀身を発火させることが可能。別名シークレットソードⅡといい、いつも売れ残るらしい。 MEIKOの剣 人柱アリス ボーカロイドのMEIKO、KAITO、レン、リン、ミクの五人全員が歌った曲、「人柱アリス」からの、MEIKOが歌う歌詞の「剣を持って~」の剣。その曲のPV(http //m.nicovideo.jp/watch/sm5430176 )の中でその剣で薔薇を切りまくったので、相手を切るとそこから薔薇の花びらが出てくる。それ以外は普通の剣。 ヤンデレ妹の包丁 ヤンデレの妹に愛されて夜も眠れないCDシリーズ ヤンデレ妹、野々原渚の使用する包丁。料理に使うのもよし、愛しのお兄ちゃんとずっと一緒にいるために使用してもよし。 ライトセイバー 外人が想像したとてつもない日本が出てくるゲーム 日立製作所提供、合衆国ニッポンポン突撃歩兵隊の標準装備。動画タイトルは上記の通りだが、元ネタのゲームはredAlart3というRTS。性能はSTAR○ARSに準じる。切れないものはほとんどないはず。 レナの鉈 ひぐらしのなく頃に 竜宮レナの所持する鉈。アハハハハハハハハハハハと笑いながら振り回しましょう。 遠距離武器 アイテム名 出典 効果・説明 クリムゾン デスクリムゾン リンク先参照。 クレイモア地雷5個 メタルギアソリッド アメリカ軍で使用されている対人地雷。直径1.2ミリの鉄球が700個飛翔し、敵を殺傷する。 拳銃 デスノート 普通の拳銃。 コルトパイソン 現実 1956年にコルト社が開発した.357口径の大型リボルバー。仕上げのよさから「リボルバーのロールス・ロイス」とも呼ばれる。 銃 現実 何の変哲もないただの拳銃。 シルバーウルフ フルメタル輪ゴム鉄砲 重さ1kgもある輪ゴム鉄砲。レーザーサイトが付いているなど、下手な銃より機能は充実している。…が、多分殴った方が早い。 時計型麻酔銃 名探偵コナン どんな人でも一瞬で眠らせる麻酔針を撃つ事が出来る時計。時計に取り付けられたボタンを押すと蓋が開き、その蓋が照準となる。装弾数は1発のみだが、予備の麻酔針が2本ついている。 フジキ ゆっくり村 正式名称はクロスソード。威力はそれなりだが軌道がファンキー過ぎて扱いにくい投擲武器。真上の敵には当てやすい卑怯な軌道なので、フジキと命名される。 ベレッタ 現実 自動拳銃。 養由基の弓 三国志Ⅸ 「百発百中」の語源となった弓の名手、養由基の弓。方天画戟に匹敵する名器であるとともに、水上戦闘が上手くなる。 ランサーアサルトライフル Gears of War2 COG軍のトレードマーク的な武装。近-中距離に適応したフルオートマチックアサルトライフル。GoW2初期装備にして最強の銃。というか、マウントされたチェーンソーこそが本体ともいえる。最高難易度であっても一撃で敵を切断する様はこのゲームの魅力そのものである。 レイガン スマブラX 登場するアイテムの一つ。弾数16発。子供だろうと電気ネズミだろうと剣と魔法の世界の住人だろうと誰でも使える扱いやすい銃。ただしダメージは弱攻撃よりちょっと強い程度。 老兵専用A-10RCL&マニュアル(英語) おじいちゃんのエースコンバット6 リンク先参照。
https://w.atwiki.jp/saintsrow2/pages/58.html
群集整理 (Crowd Control) 熱狂した群衆(赤矢印)を倒し、セレブ(緑矢印)を守る。 熱狂した群衆を倒すごとにお金が入り、指定額ためればクリア。セレブが攻撃を受けて「苛立ちゲージ」がたまると失敗。 素手・バットで倒すと低収入、掴んで水色矢印の場所に投げれば高収入になる。 移動は常に走り、掴んだ状態でも走れる。 3人以上出てきたら素直にバット。 レベル5以上はバットだけでもクリアできそうだが、後半は銃を持った敵が出現するので序盤でボーナスを取っておかないと厳しい。 おすすめのステージはビル屋上、チャイナタウン。 墓場や駐車場は難易度が高いので、リトライでステージ変更するのが吉。 それでもクリアできないならCo-op。 ●クリア特典 催涙スプレー Hotel and Marinaの群集整理LV3をクリア チェーンソー Hotel and Marinaの群集整理LV6をクリア 衣料品店のディスカウント(-5%) Suburbsの群衆整理LV3クリア 衣料品店のディスカウント(-15%) Suburbsの群衆整理LV6クリア コメント 俺は、チートで銃出した - 2011-06-05 11 03 45 ってかだせた - 2011-06-05 11 03 58 レベル6バット使ってもクリアできなかった。やっぱり俺は下手なんだな・・・ - 2011-07-10 12 20 11 思ったんだけどファンに殴られたり撃たれたりするセレブって... - 2011-07-30 02 42 36 アメリカではよくあること - 2011-08-11 10 39 02 え!?チェーンソーが手に入るの!?、、、、でも、lv6難し過ぎて、、、、自分まだ5です。 - 2011-09-23 09 59 39 これのlv6無理だろイライラするわ - 2012-08-25 23 11 37 ロケーションが駅だとレベル3以上でも比較的簡単です. - 2013-08-19 01 07 14 ロケーションや状況により難易度が変わりますね. - 2014-01-04 11 08 45 レベル5,6ではやむを得ずチートで銃を出しました. - 2014-09-16 16 46 32 屋上で最初にとにかくヘリローターに投げ込んで稼ぐ。その後でバットで殴りまくる。で、なんとか乱射野郎が出る前にクリアできた… - 2014-11-20 00 32 31
https://w.atwiki.jp/dow2jpmodwiki/pages/67.html
9076737Space Marine Tactical Bolter Squad 9076738Nemerian 9076739Eldar Ranger and Sniper 9076743Ranger Boss 9076746Warp Spider 9076747Warp Spider 9076748Warp Spider Exarch 9076749Warp Spider Squad 9076753Warp Spider Boss 9082233Requires Improved Rally Upgrade 9084085Tyranid Carnifex Boss 9084088Tyranid Carnifex Boss 9084091Tyranid Warrior Boss 9084097Tyranid Hive Tyrant Boss 9084100Tyranid Hive Tyrant Boss 9084103Tyranid Zoanthrope Boss 9084106Tyranid Zoanthrope Boss 9084109Tyranid Devouer Ravener 9084112Tyranid Devouer Ravener 9084115Tyranid Lictor Boss 9084118Tyranid Lictor Boss 9084121Consume mass quantities! 9084122Tyranid Warrior 9084123Warrior 9084124Tyranicus Gladius 9084129Smash! Maim! Destroy! 9084130Tyranid Hive Tyrant 9084131Hive Tyrant 9084132Tyranicus Praefacto 9084133Smash! Maim! Destroy! 9084134Hive Tyrant 9084135Hive Tyrant 9084136Tyranicus Praefacto 9084137Smash! Maim! Destroy! 9084138Tyranid Carnifex 9084139Carnifex 9084140Tyranicus Voracio 9084141Smash! Maim! Destroy! 9084142Tyranid Carnifex 9084143Carnifex 9084144Tyranicus Voracio 9084145Consume mass quantities! 9084146Tyranid Zoanthrope 9084147Zoanthrope 9084148Tyranicus Animus Aborrens 9084149Consume mass quantities! 9084150Tyranid Zoanthrope 9084151Zoanthrope 9084152Tyranicus Animus Aborrens 9084153Consume mass quantities! 9084154Tyranid Devouer Ravener 9084155Ravener 9084156Tyranicus Ophidius Subterra 9084157Consume mass quantities! 9084158Tyranid Devouer Ravener 9084159Ravener 9084160Tyranicus Ophidius Subterra 9084161Smash! Maim! Destroy! 9084162Tyranid Lictor 9084163Lictor 9084164Tyranicus Chameleo 9084165Smash! Maim! Destroy! 9084166Tyranid Lictor 9084167Lictor 9084168Tyranicus Chameleo 9084331Brood Nest 9084332Brood Nest 9084333Hive Node 9084334Hive Node 9084335Mycetic Spore 9084336Mycetic Spore 9084337Mycetic Spore 9084338Mycetic Spore 9084377Reinforcement Beacon 9084378Fall back and reinforce at this beacon 9084417Space Marine Drop Pod 9084418Drop Pod 9085925Assault Cannon 9085926The Assault Cannon is a powerful ranged weapon effective against infantry and heavy infantry. Reduces the Dreadnought s melee effectiveness and removes the ability to inspire nearby allies. Also removes the Emperor s Fist ability and grants the Assault Cannon Barrage ability in its stead. 9086106Warrior Den 9086107Unlocks the Warrior unit 9086137Support the Imperial Guardsmen 9086138Allied Imperial Guard squads are under attack from Orks north of your current position. Support them and destroy the Ork presence. 9086142Warrior Biomorphs 9086143Unlocks the Warrior weapons and squad leader. 9086145Earsplitter 9086146Heavy Bolter 90861481% Chance to Lower Target s Armor by 15 9086154Lictor Biomorphs 9086155Increase the damage and health of the Lictor. 9086235Gaunt health 1 9086236Increase the health of your Gaunts. 9086238Raid Against the Warboss 2 9086239Gaunt damage 1 9086240Increase the damage of your Gaunts. 9086247Level %1LEVEL% 9086278%1EXP% XP 9086294Ravener Biomorphs 9086295Unlocks burrowing, squad leaders and devourer weapon. 9086305Tier2 9086314Ravener Tunnel (Entrance) 9086315Tyranid Tunnel that allows infantry to travel through. 9086323Tunnel 9086324Create a persistent tunnel which allied infantry can travel through. 9086946Level 3 Hive 9086947Carnifex Spore Mines 9086948Allows the Carnifex to launch Spore Mines which are good at taking out enemy troops. 9086951Level 3 Hive 9086952Warrior Health 9086953Increase the health of the warrior squads. 9087707NPC Twin-Linked Shoota 9087714Superior Missile Launcher 9087741Move to the Ruins 9087742More Orks are incoming. Find cover in the ruins to the East and destroy the Orks. 9087760Firte a psychic bolt with a large blast area. Effective versus infantry. 9087762Plasma Cannon 9087767Capillary Tower (Large) 9087768Capillary Towers terraform the area, providing bonsues for nearby Tyranids. 9087775Capillary Tower (Medium) 9087776Capillary Towers terraform the area, providing bonsues for nearby Tyranids. 9087804Tyranoform 9087805Cause capillary towers to erupt from the ground, damaging enemies and transforming the area. Provides bonuses to nearby Tyranids. 9087859Bolter 9087864Bolter 9087880Power Armor 9087881Power Armor 9087882Power Armor 9087883Power Armor 9087885Power Armor 9087886Power Armor 9087888Power Armor 9087890MK VII Aquila Armor 9087891Power Armor 9087892Power Armor 9087893Power Armor 9087894Power Armor 9087895Power Armor 9087896Power Armor 9087897Power Armor 9087898Power Armor 9087899Power Armor 9087900Power Armor 9087901Power Armor 9087903Power Armor 9087904Power Armor 9087905Power Armor 9087906Power Armor 9087907Power Armor 9087908Power Armor 9087909Power Armor 9087911Power Armor 9087912Power Armor 9087913Power Armor 9087914Power Armor 9087915Power Armor 9087916Power Armor 9088005Flesh Hooks 9088006Fire barbed hooks to damage enemy infantry and pull a target towards you. 9088011Hold the Pass 9088015Reduced Range 9088016Reduced Rate of Fire 9088018Move close to the beacon to call squad reinforcements. 9088037Sighted Fury of the Forge World 9088039Sniper Rifle 9088042Squad Selection 9088043Orks transport advancing 9088044Orks are invading the area from somewhere close. Proceed north and locate the source, eliminating all in your path. 9088045Locate Avitus 9088046Avitus has fallen in battle. Locate him and revive your brother Space Marine. 9088047Secure the Drop Zone 9088048Secure the area and locate Sergeant Avitus. 9088049Destroy the Ork resistance 9088084Requisition Point 9088085Gives the Requisition resource 9088150Avitus (Terminator) 9088162Sergeant Avitus is a cold leader who handles the heaviest of weapons and is best suited to long-ranged combat where he may unleash his fury uninterrupted. 9088163Marine Avitus 9088164Avitus 9088165Terminator Squad 9088173Ork Mine 9088178Devastator Marine (Terminator) 9088183Tactical Marine 9088188Consume mass quantities! 9088189Tyranid Ripper 9088195Assault Terminator 9088368Revive 9088387Fire concentrated psychic energy at a target. 9088428Repair 9088429Repairs allied vehicles and structures. 9088592Teleport 9088593Teleport to the designated location. 9088635To All 9088636To Team 9088637Kill the Ork Scouts 9088638Ork scouts could sound the alarm. Eliminate them. 9088647%1CUR% of %2MAX% squads selected 9088688Suppresses Enemies 9088701Does not require reloading 9088708Can fire while moving 9088709New Campaign 9088710Begin a new campaign! 9088715Missile Launcher 9088716Missile Launcher 9088717Missile Launcher 9088718Missile Launcher 9088719Suppresses Enemies 9088723Reduced Range 9088746One more bug fer me ta stomp. 9088747Dat s my spot dey got it on! Smash it! 9088748Smash dat gun and da Grots innit! 9088749Dat don even bleed! Zog it, let s stomp it anyway. 9088750Dat s not me banner! Waaagh! 9088751Sneaky, pretty and weak. Jus like all dem Eldar. 9088752S already mine. Jus don t know it yet. 9088753Dis ere iz mine! Mine!! 9088754Victory in da makin boyz! Let s get it! 9088755Victory fer da Orks! Victory fer me! 9088756Wake yer puny, shiny arse up, Eldar. 9088757Not done fightin ! Not done fightin ! 9088758I m da Boss, an I sez up! 9088759No dyin till I tell ya ta die! 9088760Get up, humie! Else I ll just throw you at em! 9088761Dis ain t no sleepy time! Up! 9088762Get up, ya buggy sack of squig droppings! 9088763I m not done wiv you yet. 9088764Dere s a ting ta make me rich. 9088765Ooo, I gots ta have me that ting. 9088766See dat humie in white? Gonna make is blood stand out. 9088767Dat Eldar s a Boss? But she s so puny! 9088768A humie Boss, an he looks like he want s ta fight. Dat s good, me too! 9088769Dere s some boyz want a join me Waaagh! 9088770Nids got a Hive Tyrant, I see. Fine killin it ll make. 9088771I seez a Kommando oo thinks he s a Boss. Gonna educate im. 9088772Lictor ahead. Nothing worse den a sneaky bug. 9088773Dem Orks got a Mek fer a boss! Dat s jus sad, dat is. 9088774Ravener snake-thingy s leading dem Nids. Haven t tasted one of dose yet. 9088775A humie Mek fightin against us. Da sad leading da weak, dat iz. 9088776Dem other Orks got themselve a so-called Boss. S killin time. 9088777Ooo, dat Eldar s extra sparkly. A Warlock, right? 9088778Ah, Eldar s got a Warp Spider as a boss. Best meat s in da limbs, I hear. 9088779I smashed dere kit. 9088780No more tunnelin ya gitz! 9088781Humie beacon s all quiet now. 9088782All of yiz dead in dere? Good. 9088783Anyone feelin safe inside? Dat s cuz yer dead! 9088784All of em dead in dere. 9088785Dat s got no one inside now. 9088786I m da only power you lot gonna get! 9088787Hit em h ard enough an Eldar turn ta paste. 9088788More pointy elmets fer me trophy rack. 9088789Heh! Got boyz on me boot! 9088790I m da Boss! And youz da Corpse! 9088791Hard onna outside, but squishy onna inside. 9088792I never tire of killin Space Marines! 9088793Never sure if I should squash Nids or tear em limb from limb. 9088794Nid killin - fun fer all da ord. 9088795Right. What we smashin next? 9088796An stay outta me way! 9088797Eldar shoota s done shooting pretty lights. 9088798Weak little healing station. S gone now. 9088799Popped dat node like a wart on a squig. 9088800Dat listening posts done, now let s take dis spot. 9088801Grot gunnerz is dead an burried. 9088802Looks better as rubble anyway… 9088803Buildin is fer dose who can t smash! 9088804Wuz blockin me view, dat was. 9088805Right! Now lets stomp some actual humies, yeah? 9088806I spitz on da banner of any other Ork! 9088807Hah! Eldar gate things snap jus like Eldar limbs. 9088808Oi! Shoot me from hidin ?! Me!? Get me a gitfinda! 9088809Boyz! Run at dat hidin git an drive im out! 9088810Heh heh! Puny runtz wanna fight. 9088811Come an fight den! 9088812I loves getting stuck in! Loves it! 9088813Oh, I m mad now. 9088814Dis hammer s gonna get a a LOT of use. 9088815I m da Boss, an dis sez so. 9088816C mere you lot, gotta test me new iron skull. 9088817Dis ere iz a ting of beauty, it is. 9088818Snip snip, little runts. 9088819Zog dat s sharp! I luvs it! 9088820Heh, heh! Oo s skull iz next fer me rack? 9088821Da Boss sez move outta ere! 9088822You lot stay ere fer da show. 9088823Stikkbombz a smokin ! 9088824Leg it from dat bomb! 9088825Teleport 9088826Teleport to the chosen location. 9088828Our allies are suffering casualties. 9088829Allied infantry units have been destroyed. 9088830The enemy has destroyed one of our structures. 9088831We have lost a structure to the enemy. 9088832Our allies have lost a structure. 9088833An allied vehicle has fallen. 9088834Our allies have lost a vehicle. 9088835An allied Apothecary has been incapacitated. 9088836An allied Force Commander has been incapacitated. 9088837An allied Techmarine has been incapacitated. 9088838An allied Farseer has been incapacitated. 9088839An allied Warlock has been incapacitated. 9088840An allied Warp Spider has been incapacitated. 9088841An allied Warboss has been incapacitated. 9088842An allied Mekboy has been incapacitated. 9088843An allied Kommando has been incapacitated. 9088844An allied Hive Tyrant has been incapacitated. 9088845An allied Ravener has been incapacitated. 9088846An allied Lictor has been incapacitated. 9088847Our ally s headquarters has been destroyed. 9088848One of our Listening Posts has been destroyed. 9088849One of our Generators has been destroyed. 9088850One of our Support Structures has been destroyed. 9088851One of our Healing Stations has been destroyed. 9088852An allied forward operations relay has been lost. 9088853An allied structure has been destroyed. 9088854An ally s Waaagh Banner has been destroyed 9088855An ally s Webway portal has been destroyed. 9088856An ally s Burrow Tunnel has been destroyed. 9088857Our Burrow Tunnel has been destroyed. 9088858One of our hive nodes has been destroyed, 9088859Our base structure has been destroyed. 9088860Hive Tyrant hero incapacitated. 9088861Ravener hero incapacitated. 9088862Lictor hero incapacitated. 9088863The enemy has only five points remaining. 9088864The enemy has ten points remaining. 9088865The enemy has only twenty-five points remaining. 9088866The enemy has only fifty points remaining. 9088867The enemy has seventy-five points remaining. 9088868The enemy has one hundred points remaining. 9088869The enemy has one hundred and fifty points remaining. 9088870The enemy has two hundred points remaining. 9088871The enemy has two hundred and fifty points remaining. 9088872The enemy has three hundred points remaining. 9088873We have only five points remaining. 9088874We have only ten points remaining. 9088875We have only twenty-five points remaining. 9088876We have only fifty points remaining. 9088877We have seventy-five points remaining. 9088878We have one hundred points remaining. 9088879We have one hundred and fifty points remaining. 9088880We have two hundred points remaining. 9088881We have two hundred and fifty points remaining. 9088882We have three hundred points remaining. 9088883The enemy is attacking a listening post. 9088884Listening post under attack. 9088885Generator under attack. 9088886The enemy has targeted a generator. 9088887Burrow Tunnel under attack. 9088888Burrow Tunnel taking damage, 9088889Our base building is under attack. 9088890The enemy is damaging our base building. 9088891Base building under attack. 9088892An ally s base is under attack. 9088893Our teammate s Webway gate is under attack. 9088894Our teammate s Waaagh banner is under attack. 9088895Our ally s forward operations point is under attack. 9088896An ally s burrow tunnel is under attack. 9088897One of our structures is being attacked. 9088898The enemy has targeted our structure. 9088899One of our structures is under attack. 9088900One of our support structures is under attack. 9088901One of our generators is under attack. 9088902An ally s forces are coming under attack. 9088903A healing station is under enemy attack. 9088904An ally s headquarters is under attack. 9088905One of our Listening Posts is under attack. 9088906An allied hero unit is under attack. 9088907A Hive Node is under attack. 9088908A burrow tunnel is under attack. 9088909The Hive Tyrant is under attack. 9088910The Lictor is under attack. 9088911The Ravener is under attack. 9088912Reinforcement under way. 9088913Reinforcing squad. 9088914Squad reinforcement complete. 9088915Squad reinforced. 9088916New units on the field. 9088917Squad deployed. 9088918Hive Tyrant revived. 9088919Lictor revived. 9088920Ravener revived. 9088921Hive Tyrant respawned. 9088922Lictor respawned. 9088923Ravener respawned. 9088924Hormagaunt squad spawned. 9088925Ravener squad spawned. 9088926Lictor squad spawned. 9088927Warrior squad spawned. 9088928Zoanthrope squad spawned. 9088929Termagant squad spawned. 9088930Carnifex spawned. 9088931Ripper Swarm spawned. 9088932Allied Apothecary respawned. 9088933Allied Apothecary revived. 9088934Allied Farseer respawned. 9088935Allied Farseer revived. 9088936Allied Force Commander respawned. 9088937Allied Force Commander revived. 9088938Allied Hive Tyrant respawned. 9088939Allied Hive Tyrant revived. 9088940Allied Kommando respawned. 9088941Allied Kommando revived. 9088942Allied Lictor respawned. 9088943Allied Lictor revived. 9088944Allied Mekboy respawned. 9088945Allied Mekboy revived. 9088946Allied Ravener respawned. 9088947Allied Ravener revived. 9088948Allied Techmarine respawned. 9088949Allied Techmarine revived. 9088950Allied Warboss respawned. 9088951Allied Warboss revived. 9088952Allied Warlock respawned. 9088953Allied Warlock revived. 9088954Allied Warp Spider Exarch respawned. 9088955Allied Warp Spider Exarch revived. 9088956Upgrading. 9088957Biological upgrade under way. 9088958Upgrade complete. 9088959Unit evolution complete. 9088960Upgrade halted. 9088961Army research under way. 9088962Researching. 9088963Research complete. 9088964Army upgrade complete. 9088965Research interrupted. 9088966Hero upgrade under way. 9088967Upgrading hero. 9088968Hero evolution completed. 9088969Hero upgraded. 9088970Hero upgrade halted. 9088971Stikkbombs 9088991Boom Time! 9088992Drop a stun grenade when the Kommando retreats. Increases health of the Kommando. 9088997War_Boss_Armor 9089014Sunderhammer 9089015Thunder Hammer 9089025Our foes will feel the bite of my blade. 9089026NPC Twin-Linked Shoota 9089027Bang Bang Hammer 9089028Gives the Warboss a hammer. On a successful melee hit nearby allies are thrown into an enraged state, increasing their damage. 9089033Choppa 9089050This party no longer exists 9089051Draw the Warlock s blade. The time for mercy is long past. 9089070Capture the beacon. 9089073Enemy attacks from the North! 9089074Tyranid attacks from the South! 9089078Have no other weapon equipped 9089118%1Player% s settings are too high and are lagging the game! 9089119%1Player% s settings are too high and are lagging the game! 9089120%1Player% s settings are too high and are lagging the game! 9089121Your current audio and video settings are too high and are lagging the game! 9089122Your current audio and video settings are too high and are lagging the game! 9089123Your current audio and video settings are too high and are lagging the game! 9089224Orbs of the Omnissiah 9089225Grenades that drain energy, damage and temporarily immobilize vehicles. 9089230Frag Grenades 9089232Games Found %1NUMBER% 9089241Possible Matches %1NUMBER% 9089267Regenerate 9089269Signum Armor 9089270Increases the health of the Techmarine and the attack power of his ranged weapons. Grants the Mark Target ability. 9089275Signum Armor 9089293Victory Condition 9089294Match Type 9089295%1HOURS% %2MINUTES% 9089369Assault the Ork Camp 9089370The Orks have established a base of operations in Felhammer Mines. There are two possible entrances to the mine area, and scans indicate a communications array is near one of those entrances. 9089395Tyranid Warrior 9089448Sergeant 9089459Storm Trooper 9089466Storm Trooper Squad 9089512Capture the Stratagem 9089563Teleport 9089564Teleport to the chosen location. 9089606Eldar Guardian Squad 9089607Eldar Guardian 9089608Eldar soldiery 9089614Warp Spider 9089615Warp Spider 9089616Warp Spider Squad 9089617Eldar Ranged Jump Infantry 9089621Death From Above 9089622Warlock 9089627Warlock 9089632Storm Trooper Sergeant 9089637Jump Pack 9089638Jump Pack 9089644Imperial Guard Squad 9089648Storm Trooper Squad 9089657Reloads Less Frequently 9089658Thunder Hammer and Storm Shield 9089659Chainsword and Storm Shield 9089660Grants the Defend ability which makes nearby allies more resistant to damage. 9089666Reloads Less Often 9089667Reduced Range 9089668Cannot fire while moving 9089669Suppresses Enemies 9089670Banshee Exarch 9089675Warlock 9089680Warlock 9089685Falcon 9089690Grav Platform - Brightlance 9089695Grav Platform - Shuriken Cannon 9089700Grav Platform - D-Cannon 9089705Does not require reloading 9089706In the name of the Emperor! 9089707Howling Banshees with Executioners 9089708Howling Banshees with Executioners 9089709Medium Eldar Melee Specialists 9089713Eldar Tank 9089714Falcon 9089715Falcon 9089716Eldar Light Grav Tank 9089717Increased Rate of Fire 9089718Improved Accuracy 9089719In the name of the Emperor! 9089720Eldar Seer Council with Singing Spears 9089721Seer Council with Singing Spears 9089722Eldar Heavy Melee Troops 9089726In the name of the Emperor! 9089727Eldar Seer Council 9089728Seer Council 9089729Eldar Heavy Ranged Infantry 9089733Increased Range 9089734Warp Spider 9089735Warp Spider 9089736Warp Spider Exarchs 9089737Eldar Melee Jump Infantry 9089742Eldar Guardian Squad With Warlock 9089743Eldar Guardians With Warlock 9089744Eldar medium ranged troops 9089745No Setup Time 9089746Reduced Range 9089747Increased Rate of Fire 9089748Increased Setup Time 9089749Plasma Gun 9089750Plasma Gun 9089753Plasma Gun 9089754Increased Rate of Fire 9089755Reduced Range 9089756Hate of the Xenos 9089757Plasma Pistol 9089771Suppresses Enemies 9089772Reloads Less Frequently 9089773Ironfist 9089774Power Fist 9089780Storm Bolter 9089781Storm Bolter 9089782Storm Bolter 9089783Storm Bolter 9089784Storm Bolter 9089785Reduced weapon cooldown 9089792Terminator Power Fist 9089793Terminator Power Fist 9089794Terminator Power Fist 9089795Terminator Power Fist 9089796Terminator Power Fist 9089801Tyranids in Synapse 9089802Tyranids not in synapse 9089803Warger Bonus Enabler 9089804Warger Bonus Enabler 9089805Warger Bonus Enabler 9089807Game Length 9089819NPC Executioner 9089824NPC Witchblade (flashy) 9089825Weapons Platform - effective vs all targets 9089826D-Cannon Weapon Team 9089827D-Cannon Weapon Team 9089828Eldar Artillery Weapon Team 9089832Tier 3 9089833Battle Equipment 9089834Weapons Platform - effective vs vehicles 9089835Bright lance weapon team 9089836Bright Lance Weapon Team 9089837Eldar Anti-Armor Weapon Team 9089841Spears of Light 9089842Tier 2 9089843Weapons Platform - effective vs infantry 9089844Shuriken Cannon weapon team 9089845Shuriken Cannon Weapon Team 9089846Eldar Suppression Weapon Team 9089850Battle Equipment 9089851NPC Placeholder D-Cannon 9089853Shuriken Cannon - NO MODEL YET 9089866Farseer Armor - Common 9089867Farseer Armor - Rare 9089868Farseer Armor - Epic 9089869Assault Jump 9089870Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9089872Tyranid Carnifex 9089877Tyranid Hive Tyrant 9089882Tyranid Carnifex 9089892Tyranid Lictor 9089906Powerblades 9089907Kill the Warrior 9089908Warrior Spotted 9089912Kill the Ravener 9089949Smash! Maim! Destroy! 9089950Tyranid Screamerkiller Carnifex 9089951Carnifex with Bioplasma 9089952Tyranicus Chameleo 9089953Smash! Maim! Destroy! 9089954Tyranid Venomspitter Carnifex 9089955Lesser Carnifex with Venom Cannon 9089956Tyranicus Chameleo 9089957Smash! Maim! Destroy! 9089958Tyranid Hive Tyrant 9089959Hive Tyrant 9089960Tyranicus Chameleo 9089961Smash! Maim! Destroy! 9089962Tyranid Lictor 9089963Lictor 9089964Tyranicus Chameleo 9089993Loota Boy 9089998Tankbusta Nob 9090003Basic infantry of feral Orks. 9090004Ork Lootas armed with Beamy Deffgun 9090005Beamy Lootas 9090006Ork Anti-Armor 9090007Nob with a big choppa… 9090008Nob Squad 9090009Nobz 9090010Heavy Melee Orks 9090011It s rainin Orks…! 9090012Stormboy Squad 9090013Stormboyz 9090014Ork Melee Jump Mob 9090016Ranger Armor - Rare 9090017Ranger Armor - Epic 9090018Warp Spider Armor - Rare 9090019Banshee Armor - Rare 9090020Warlock Armor - Rare 9090021Warlock Armor - Epic 9090028Requires Suppression Breaking Rally Upgrade 9090065Regroup Point 9090068Space Marine Teleportation Beacon 9090069Teleportation Beacon 9090153NPC Storm Nob Armor - Common 9090154MK VII Aquila Armor 9090155Armor Rating 2 9090156DEFAULT Armor 9090157Can Only be Replaced, Not Removed 9090158NPC Storm Nob Armor - Rare 9090159MK VII Aquila Armor 9090160Armor Rating 2 9090161DEFAULT Armor 9090162Can Only be Replaced, Not Removed 9090163NPC Storm Nob Armor - Epic 9090164MK VII Aquila Armor 9090165Armor Rating 2 9090166DEFAULT Armor 9090167Can Only be Replaced, Not Removed 9090168NPC Slugga Boy Armor - Common 9090173NPC Slugga Boy Armor - Rare 9090174MK VII Aquila Armor 9090175Armor Rating 2 9090176DEFAULT Armor 9090177Can Only be Replaced, Not Removed 9090178NPC Slugga Boy Armor - Epic 9090179MK VII Aquila Armor 9090180Armor Rating 2 9090181DEFAULT Armor 9090182Can Only be Replaced, Not Removed 9090183NPC Loota Boy Armor 9090188NPC Loota Boy Armor - Rare 9090189MK VII Aquila Armor 9090190Armor Rating 2 9090191DEFAULT Armor 9090192Can Only be Replaced, Not Removed 9090193NPC Loota Boy Armor - Epic 9090194MK VII Aquila Armor 9090195Armor Rating 2 9090196DEFAULT Armor 9090197Can Only be Replaced, Not Removed 9090198NPC Kommando Nob Armor - Common 9090203NPC Kommando Nob Armor - Rare 9090204MK VII Aquila Armor 9090205Armor Rating 2 9090206DEFAULT Armor 9090207Can Only be Replaced, Not Removed 9090208NPC Kommando Nob Armor - Epic 9090209MK VII Aquila Armor 9090210Armor Rating 2 9090211DEFAULT Armor 9090212Can Only be Replaced, Not Removed 9090213NPC Kommando Boy Armor - Common 9090218NPC Kommando Boy Armor - Rare 9090219MK VII Aquila Armor 9090220Armor Rating 2 9090221DEFAULT Armor 9090222Can Only be Replaced, Not Removed 9090223NPC Kommando Boy Armor - Epic 9090224MK VII Aquila Armor 9090225Armor Rating 2 9090226DEFAULT Armor 9090227Can Only be Replaced, Not Removed 9090228NPC Stormboy Armor - Common 9090229MK VII Aquila Armor 9090230Armor Rating 2 9090231DEFAULT Armor 9090232Can Only be Replaced, Not Removed 9090233NPC Stormboy Armor - Rare 9090234MK VII Aquila Armor 9090235Armor Rating 2 9090236DEFAULT Armor 9090237Can Only be Replaced, Not Removed 9090238NPC Stormboy Armor - Epic 9090239MK VII Aquila Armor 9090240Armor Rating 2 9090241DEFAULT Armor 9090242Can Only be Replaced, Not Removed 9090243NPC Slugga Nob Armor - Common 9090248NPC Slugga Nob Armor - Rare 9090249MK VII Aquila Armor 9090250Armor Rating 2 9090251DEFAULT Armor 9090252Can Only be Replaced, Not Removed 9090253NPC Slugga Nob Armor - Epic 9090254MK VII Aquila Armor 9090255Armor Rating 2 9090256DEFAULT Armor 9090257Can Only be Replaced, Not Removed 9090258NPC Warboss Armor - Rare 9090259NPC Warboss Armor - Epic 9090260NPC Warboss Armor - Common 9090261NPC Mekboy Armor - Common 9090266NPC Mekboy Armor - Rare 9090267MK VII Aquila Armor 9090268Armor Rating 2 9090269DEFAULT Armor 9090270Can Only be Replaced, Not Removed 9090271NPC Mekboy Armor - Epic 9090272MK VII Aquila Armor 9090273Armor Rating 2 9090274DEFAULT Armor 9090275Can Only be Replaced, Not Removed 9090276NPC Dakka Deffgun 9090277NPC Beamy Deffgun 9090322Goals 9090323Stolen Records 9090324Tyranid Rating -10% 9090395Grants the Assault Jump ability 9090396Grants the Assault Jump ability 909040585th Vendoland 9090437Day 9090438Teleporter Pack 9090439%1VALUE%%% Knockback Resistance 9090440Now that the beacon is active, we can precision drop reinforcements. 9090441Cabling will lead to the generator. 9090442What do we gain from facing this lone beast? 9090443 GROWLS 9090444 SNARLS 9090445 BREATHING 9090446 JOGGING BREATHING 9090447 RUNNING BREATHING 9090448 KNOCKBACK SHOUT 9090449Ready terminator armor. 9090450 LANDING 9090451 DEATH SCREAMS 9090452 JOGGING 9090453 KNOCKBACK 9090454 HEAVY BREATHING JOG 9090455 HEAVY BREATHING POST RUN 9090456Who ever heard of a chapter that has forgotten its Primarch? We would sooner forget our own name! 9090457There is something dark and hidden there. 9090458That s what heroism gets you. 9090459That we will, honored Techmarine. 9090460We can jump over obstacles and land in the middle of the enemy. 9090461We hit with enough force to knock over Orks and other enemies. 9090462Knocking enemies down is an excellent way to keep them from using their weapons. 9090463In addition to our jump, Assault Marines are trained to use our chainswords to knock enemies to the ground. 9090464Looting in the middle of a Tyranid infestation. I almost admire them… 9090465Looting in the middle of a Tyranid infestation. You have to hand it to them. 9090466The armor, where did it come from? 9090467The Eldar must have raided wealthy areas for them to even acknowledge a problem. 9090468Is the Governor still concerned with other priorities, then? 9090469How many are we going to kill? 9090470And if the secrets of the chapter cost me that… well, I will still stand with my brothers. 9090471Purge the Tyranids. 9090472This should be the last of them. 9090473Thule is down. 9090474Looks like the scout is down again. 9090475 Knockback 9090476 Breathing Running 9090477 Breathing Out of breath 9090478 scream 9090479Wait… where you going to be? 9090480Oi, zog! 9090481 knockback 9090482 grunts 9090483 grunts 9090484 grunts 9090485 dying grunts 9090486 scream 9090487 scream 9090488 scream 9090489Let others blanche and recoil in the face of this genocidal infestation. 9090490We are Space Marines. 9090491We know no fear. 9090492Let others retreat before an inhuman enemy who uses life itself as its twisted weapon. 9090493We are Space Marines and we arm ourselves with the purest of all weapons… 9090494Death itself. 9090495 scream 9090496Orks sighted! 9090497Space Marine drop pod! 9090498The Eldritch Storm is upon us! 9090499Human orbital artillery! To cover! 9090500The Orks bring down the very sky! 9090501The swarm turns the world against us! 9090502We have secured a Power Node for the Craftworld. 9090503An ally has secured a Power Node. 9090504We are losing a Power Node to the enemy. 9090505We have lost a Power Node to the enemy. 9090506We have secured a Requisition Point. 9090507An ally has secured a Requisition Point. 9090508We are losing a Requisition Point to the enemy. 9090509We have lost a Requisition Point to the enemy. 9090510Our Farseer has slain 5 of the Craftworld s foes. 9090511Our Farseer has slain 10 of the Craftworld s foes. 9090512Our Farseer has slain 15 of the Craftworld s foes. 9090513Our Farseer has slain 20 of the Craftworld s foes. 9090514Our Farseer has slain 25 of the Craftworld s foes. 9090515An allied champion has slain 5 foes. 9090516An allied champion has slain 10 foes. 9090517An allied champion has slain 15 foes. 9090518An allied champion has slain 20 foes. 9090519An allied champion has slain 25 foes. 9090520An enemy champion has slain 5 foes. 9090521An enemy champion has slain 10 foes. 9090522An enemy champion has slain 15 foes. 9090523An enemy champion has slain 20 foes. 9090524An enemy champion has slain 25 foes. 9090525Our Warlock has slain 5 of the Craftworld s foes. 9090526Our Warlock has slain 10 of the Craftworld s foes. 9090527Our Warlock has slain 15 of the Craftworld s foes. 9090528Our Warlock has slain 20 of the Craftworld s foes. 9090529Our Warlock has slain 25 of the Craftworld s foes. 9090530Our Warp Spider Exarch has slain 5 of the Craftworld s foes. 9090531Our Warp Spider Exarch has slain 10 of the Craftworld s foes. 9090532Our Warp Spider Exarch has slain 15 of the Craftworld s foes. 9090533Our Warp Spider Exarch has slain 20 of the Craftworld s foes. 9090534Our Warp Spider Exarch has slain 25 of the Craftworld s foes. 9090535Our Farseer has attained Level 2. 9090536Our Farseer has attained Level 3. 9090537Our Farseer has attained Level 4. 9090538Our Farseer has attained Level 5. 9090539Our Farseer has attained Level 6. 9090540Our Farseer has attained Level 7. 9090541Our Farseer has attained Level 8. 9090542Our Farseer has attained Level 9. 9090543Our Farseer has attained Level 10. 9090544Our Farseer has attained Level 11. 9090545Our Farseer has attained Level 12. 9090546Our Farseer has attained Level 13. 9090547Our Farseer has attained Level 14. 9090548Our Farseer has attained Level 15. 9090549Our Farseer has gained a level. 9090550Our Warlock has attained Level 2. 9090551Our Warlock has attained Level 3. 9090552Our Warlock has attained Level 4. 9090553Our Warlock has attained Level 5. 9090554Our Warlock has attained Level 6. 9090555Our Warlock has attained Level 7. 9090556Our Warlock has attained Level 8. 9090557Our Warlock has attained Level 9. 9090558Our Warlock has attained Level 10. 9090559Our Warlock has attained Level 11. 9090560Our Warlock has attained Level 12. 9090561Our Warlock has attained Level 13. 9090562Our Warlock has attained Level 14. 9090563Our Warlock has attained Level 15. 9090564Our Warlock has gained a level. 9090565Our Warp Spider Exarch has attained Level 2. 9090566Our Warp Spider Exarch has attained Level 3. 9090567Our Warp Spider Exarch has attained Level 4. 9090568Our Warp Spider Exarch has attained Level 5. 9090569Our Warp Spider Exarch has attained Level 6. 9090570Our Warp Spider Exarch has attained Level 7. 9090571Our Warp Spider Exarch has attained Level 8. 9090572Our Warp Spider Exarch has attained Level 9. 9090573Our Warp Spider Exarch has attained Level 10. 9090574Our Warp Spider Exarch has attained Level 11. 9090575Our Warp Spider Exarch has attained Level 12. 9090576Our Warp Spider Exarch has attained Level 13. 9090577Our Warp Spider Exarch has attained Level 14. 9090578Our Warp Spider Exarch has attained Level 15. 9090579Our Warp Spider Exarch has gained a level. 9090580The Webway Assembly has been destroyed. 9090581An allied headquarters building has been destroyed. 9090582We have lost a support platform to the enemy. 9090583An ally has lost a turret to the enemy. 9090584New warriors are available to join the battle. 9090585New vehicles are now available to us. 9090586The Craftworld has prepared new wargear for our champion. 9090587Human drop pod! 9090588A seer unleashes her might! Flee or be destroyed! 9090589Fire from the sky! To safety, Banshees! 9090590Ork bombardment! 9090591The soil mutates to the whim of the hive! 9090592Humie drop fingy! 9090593S a weird-storm! Get clear ya gitz! 9090594Dakka from da sky! Leg it! 9090595Dey z droppin roks! 9090596Dem Nids jus decorated da place! 9090597Boss, our boyz got you one of dem Power Nodes! 9090598Some allied boyz got a Power Node. 9090599We z losing a Power Node to da enemy, Boss! 9090600Garh! We lost a Power Node! 9090601Da Requisition Point iz ours, Boss! 9090602An ally got a Requisition Point, Boss. 9090603Da enemy s taking one of our Requisition Points! 9090604Dat s it! Da enemy took dat Requisition Point right from under our noses! 9090605Um, da boyz ya sent ta get dat point? Dey re not coming back… 9090606An allied boss s killed 5 gitz inna row. 9090607An allied boss s killed 10 gitz inna row. 9090608An allied boss s killed 15 gitz inna row. 9090609An allied boss s killed 20 gitz inna row. 9090610An allied boss s killed 25 gitz inna row. 9090611An enemy boss s killed 5 gitz inna row. 9090612An enemy boss s killed 10 gitz inna row. 9090613An enemy boss s killed 15 gitz inna row. 9090614An enemy boss s killed 20 gitz inna row. 9090615An enemy boss s killed 25 gitz inna row. 9090616Our Kommando s skragged 5 gitz inna row. 9090617Our Kommando s skragged 10 gitz inna row. 9090618Our Kommando s skragged 15 gitz inna row. 9090619Our Kommando s skragged 20 gitz inna row. 9090620Our Kommando s skragged 25 gitz inna row. 9090621Our Mekboy s skragged 5 gitz inna row. 9090622Our Mekboy s skragged 10 gitz inna row. 9090623Our Mekboy s skragged 15 gitz inna row. 9090624Our Mekboy s skragged 20 gitz inna row. 9090625Our Mekboy s skragged 25 gitz inna row. e s so cunning. 9090626Our Warboss s skragged 5 gitz inna row. 9090627Our Warboss s skragged 10 gitz inna row. 9090628Our Warboss s skragged 15 gitz inna row. 9090629Our Warboss s skragged 20 gitz inna row. 9090630Our Warboss s skragged 25 gitz inna row. ORKS ORKS ORKS! 9090631Da Kommando s Level 2! 9090632Da Kommando s Level 3! 9090633Da Kommando s Level 4! 9090634Da Kommando s Level 5! 9090635Da Kommando s Level 6! 9090636Da Kommando s Level 7! 9090637Da Kommando s Level 8! 9090638Da Kommando s Level 9! 9090639Da Kommando s Level 10! 9090640Da Kommando s Level 11! 9090641Da Kommando s Level 12! 9090642Da Kommando s Level 13! 9090643Da Kommando s Level 14! 9090644Da Kommando s Level 15! 9090645Da Kommando s gone up a level! 9090646Da Mekboy s Level 2! 9090647Da Mekboy s Level 3! 9090648Da Mekboy s Level 4! 9090649Da Mekboy s Level 5! 9090650Da Mekboy s Level 6! 9090651Da Mekboy s Level 7! 9090652Da Mekboy s Level 8! 9090653Da Mekboy s Level 9! 9090654Da Mekboy s Level 10! 9090655Da Mekboy s Level 11! 9090656Da Mekboy s Level 12! 9090657Da Mekboy s Level 13! 9090658Da Mekboy s Level 14! 9090659Da Mekboy s Level 15! 9090660Da Mekboy s gone up a level! 9090661Da Warboss is Level 2! 9090662Da Warboss is Level 3! 9090663Da Warboss is Level 4! 9090664Da Warboss is Level 5! 9090665Da Warboss is Level 6! 9090666Da Warboss is Level 7! 9090667Da Warboss is Level 8! 9090668Da Warboss is Level 9! 9090669Da Warboss is Level 10! 9090670Da Warboss is Level 11! 9090671Da Warboss is Level 12! 9090672Da Warboss is Level 13! 9090673Da Warboss is Level 14! 9090674Da Warboss is Level 15! SINGING 9090675Da Warboss s gone up a level! 9090676Got more sorts a boyz ready fer ya, Boss! 9090677Got some new wagonz ready, Boss! 9090678Da meks ve got new Wargear fer da Boss! 9090679Enemy drop pod inbound! 9090680The Eldar unleash their Warp powers! 9090681Hostile orbital artillery! Clear the area! 9090682Ork meteor attack! To cover! 9090683The ground becomes poison! 9090684We have secured a Power Node for the Chapter. 9090685An ally has secured a Power Node. 9090686We are losing a Power Node to the enemy. 9090687We have lost a Power Node to the enemy. 9090688We have secured a Requisition Point. 9090689An ally has secured a Requisition Point. 9090690We are losing a Requisition Point to the enemy. 9090691We have lost a Requisition Point to the enemy.